Editdt Waypoints with force him to loot more
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints>
<!-- # 1 --><waypoint x="-15147" z="11542" y="136" type="TRAVEL">
changeProfileOption("QUICK_TURN", true);
inventory:useItem(202455);
yrest(6000)
keyboardPress(key.VK_SPACE)
yrest(100)
keyboardPress(key.VK_W)
keyboardPress(key.VK_SPACE)
keyboardPress(key.VK_W)
</waypoint>
<!-- # 2 --><waypoint x="-15961" z="11309" y="129" type="TRAVEL">
keyboardPress(key.VK_W)
keyboardPress(key.VK_SPACE)
keyboardPress(key.VK_W)
keyboardPress(key.VK_SPACE)
keyboardPress(key.VK_W)
keyboardPress(key.VK_SPACE)
</waypoint>
<!-- # 3 --><waypoint x="-16631" z="11348" y="149" type="TRAVEL">
yrest(5000)
player:cast("MAGE_PURGATORY_FIRE")
inventory:useItem(202455);
yrest(6000)
player:merchant("Pancer");
inventory:useItem(202455);
yrest(6000)
</waypoint>
<!-- # 5 --><waypoint x="-16883" z="11267" y="173" type="TRAVEL"> </waypoint>
<!-- # 6 --><waypoint x="-17096" z="11245" y="163" type="TRAVEL"> </waypoint>
<!-- # 7 --><waypoint x="-17429" z="10737" y="38" type="TRAVEL"> </waypoint>
<!-- # 8 --><waypoint x="-17632" z="10591" y="-734" type="TRAVEL"> </waypoint>
<!-- # 9 --><waypoint x="-17931" z="10602" y="-757" type="TRAVEL"> </waypoint>
<!-- # 10 --><waypoint x="-18313" z="10869" y="-753" type="TRAVEL"> </waypoint>
<!-- # 11 --><waypoint x="-18380" z="11490" y="-779" type="TRAVEL"> </waypoint>
<!-- # 12 --><waypoint x="-18549" z="12272" y="-778" type="TRAVEL"> </waypoint>
<!-- # 13 --><waypoint x="-18553" z="12523" y="-778" type="TRAVEL">
waitForLoadingScreen();
</waypoint>
<!-- # 14 --><waypoint x="4714" z="824" y="679"> </waypoint>
<!-- # 15 --><waypoint x="4713" z="902" y="679">
inventory:useItem(202322);
changeProfileOption("QUICK_TURN", false);
</waypoint>
<!-- # 16 --><waypoint x="4557" z="910" y="679"> </waypoint>
<!-- # 17 --><waypoint x="4444" z="912" y="679"> </waypoint>
<!-- # 18 --><waypoint x="4385" z="816" y="679"> </waypoint>
<!-- # 19 --><waypoint x="4384" z="985" y="679"> </waypoint>
<!-- # 20 --><waypoint x="4186" z="910" y="679"> </waypoint>
<!-- # 21 --><waypoint x="3984" z="913" y="700"> </waypoint>
<!-- # 22 --><waypoint x="3913" z="1048" y="700"> </waypoint>
<!-- # 23 --><waypoint x="3824" z="756" y="700"> </waypoint>
<!-- # 24 --><waypoint x="3761" z="757" y="700"> </waypoint>
<!-- # 25 --><waypoint x="3742" z="946" y="751"> </waypoint>
<!-- # 26 --><waypoint x="3749" z="1141" y="805"> </waypoint>
<!-- # 27 --><waypoint x="3927" z="1208" y="805"> </waypoint>
<!-- # 28 --><waypoint x="4034" z="1198" y="805"> </waypoint>
<!-- # 29 --><waypoint x="4038" z="1346" y="805"> </waypoint>
<!-- # 30 --><waypoint x="4231" z="1384" y="805"> </waypoint>
<!-- # 31 --><waypoint x="4209" z="1155" y="805"> </waypoint>
<!-- # 32 --><waypoint x="4299" z="1152" y="805"> </waypoint>
<!-- # 33 --><waypoint x="4412" z="1149" y="805"> </waypoint>
<!-- # 34 --><waypoint x="4419" z="1422" y="893"> </waypoint>
<!-- # 35 --><waypoint x="4041" z="1514" y="932"> </waypoint>
<!-- # 36 --><waypoint x="3971" z="1545" y="932"> </waypoint>
<!-- # 37 --><waypoint x="3784" z="1398" y="932"> </waypoint>
<!-- # 38 --><waypoint x="3741" z="1305" y="932"> </waypoint>
<!-- # 39 --><waypoint x="3759" z="1210" y="932"> </waypoint>
