Malatinas Goblins by Bot_romka

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lisa
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Re: Malatinas Goblins by Bot_romka

#41 Post by lisa » Mon Jan 16, 2012 4:25 am

Can't you just have it at a waypoint ?
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

berlin25
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Re: Malatinas Goblins by Bot_romka

#42 Post by berlin25 » Thu Jan 19, 2012 11:19 am

I'm not getting the aggro of the mobs at the end and my character doesn't attack them... Any idea how to fix that?

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lisa
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Re: Malatinas Goblins by Bot_romka

#43 Post by lisa » Thu Jan 19, 2012 11:23 am

check your profile settings

Code: Select all

		<option name="TARGET_LEVELDIF_ABOVE" value="10" />
		<option name="TARGET_LEVELDIF_BELOW" value="50" />
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

berlin25
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Re: Malatinas Goblins by Bot_romka

#44 Post by berlin25 » Thu Jan 19, 2012 11:29 am

Damn it! Am I stupid? Thank you!

berlin25
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Re: Malatinas Goblins by Bot_romka

#45 Post by berlin25 » Fri Jan 20, 2012 1:38 am

Tried that now, but no difference. My warrior is just walking through the mobs and just attacks when getting attacked. So he doesn't get all mobs and no chest spawns.
Is there any possibility to force it to attack all mobs nearby?

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lisa
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Re: Malatinas Goblins by Bot_romka

#46 Post by lisa » Fri Jan 20, 2012 3:05 am

Generally if the bot has a mob as target it usually kills it, you could try just adding in some "tab" key presses in the WP but you should really work out why it isn't attacking.

Is the WP type set to "RUN" ??
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

kuripot
Posts: 493
Joined: Mon Nov 07, 2011 9:14 pm

Re: Malatinas Goblins by Bot_romka

#47 Post by kuripot » Fri Jan 20, 2012 3:27 am

LIZA i not sure if my CENTAUR aggro the mobs while im flying. its possible to recall my pet while im fying and resummon again in the circle of the goblin??

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lisa
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Re: Malatinas Goblins by Bot_romka

#48 Post by lisa » Fri Jan 20, 2012 3:58 am

you could have set chiron autouse=false and then recall it, then when you get to the end just set autouse=true.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

berlin25
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Re: Malatinas Goblins by Bot_romka

#49 Post by berlin25 » Fri Jan 20, 2012 5:49 am

lisa wrote:Generally if the bot has a mob as target it usually kills it, you could try just adding in some "tab" key presses in the WP but you should really work out why it isn't attacking.
So here's the problem, the bot doesn't target the mobs.
lisa wrote:Is the WP type set to "RUN" ??
No it's forced to be normal after flying.

M4gm4
Posts: 137
Joined: Sun Jan 30, 2011 2:30 pm

Re: Malatinas Goblins by Bot_romka

#50 Post by M4gm4 » Fri Jan 20, 2012 5:53 am

welches level hat dein char ? du mußt natürlcih auch im profil einstellen, wieviel level unter dir er überhaupt angreift.
wenn du 11 level mehr als die mobs hat, wird er anhand der default einstellung keinen angreifen.

which level is your char? you must also set the profile, how much you level it at all under attack.
if you are level 11 mobs has more than he is using the default setting does not attack.

ps: sehe gerade das du das ja schon gemacht hast... also ich mach das mit meinem schurken, und habe kein probleme damit. evtl irgend eine einstellungssache

ps: just see that you've already done that ... So I do this with my rogue, and had no problems with it. possibly some of attitude in the profile etc
I use the google translator, so do not be surprised if my english is funny

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lisa
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Re: Malatinas Goblins by Bot_romka

#51 Post by lisa » Fri Jan 20, 2012 7:25 am

Generally if bot doesn't attack mobs it is 1 of 4 things.

1. Profile settings for levels isn't allowing bot to attack.

Code: Select all

		<option name="TARGET_LEVELDIF_ABOVE" value="3" />
		<option name="TARGET_LEVELDIF_BELOW" value="10" />
2. There is a mob list either in profile or it has been set in the WP at some point.
If there are any names in the mob list then bot ONLY attacks those mobs.

