Additional botting resources. Addons may be either for the game itself or for the RoM bot.
Forum rules
Only post additional bot resources here. Please do not ask unrelated questions.
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kuripot
- Posts: 493
- Joined: Mon Nov 07, 2011 9:14 pm
#281
Post
by kuripot » Thu Jan 05, 2012 9:45 pm
Guest1234 wrote:Am I the only who keeps getting aggro on this?
I just got back from X-Mas vacations to see an update on RoM.
So I updated everything about the bot, and now every time I try this WP, I draw aggro and die.
Am I missing anything?
Swimhack, Cot-Tele, Bot, MM all of it updated.
when im running cot_tele mobs will not spwan coz my character only go to the place where keys are located... and get the key while flying
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rock5
- Posts: 12173
- Joined: Tue Jan 05, 2010 3:30 am
- Location: Australia
#282
Post
by rock5 » Fri Jan 06, 2012 1:01 am
Guest1234 wrote:Am I the only who keeps getting aggro on this?
I just got back from X-Mas vacations to see an update on RoM.
So I updated everything about the bot, and now every time I try this WP, I draw aggro and die.
Am I missing anything?
Swimhack, Cot-Tele, Bot, MM all of it updated.
It should not trigger any mob seals. A description of what you see the character doing would help.
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________________________
Quote:
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Guest1234
- Posts: 65
- Joined: Wed Aug 31, 2011 10:19 am
#283
Post
by Guest1234 » Fri Jan 06, 2012 6:36 pm
My characters hover about an inch above the seals, and every time they move, they bob up and then gravity quickly pulls them back down.
They are hovering too close to the seals and that is how they draw aggro.
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kuripot
- Posts: 493
- Joined: Mon Nov 07, 2011 9:14 pm
#284
Post
by kuripot » Fri Jan 06, 2012 7:20 pm
Guest1234 wrote:Am I the only who keeps getting aggro on this?
I just got back from X-Mas vacations to see an update on RoM.
So I updated everything about the bot, and now every time I try this WP, I draw aggro and die.
Am I missing anything?
Swimhack, Cot-Tele, Bot, MM all of it updated.
can you show the version of swimhack and teleport??
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kuripot
- Posts: 493
- Joined: Mon Nov 07, 2011 9:14 pm
#285
Post
by kuripot » Fri Jan 06, 2012 7:21 pm
MiesterMan wrote:kuripot: The text in the name of the skill has to be exact. You took the space out of between the colon and the camp name, it should read:
RoMScript('CastSpellByName("Transport: Heffner Camp")')
not
RoMScript('CastSpellByName("Transport:Heffner Camp")')
That's assuming it's the right number of spaces, heh.
Edit: Also, I'm not sure if it really matter but you probably don't have to have spaces in the name of the waypoint file. Change the name to heffner_recall.
still not working...
can you ahow me actual xml file that working???
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lisa
- Posts: 8332
- Joined: Tue Nov 09, 2010 11:46 pm
- Location: Australia
#286
Post
by lisa » Fri Jan 06, 2012 7:52 pm
Did you try the code I posted?
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MiesterMan
- Posts: 543
- Joined: Tue Jul 06, 2010 9:15 pm
- Location: Between the Second and Third Circles of Hell
#287
Post
by MiesterMan » Fri Jan 06, 2012 7:57 pm
kuripot wrote:MiesterMan wrote:kuripot: The text in the name of the skill has to be exact. You took the space out of between the colon and the camp name, it should read:
RoMScript('CastSpellByName("Transport: Heffner Camp")')
not
RoMScript('CastSpellByName("Transport:Heffner Camp")')
That's assuming it's the right number of spaces, heh.
Edit: Also, I'm not sure if it really matter but you probably don't have to have spaces in the name of the waypoint file. Change the name to heffner_recall.
still not working...
can you ahow me actual xml file that working???
My next question was going to be, does the character you're doing it on have the skill? Kinda feels silly asking though (yea, rock and lisa both posted stuff that should have worked).