<!-- # 40 --><waypoint x="3748" z="1162" y="932"> </waypoint>
<!-- # 41 --><waypoint x="3472" z="1161" y="932"> </waypoint>
<!-- # 42 --><waypoint x="3460" z="1439" y="932"> </waypoint>
<!-- # 43 --><waypoint x="3095" z="1461" y="932"> </waypoint>
<!-- # 44 --><waypoint x="3085" z="1677" y="866"> </waypoint>
<!-- # 45 --><waypoint x="3174" z="1804" y="866"> </waypoint>
<!-- # 46 --><waypoint x="3180" z="2268" y="866"> </waypoint>
<!-- # 47 --><waypoint x="2957" z="2295" y="801"> </waypoint>
<!-- # 48 --><waypoint x="2934" z="2062" y="738"> </waypoint>
<!-- # 49 --><waypoint x="2853" z="2005" y="738"> </waypoint>
<!-- # 50 --><waypoint x="2828" z="2224" y="738"> </waypoint>
<!-- # 51 --><waypoint x="2828" z="2268" y="738"> </waypoint>
<!-- # 52 --><waypoint x="2723" z="2268" y="738"> </waypoint>
<!-- # 53 --><waypoint x="2619" z="2211" y="738"> </waypoint>
<!-- # 54 --><waypoint x="2669" z="1978" y="738"> </waypoint>
<!-- # 55 --><waypoint x="2688" z="1820" y="717">
changeProfileSkill("MAGE_PURGATORY_FIRE","InBattle", false,"Autouse", false)
changeProfileSkill("MAGE_FLAME","InBattle", true,"Autouse", true)
changeProfileOption("AUTO_ELITE_FACTOR", 2500);
changeProfileOption("MAX_TARGET_DIST", 225);
player:target( player:findNearestNameOrId(101507) )
player:cast("MAGE_ENERGY_INFLUX")
yrest(500)
player:cast("MAGE_INTENSIFICATION")
yrest(500)
player:cast("MAGE_ELEMENTAL_CATALYST")
yrest(500)
player:cast ("MAGE_FLAME");
yrest(3000)
player:cast ("MAGE_FLAME");
yrest(3000)
player:cast ("MAGE_FLAME");
yrest(3000)
player:cast("PRIEST_REGENERATE")
</waypoint>
<!-- # 56 --><waypoint x="2687" z="1579" y="717">
changeProfileOption("MAX_TARGET_DIST", 50);
changeProfileSkill("MAGE_PURGATORY_FIRE","InBattle", true,"Autouse", true)
changeProfileSkill("MAGE_FLAME","InBattle", false)
</waypoint>
<!-- # 57 --><waypoint x="2674" z="1434" y="717"> </waypoint>
<!-- # 58 --><waypoint x="2874" z="1412" y="653"> </waypoint>
<!-- # 59 --><waypoint x="3108" z="1425" y="591"> </waypoint>
<!-- # 60 --><waypoint x="3123" z="1655" y="591"> </waypoint>
<!-- # 61 --><waypoint x="3127" z="1818" y="591"> </waypoint>
<!-- # 62 --><waypoint x="2678" z="1801" y="464"> </waypoint>
<!-- # 63 --><waypoint x="2688" z="1696" y="464"> </waypoint>
<!-- # 64 --><waypoint x="2929" z="1670" y="464"> </waypoint>
<!-- # 65 --><waypoint x="2669" z="1706" y="464"> </waypoint>
<!-- # 66 --><waypoint x="2490" z="1708" y="464"> </waypoint>
<!-- # 67 --><waypoint x="2425" z="1569" y="464"> </waypoint>
<!-- # 68 --><waypoint x="2401" z="1416" y="464"> </waypoint>
<!-- # 69 --><waypoint x="2505" z="1506" y="464"> </waypoint>
<!-- # 70 --><waypoint x="2619" z="1512" y="464"> </waypoint>
<!-- # 71 --><waypoint x="2791" z="1528" y="464"> </waypoint>
<!-- # 72 --><waypoint x="2974" z="1536" y="464"> </waypoint>
<!-- # 73 --><waypoint x="2963" z="1434" y="464"> </waypoint>
<!-- # 74 --><waypoint x="2606" z="1424" y="591"> </waypoint>
<!-- # 75 --><waypoint x="2596" z="1807" y="591"> </waypoint>
<!-- # 76 --><waypoint x="2594" z="2203" y="504"> </waypoint>
<!-- # 77 --><waypoint x="2598" z="2940" y="592"> </waypoint>
<!-- # 78 --><waypoint x="2311" z="2954" y="592"> </waypoint>
<!-- # 79 --><waypoint x="2288" z="2971" y="592"> </waypoint>
<!-- # 80 --><waypoint x="2343" z="3271" y="592"> </waypoint>