Code: Select all

	<mobs>
		<!-- names of mobs we want to attack 				-->
		<!-- if no names defined we will attack all mobs	-->
		<mob name="" />
		<mob name="" />
		<mob name="" />
	</mobs>
3. waypoint is set to travel, so it totally ignores all mobs.

4. waypoint is set to run, so it only attacks mobs that attack it.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

Tynos
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Re: Malatinas Goblins by Bot_romka

#52 Post by Tynos » Mon Feb 13, 2012 11:26 am

Why when IT activates the fly giv es me a crash could be that I have to update swim function? :S

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lisa
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Re: Malatinas Goblins by Bot_romka

#53 Post by lisa » Mon Feb 13, 2012 11:41 am

Yes definately update the swim userfunction, latest version uses an address that is part of the default bot to make it easier for updating after a game patch.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

vo2male
Posts: 122
Joined: Mon Aug 27, 2012 6:41 am

Re: Malatinas Goblins by Bot_romka

#54 Post by vo2male » Fri Sep 21, 2012 9:37 pm

Greetings!
Is this waypoint still works? I cannot find any other waypoints that does the malatina goblins so i might try this out.

noobbotter
Posts: 527
Joined: Fri Aug 31, 2012 1:15 pm

Re: Malatinas Goblins by Bot_romka

#55 Post by noobbotter » Sun Sep 23, 2012 11:42 am

I get the following error when it tries to load this waypoint:

"Loaded waypoint path Malatinas_Goblins_Wp.xml
No return path with default naming Malatinas_Goblins_Wp_return.xml found.
We use the normal waypoint path Malatinas_Goblins_Wp.xml now.
Did not find any crashed game clients.
12:33am - scripts\rom/bot.lua:505: onLoad error: [string "..."]:16: Malatinas: <username> You are too far from Aslan Valley."

** <username>: Of course I changed my username for protection's sake.

I'm not too far from aslan valley... standing next to goblins NPC. Anyone know why I would get this? Thanks.

BillDoorNZ
Posts: 446
Joined: Wed Aug 03, 2011 7:37 pm

Re: Malatinas Goblins by Bot_romka

#56 Post by BillDoorNZ » Sun Sep 23, 2012 4:49 pm

you playing on a server with multiple channels Noob?

Might need to change the call on line 8 from:

Code: Select all

	repeat zoneid=RoMScript("GetZoneID()"); until zoneid
to

Code: Select all

	zoneid=getZoneId();

wulf
Posts: 22
Joined: Sat Sep 01, 2012 5:43 am

Re: Malatinas Goblins by Bot_romka

#57 Post by wulf » Mon Sep 24, 2012 4:49 am

berlin25 wrote: So here's the problem, the bot doesn't target the mobs.
Check the MAX_TARGET_DIST setting.

rocking666
Posts: 17
Joined: Sat Nov 10, 2012 5:29 pm

Re: Malatinas Goblins by Bot_romka

#58 Post by rocking666 » Mon Nov 12, 2012 3:59 pm

hi ;)

Works well until WP 50 ...don't know why
Here's what I See in MM:


Moving to waypoint #46, (3742, 2843)
Moving to waypoint #47, (3661, 2707)
Moving to waypoint #48, (3593, 2644)
Moving to waypoint #49, (3555, 2603)
Stopping waypoint: Target acquired.
Engaging enemy [Surging Elemental] in combat.
Moving in | Suggested range: 20 | Distance: 181
Use MACRO: MAGE_FIREBALL => Surging Elemental (0/17654)
Fight finished. Killed 11 Surging Elemental. (fight #45 / runtime 11 minutes)
Clearing target.
We overrun waypoint #49, skip it and move on to #50
Did not find any crashed game clients.
3:53pm - scripts\rom/bot.lua:750: Failed to compile and run Lua code for waypoin
t #50


Please enter the script name to run.
Type in 'exit' (without quotes) to exit.
Script>

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rock5
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Re: Malatinas Goblins by Bot_romka

#59 Post by rock5 » Tue Nov 13, 2012 12:38 am

os.exit is a function so I think it should be

Code: Select all

os.exit()
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