G Egg Bots get snagged by hen house column
- Golden Eggs 4 my Pet
- Posts: 38
- Joined: Sun Oct 16, 2011 7:48 pm
G Egg Bots get snagged by hen house column
Rock5/Lisa,
I don't pretend to know how to set/change waypoints but I think the Miller's Ranch MRC.xml file needs to be edited. I've experienced multiple episodes of bots getting snagged up on that hen house overhang's post out front. The bot just runs in place trying to push through it to get to the hens.
Can this be looked into, or perhaps can the post be removed?
Thanks.
I don't pretend to know how to set/change waypoints but I think the Miller's Ranch MRC.xml file needs to be edited. I've experienced multiple episodes of bots getting snagged up on that hen house overhang's post out front. The bot just runs in place trying to push through it to get to the hens.
Can this be looked into, or perhaps can the post be removed?
Thanks.
Golden Eggs 4 My Pet
Re: G Egg Bots get snagged by hen house column
Strange, that never happened to me and no one has ever reported it before.
Here are the model files for most of the structures in Millers Ranch.
If you only want to get rid of the hen coop then you only need "pet_house1.ros".
Here are the model files for most of the structures in Millers Ranch.
If you only want to get rid of the hen coop then you only need "pet_house1.ros".
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- Golden Eggs 4 my Pet
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Re: G Egg Bots get snagged by hen house column
Rock5,
I do appreciate your reply, but what am I supposed to do with the model ("pet_house1.ros") file?
I'm afraid you assume I know more than I do. I don't really know what "*.ros" files are. I assume they are files comprised of the code that makes up the structure of the object for which they are named, but I haven't a clue how to edit them (in this case to remove the hen house support column).
Could you give more detail please?
Thank you.
I do appreciate your reply, but what am I supposed to do with the model ("pet_house1.ros") file?
I'm afraid you assume I know more than I do. I don't really know what "*.ros" files are. I assume they are files comprised of the code that makes up the structure of the object for which they are named, but I haven't a clue how to edit them (in this case to remove the hen house support column).
Could you give more detail please?
Thank you.
Golden Eggs 4 My Pet
Re: G Egg Bots get snagged by hen house column
rock5, you should add this to first post of your MRC_Optimized topic. This is a must have.rock5 wrote:Strange, that never happened to me and no one has ever reported it before.
Here are the model files for most of the structures in Millers Ranch.
If you only want to get rid of the hen coop then you only need "pet_house1.ros".
Re: G Egg Bots get snagged by hen house column
I've never had issues with posts in millers.
This does remind me of how coords can vary slightly for people though, like the harvest WP someone posted a few days ago, for me it tries to run drectly up a cliff as part of the WP but the creator doesn't have that issue as his coords are slightly different.
This does remind me of how coords can vary slightly for people though, like the harvest WP someone posted a few days ago, for me it tries to run drectly up a cliff as part of the WP but the creator doesn't have that issue as his coords are slightly different.
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Re: G Egg Bots get snagged by hen house column
Just extract the whole contents of the zip file into the "Runes of Magic" folder so it looks like this "Runes of Magic\model\element\common\prop\pet_system\".Golden Eggs 4 my Pet wrote: I do appreciate your reply, but what am I supposed to do with the model ("pet_house1.ros") file?
The pet_system folder will have a number of files in it. If you only want to replace the coop then delete the other files.
Or just create that folder structure and add that one file.
I want to see if it works first because I noticed that even with the houses missing it was still bumping into them. Of course it might help memory use a little anyway.cufRet8e wrote:rock5, you should add this to first post of your MRC_Optimized topic. This is a must have.
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Re: G Egg Bots get snagged by hen house column
Yeah the obstructions arn't from the model files, it is all kept in the data files which I haven't been able to work out how to edit yet.
Removing models doesn't remove obstacles, some exceptions like doors which are moving objects anyway and not obstacles as such.
Removing models doesn't remove obstacles, some exceptions like doors which are moving objects anyway and not obstacles as such.
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Re: G Egg Bots get snagged by hen house column
At least it helps with memory usage. When you running many bots its really helpful, more memory=more bots and less swapfile usage;)
- Golden Eggs 4 my Pet
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Re: G Egg Bots get snagged by hen house column
I just now removed the Hen House model. There's just a smallish box with a "?" on each of it's sides in its place now.
I'll let you know if it prevents the bots from getting stuck on that support column or not.
Either way, I won't know for a while.
Thanks.
I'll let you know if it prevents the bots from getting stuck on that support column or not.
Either way, I won't know for a while.
Thanks.
Golden Eggs 4 My Pet
Re: G Egg Bots get snagged by hen house column
I've been testing with all models and all motions removed, memory usage gets down to around 50mb each client instead of 770mb.
Works great on WinXP but for some reason not working so good on Win7 machines seems to crash clients, still testing.
Works great on WinXP but for some reason not working so good on Win7 machines seems to crash clients, still testing.
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- Golden Eggs 4 my Pet
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Re: G Egg Bots get snagged by hen house column
I use Win7...no crash yet for me (but I only removed one model).Works great on WinXP but for some reason not working so good on Win7 machines seems to crash clients, still testing.
Golden Eggs 4 My Pet
Re: G Egg Bots get snagged by hen house column
I forgot about that. I have the model for that too. If you need it here it is.Golden Eggs 4 my Pet wrote:I just now removed the Hen House model. There's just a smallish box with a "?" on each of it's sides in its place now.
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Re: G Egg Bots get snagged by hen house column
Yeah I removed the entire motion files, so everything looks like a statue just hovering around. Still can't work out why it works on WinXP and not Win7.Golden Eggs 4 my Pet wrote:I use Win7...no crash yet for me (but I only removed one model).
Exact same files and infact I created the files on the Win7 machine and copied them to the WinXp machine.
Basically I was able to make a machine which 1 client maxed out memory usage to run 2 clients + 2 MM to bot those clients and was still under 50% mem usage. I could probably squeeze 4 client+4MM in millers on this old machine using the model and motion folder I have. Where as before it couldn't handle 1 MM with client.
So with a new machine you could easily double the number of millers you have going, only good for millers though as you really can't tell what is going on as you can't see anything but ground and names.
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- MiesterMan
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Re: G Egg Bots get snagged by hen house column
I've never had this particular issue but I do, for some odd reason, often end up stuck in the side of the structure. It happens on both side but the more detrimental one is on the right where I'm literally stuck in the side and can't get out without logging. That models file will be a big help.
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Re: G Egg Bots get snagged by hen house column
my guess would be in folder
model/element/common/prop/pet_system/
and the files I would look at are
pet_house01.ros
pet_house02.ros
pet_house03.ros
pet_house04.ros
Chances are you could just create blank models in those names, pop them in that folder and it will do what you want =)
model/element/common/prop/pet_system/
and the files I would look at are
pet_house01.ros
pet_house02.ros
pet_house03.ros
pet_house04.ros
Chances are you could just create blank models in those names, pop them in that folder and it will do what you want =)
Remember no matter you do in life to always have a little fun while you are at it
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