<!-- # 81 --><waypoint x="2153" z="3293" y="592"> </waypoint>
<!-- # 82 --><waypoint x="1973" z="3300" y="592"> </waypoint>
<!-- # 83 --><waypoint x="1802" z="3288" y="592">
yrest(2000)
inventory:useItem("Trank: Grenzenloser Enthusiasmus");
inventory:useItem("Trank: Klarer Gedanke");
SlashCommand("ILG destroy");
waitForLoadingScreen();
</waypoint>
<!-- # 84 --><waypoint x="-15134" z="11548" y="135">
yrest(2000)
inventory:useItem(202879);
yrest(2000)
SlashCommand("ILG inv");
yrest(2000)
SlashCommand("ILG inv")
</waypoint>
</waypoints>
Code: Select all
<skills_mage>
<skill name="PRIEST_REGENERATE" hotkey="VK_9" priority="100" hpper="95" />
<skill name="MAGE_ESSENCE_OF_MAGIC" hotkey="VK_6" priority="30" />
<skill name="PRIEST_URGENT_HEAL" hotkey="VK_8" priority="100" hpper="65" />
<skill name="PRIEST_HOLY_AURA" hotkey="VK_0" priority="100" inbattle="true" hpper="24" />
<skill name="MAGE_PURGATORY_FIRE" hotkey="VK_3" priority="100" />
<skill name="MAGE_ENERGY_INFLUX" hotkey="VK_7" priority="10" inbattle="false" autouse="false" />
<skill name="MAGE_ELEMENTAL_CATALYST" hotkey="VK_5" priority="10" inbattle="false" autouse="false" />
<skill name="MAGE_INTENSIFICATION" hotkey="VK_4" priority="30" inbattle="false" autouse="false" />
<skill name="MAGE_FLAME" hotkey="VK_2" priority="100" inbattle="false" />
</skills_mage>
Feel free to copy the Bosssequence on to Waypoint 65. There i had a special waypoint for Yusalien. If not he will go just before Locatha is comming and leave the grp and regroup.
You´ll need Invitebyfriend- addon I dont know how to make it acccept a honour- grp -.-
Edit 4:
In line 64 of invitebyfriend.lua you have to set HONOR to Party accept or copy the entry and set it below the other to accept normal party invites, too. One with HONOR, one without. I cant explain it, but its easy to see. You can see the line in editor window below when you move the cousor.
Edit:
inventory:useItem(206560);
yrest(5000)
thats is your mount. You´ll get your id from buffed.de (on buffed.de you have to type what you want to use item/ mount/ recipe whatever and it will show its id in url ) or type in mm
rom/getid and scroll with your mouse over the desired object
Edit 2:
If your bot wont loot proper add this to your onleavecombat in profile
Code: Select all
player:lootAll()
Edit 3: Updatet WP (more Loot)
Edit 5:
Let your pet farm mats. In my test runs sometimes my char will attack the pet or my pet attack one of the mobs. Even killsteal is set on true he will not attack and he will move like the mob is behind a wall, but in that case normally my char try to hit them one or two time and then he reset target and go to the next waypoint. But even he can see the mob beeing attacked from my pet. He trys again like he´s get stucked and after 10 tries he´ll logout. Not very profitable. And my pet perfume is crap as well i think. My pet is looting like me. Only the half of the mobs. So i decided to make the player:lootall() code after every waypoint. Maybe the run take 5 mins longer but, i like to see money in my chars pocket when i wake up and not mm say: logout after 10 tries because you dumb idiot has left your pet summned and i will attack it and the mats what your pet will create can be very expensive.