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kuripot
- Posts: 493
- Joined: Mon Nov 07, 2011 9:14 pm
#288
Post
by kuripot » Fri Jan 06, 2012 8:19 pm
i mean i know this is working on them
RoMScript('CastSpellByName("Transport:Heffner Camp")')
but i dont know if i doing wrong in applying this in waypoint... either putting in onload onleaved etc... or just inserting in waypoint
and ofcourse it has Transport:Heffner Camp skill
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kuripot
- Posts: 493
- Joined: Mon Nov 07, 2011 9:14 pm
#289
Post
by kuripot » Sun Jan 08, 2012 7:59 am
this is for what??? i can see this in commandline
Code: Select all
proc = getProc()
cprintf(cli.lightgreen,"\n RomBot command line\n")
print("Type in 'q' (without quotes) to quit.")
keyboardBufferClear()
repeat
cprintf(cli.lightblue,"Command> ");
local name = io.stdin:read();
if string.lower(name) == "q" then error("Closing.",0) end
funct=loadstring(name)
if type(funct) == "function" then
local status,err = pcall(funct);
if status == false then
printf("onLoad error: %s\n", err);
end
else
print ("Invalid Command")
end
until false
because i try this as waypoint and its working ...
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad>
RoMScript('CastSpellByName("Transport: Heffner Camp")');
waitForLoadingScreen();
proc = getProc()
cprintf(cli.lightgreen,"\n RomBot command line\n")
print("Type in 'q' (without quotes) to quit.")
keyboardBufferClear()
repeat
cprintf(cli.lightblue,"Command> ");
local name = io.stdin:read();
if string.lower(name) == "q" then error("Closing.",0) end
funct=loadstring(name)
if type(funct) == "function" then
local status,err = pcall(funct);
if status == false then
printf("onLoad error: %s\n", err);
end
else
print ("Invalid Command")
end
until false
</onLoad>
</waypoints>
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rock5
- Posts: 12173
- Joined: Tue Jan 05, 2010 3:30 am
- Location: Australia
#290
Post
by rock5 » Sun Jan 08, 2012 8:12 am
commandline.xml is just a waypoint file that pretends to be a commandline. It accepts user input and executes the user commands. This is after it loads the player profile and other bot stuff so you can try commands that you would use in your waypoint files.
What you have basically done is reproduce the commandline file with a few extra lines of your own.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:
- “They say hard work never hurt anybody, but I figure, why take the chance.”
-
lisa
- Posts: 8332
- Joined: Tue Nov 09, 2010 11:46 pm
- Location: Australia
#291
Post
by lisa » Sun Jan 08, 2012 8:14 am
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints type="TRAVEL">
<onLoad>
RoMScript("CastSpellByName('Transport: Heffner Camp')")
</onLoad>
<!-- # 1 --><waypoint x="2519" z="2593" y="9"></waypoint>
or
Code: Select all
<!-- # 1 --><waypoint x="2519" z="2593" y="9">
RoMScript("CastSpellByName('Transport: Heffner Camp')")
</waypoint>
And yes make sure you use waitforloadingsceen
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rock5
- Posts: 12173
- Joined: Tue Jan 05, 2010 3:30 am
- Location: Australia
#292
Post
by rock5 » Sun Jan 08, 2012 8:53 am
And the "waitForLoadingScreen()"?
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:
- “They say hard work never hurt anybody, but I figure, why take the chance.”
-
berlin25
- Posts: 24
- Joined: Sun Oct 16, 2011 5:14 pm
#293
Post
by berlin25 » Thu Jan 19, 2012 11:12 am
My character is not leaving the dungeon itself. How do I change this? Tried to implement the code but it's not working :S
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rock5
- Posts: 12173
- Joined: Tue Jan 05, 2010 3:30 am
- Location: Australia
#294
Post
by rock5 » Thu Jan 19, 2012 11:19 am
It's done like this on purpose so that it doesn't look suspiscious when you leave the game after only 4m. If you want to do other waypoints with the character it's a good idea to leave cot till last then change character (if doing multiple characters). If you really want to leave then the start of your next waypoint file will need to leave the game first before doing whatever it is you want it to do.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:
- “They say hard work never hurt anybody, but I figure, why take the chance.”