In these Days of Bufffood consuming players even more than in the past. $$$
Edit ??? to much^^
New waypoints using a 7 day horse ( might change the id on 1 wp) and using honor group before regroup so its always active, using luck potion (100%) from cs, using the mage potion from housemaid ( 10% faster cast ), on the way to merchant pancer you might pull a crow, now he waits until it comes, kill and remount and sell, using the the enthuiasm or so^^ And i buy a low level pet and with parfume it loot much better than my high level pet and it loot much more ive ever dreamed. To auto accept honor grp use my modification on Invitebyfriend. But for normal party you have to change it back -.-
lisa or rock5 ???^^ any idea about that? you know my poor kung-fu
Edit xyz:
Same way for Mage/Druid:
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints>
<!-- # 1 --><waypoint x="-15147" z="11542" y="136" type="TRAVEL">
changeProfileOption("QUICK_TURN", true);
inventory:useItem(202455);
yrest(6000)
keyboardPress(key.VK_SPACE)
yrest(100)
keyboardPress(key.VK_W)
keyboardPress(key.VK_SPACE)
keyboardPress(key.VK_W)
</waypoint>
<!-- # 2 --><waypoint x="-15961" z="11309" y="129" type="TRAVEL">
keyboardPress(key.VK_W)
keyboardPress(key.VK_SPACE)
keyboardPress(key.VK_W)
keyboardPress(key.VK_SPACE)
keyboardPress(key.VK_W)
keyboardPress(key.VK_SPACE)
</waypoint>
<!-- # 3 --><waypoint x="-16631" z="11348" y="149" type="TRAVEL">
yrest(3000)
player:cast("MAGE_PURGATORY_FIRE")
inventory:useItem(202455);
yrest(6000)
player:merchant("Pancer");
inventory:useItem(202455);
yrest(6000)
</waypoint>
<!-- # 5 --><waypoint x="-16883" z="11267" y="173" type="TRAVEL"> </waypoint>
<!-- # 6 --><waypoint x="-17096" z="11245" y="163" type="TRAVEL"> </waypoint>
<!-- # 7 --><waypoint x="-17429" z="10737" y="38" type="TRAVEL"> </waypoint>
<!-- # 8 --><waypoint x="-17632" z="10591" y="-734" type="TRAVEL"> </waypoint>
<!-- # 9 --><waypoint x="-17931" z="10602" y="-757" type="TRAVEL"> </waypoint>
<!-- # 10 --><waypoint x="-18313" z="10869" y="-753" type="TRAVEL"> </waypoint>
<!-- # 11 --><waypoint x="-18380" z="11490" y="-779" type="TRAVEL"> </waypoint>
<!-- # 12 --><waypoint x="-18549" z="12272" y="-778" type="TRAVEL"> </waypoint>
<!-- # 13 --><waypoint x="-18553" z="12523" y="-778" type="TRAVEL">
waitForLoadingScreen();
</waypoint>
<!-- # 14 --><waypoint x="4714" z="824" y="679"> </waypoint>
<!-- # 15 --><waypoint x="4713" z="902" y="679">
inventory:useItem(202322);
changeProfileOption("QUICK_TURN", false);
</waypoint>
<!-- # 16 --><waypoint x="4557" z="910" y="679"> </waypoint>
<!-- # 17 --><waypoint x="4444" z="912" y="679"> </waypoint>
<!-- # 18 --><waypoint x="4385" z="816" y="679"> </waypoint>
<!-- # 19 --><waypoint x="4384" z="985" y="679"> </waypoint>
<!-- # 20 --><waypoint x="4186" z="910" y="679"> </waypoint>
<!-- # 21 --><waypoint x="3984" z="913" y="700"> </waypoint>
<!-- # 22 --><waypoint x="3913" z="1048" y="700"> </waypoint>
<!-- # 23 --><waypoint x="3824" z="756" y="700"> </waypoint>
<!-- # 24 --><waypoint x="3761" z="757" y="700"> </waypoint>
<!-- # 25 --><waypoint x="3742" z="946" y="751"> </waypoint>
<!-- # 26 --><waypoint x="3749" z="1141" y="805"> </waypoint>
<!-- # 27 --><waypoint x="3927" z="1208" y="805"> </waypoint>
<!-- # 28 --><waypoint x="4034" z="1198" y="805"> </waypoint>
<!-- # 29 --><waypoint x="4038" z="1346" y="805"> </waypoint>
<!-- # 30 --><waypoint x="4231" z="1384" y="805"> </waypoint>
<!-- # 31 --><waypoint x="4209" z="1155" y="805"> </waypoint>
<!-- # 32 --><waypoint x="4299" z="1152" y="805"> </waypoint>
<!-- # 33 --><waypoint x="4412" z="1149" y="805"> </waypoint>
<!-- # 34 --><waypoint x="4419" z="1422" y="893"> </waypoint>
<!-- # 35 --><waypoint x="4041" z="1514" y="932"> </waypoint>
<!-- # 36 --><waypoint x="3971" z="1545" y="932"> </waypoint>
<!-- # 37 --><waypoint x="3784" z="1398" y="932"> </waypoint>
<!-- # 38 --><waypoint x="3741" z="1305" y="932"> </waypoint>
<!-- # 39 --><waypoint x="3759" z="1210" y="932"> </waypoint>
<!-- # 40 --><waypoint x="3748" z="1162" y="932"> </waypoint>
<!-- # 41 --><waypoint x="3472" z="1161" y="932"> </waypoint>
<!-- # 42 --><waypoint x="3460" z="1439" y="932"> </waypoint>
<!-- # 43 --><waypoint x="3095" z="1461" y="932"> </waypoint>
<!-- # 44 --><waypoint x="3085" z="1677" y="866"> </waypoint>
<!-- # 45 --><waypoint x="3174" z="1804" y="866"> </waypoint>
<!-- # 46 --><waypoint x="3180" z="2268" y="866"> </waypoint>
<!-- # 47 --><waypoint x="2957" z="2295" y="801"> </waypoint>
<!-- # 48 --><waypoint x="2934" z="2062" y="738"> </waypoint>
<!-- # 49 --><waypoint x="2853" z="2005" y="738"> </waypoint>
<!-- # 50 --><waypoint x="2828" z="2224" y="738"> </waypoint>
<!-- # 51 --><waypoint x="2828" z="2268" y="738"> </waypoint>
<!-- # 52 --><waypoint x="2723" z="2268" y="738"> </waypoint>
<!-- # 53 --><waypoint x="2619" z="2211" y="738"> </waypoint>
<!-- # 54 --><waypoint x="2669" z="1978" y="738"> </waypoint>
<!-- # 55 --><waypoint x="2688" z="1820" y="717">
changeProfileSkill("MAGE_PURGATORY_FIRE","InBattle", false,"Autouse", false)
changeProfileSkill("MAGE_FLAME","InBattle", true,"Autouse", true)
changeProfileOption("AUTO_ELITE_FACTOR", 2500);
changeProfileOption("MAX_TARGET_DIST", 225);
player:target( player:findNearestNameOrId(101507) )
player:cast("MAGE_ENERGY_INFLUX")
yrest(500)
player:cast("MAGE_INTENSIFICATION")
yrest(500)
player:cast("MAGE_ELEMENTAL_CATALYST")
yrest(500)
player:cast("MAGE_ELEMENTAL_WEAKNESS")
yrest(500)
player:cast ("MAGE_FLAME");
yrest(3000)
player:cast ("MAGE_FLAME");
yrest(3000)
player:cast ("MAGE_FLAME");
yrest(3000)
player:cast("DRUID_RECOVER")
</waypoint>
<!-- # 56 --><waypoint x="2687" z="1579" y="717">
changeProfileOption("MAX_TARGET_DIST", 50);
changeProfileSkill("MAGE_PURGATORY_FIRE","InBattle", true,"Autouse", true)
changeProfileSkill("MAGE_FLAME","InBattle", false)
</waypoint>
<!-- # 57 --><waypoint x="2674" z="1434" y="717"> </waypoint>