-
kuripot
- Posts: 493
- Joined: Mon Nov 07, 2011 9:14 pm
#295
Post
by kuripot » Thu Jan 19, 2012 7:02 pm
berlin25 wrote:My character is not leaving the dungeon itself. How do I change this? Tried to implement the code but it's not working :S
try this
Code: Select all
When_Finished = "heffner recall"
-- "end" to end script, "relog" to log next character and "waypointfilename" to load that waypointfile.
additional waypoint named "heffner recall"
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad>
RoMScript('CastSpellByName("Transport: Heffner Camp")');
waitForLoadingScreen();
player:sleep();
proc = getProc()
cprintf(cli.lightgreen,"\n RomBot command line\n")
print("Type in 'q' (without quotes) to quit.")
keyboardBufferClear()
repeat
cprintf(cli.lightblue,"Command> ");
local name = io.stdin:read();
if string.lower(name) == "q" then error("Closing.",0) end
funct=loadstring(name)
if type(funct) == "function" then
local status,err = pcall(funct);
if status == false then
printf("onLoad error: %s\n", err);
end
else
print ("Invalid Command")
end
until false
</onLoad>
</waypoints>
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berlin25
- Posts: 24
- Joined: Sun Oct 16, 2011 5:14 pm
#296
Post
by berlin25 » Fri Jan 20, 2012 12:31 am
Wouldn't it be possible just to talk to Malatina in dungeon to leave it? I know how to code that but I don't know WHERE :/
EDIT: I've added
Code: Select all
elseif When_Finished == "next" then
player:target_NPC("Malatina");
sendMacro("ChoiceOption(1);");
sendMacro("ChoiceOption(1);");
waitForLoadingScreen();
error("Ending script",2);
and I'll check it tomorrow. So I don't have to write a separate waypoint file. If that works I'll write a new one that connects all mini games. Will be fun!
Last edited by
berlin25 on Fri Jan 20, 2012 1:16 am, edited 1 time in total.
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rock5
- Posts: 12173
- Joined: Tue Jan 05, 2010 3:30 am
- Location: Australia
#297
Post
by rock5 » Fri Jan 20, 2012 1:14 am
Lets ask the obvious question first. What do you want it to do after cot?
If you want it to do something in varanas then yes you would talk to Malatina to leave but someone might notice go in and then exit after only 4m. If you want to go do dailies or some other script somewhere else then you can use recall or one of the other teleports to get as close as possible to that location.
Either way, cot_tele finishes in the game so the start of the next script will have the code to leave or teleport.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:
- “They say hard work never hurt anybody, but I figure, why take the chance.”
-
berlin25
- Posts: 24
- Joined: Sun Oct 16, 2011 5:14 pm
#298
Post
by berlin25 » Fri Jan 20, 2012 1:19 am
I'd like to go to Mahler Paolo and do goblins mini game.
Another question: Is it possible to automatically port to a transportation point in my transportation book? (Don't know how it's called in English
) How do I have to code something like that?
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rock5
- Posts: 12173
- Joined: Tue Jan 05, 2010 3:30 am
- Location: Australia
#299
Post
by rock5 » Fri Jan 20, 2012 1:28 am
And you have to do cot first?
Goblins is in Aslan right? If you make Aslan your recall point you can recall directly there from the cot dungeon.
I have no experience using the transport book.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:
- “They say hard work never hurt anybody, but I figure, why take the chance.”
-
berlin25
- Posts: 24
- Joined: Sun Oct 16, 2011 5:14 pm
#300
Post
by berlin25 » Fri Jan 20, 2012 1:32 am
I also could start with goblin but then I'll do the treasure minigame after survival and cot... Would make no difference.
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