<!-- # 58 --><waypoint x="2874" z="1412" y="653"> </waypoint>
<!-- # 59 --><waypoint x="3108" z="1425" y="591"> </waypoint>
<!-- # 60 --><waypoint x="3123" z="1655" y="591"> </waypoint>
<!-- # 61 --><waypoint x="3127" z="1818" y="591"> </waypoint>
<!-- # 62 --><waypoint x="2678" z="1801" y="464"> </waypoint>
<!-- # 63 --><waypoint x="2688" z="1696" y="464"> </waypoint>
<!-- # 64 --><waypoint x="2929" z="1670" y="464"> </waypoint>
<!-- # 65 --><waypoint x="2669" z="1706" y="464"> </waypoint>
<!-- # 66 --><waypoint x="2490" z="1708" y="464"> </waypoint>
<!-- # 67 --><waypoint x="2425" z="1569" y="464"> </waypoint>
<!-- # 68 --><waypoint x="2401" z="1416" y="464"> </waypoint>
<!-- # 69 --><waypoint x="2505" z="1506" y="464"> </waypoint>
<!-- # 70 --><waypoint x="2619" z="1512" y="464"> </waypoint>
<!-- # 71 --><waypoint x="2791" z="1528" y="464"> </waypoint>
<!-- # 72 --><waypoint x="2974" z="1536" y="464"> </waypoint>
<!-- # 73 --><waypoint x="2963" z="1434" y="464"> </waypoint>
<!-- # 74 --><waypoint x="2606" z="1424" y="591"> </waypoint>
<!-- # 75 --><waypoint x="2596" z="1807" y="591"> </waypoint>
<!-- # 76 --><waypoint x="2594" z="2203" y="504"> </waypoint>
<!-- # 77 --><waypoint x="2598" z="2940" y="592"> </waypoint>
<!-- # 78 --><waypoint x="2311" z="2954" y="592"> </waypoint>
<!-- # 79 --><waypoint x="2288" z="2971" y="592"> </waypoint>
<!-- # 80 --><waypoint x="2343" z="3271" y="592"> </waypoint>
<!-- # 81 --><waypoint x="2153" z="3293" y="592"> </waypoint>
<!-- # 82 --><waypoint x="1973" z="3300" y="592"> </waypoint>
<!-- # 83 --><waypoint x="1802" z="3288" y="592">
yrest(2000)
inventory:useItem("Trank: Grenzenloser Enthusiasmus");
inventory:useItem("Trank: Klarer Gedanke");
SlashCommand("ILG destroy");
waitForLoadingScreen();
</waypoint>
<!-- # 84 --><waypoint x="-15134" z="11548" y="135">
yrest(2000)
inventory:useItem(202879);
yrest(2000)
SlashCommand("ILG inv");
yrest(2000)
SlashCommand("ILG inv")
</waypoint>
</waypoints>
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<profile>
<options>
<!-- Try the bot with a new char mage -->
<!-- At the pioneer village. Use demo.xml waypoint file -->
<option name="HP_LOW" value="85" />
<option name="MP_LOW_POTION" value="50" />
<option name="HP_LOW_POTION" value="50" />
<option name="USE_HP_POTION" value="best" /> <!-- potion select strategy: best|minstack -->
<option name="USE_MANA_POTION" value="best" /> <!-- potion select strategy: best|minstack -->
<option name="USE_PHIRIUS_POTION" value="false" /> <!-- false | true if you want to use the Phirus Potions -->
<option name="PHIRIUS_MP_LOW" value="20" />
<option name="PHIRIUS_HP_LOW" value="20" />
<!-- Rest if HP or Mana is below that level -->
<option name="HP_REST" value="20" />
<option name="MP_REST" value="20" />
<!-- Shopping options, how many of what do you want to keep in your inventory -->
<option name="HEALING_POTION" value="0" />
<option name="MANA_POTION" value="0" /> <!-- set to "0" if not required to buy -->
<option name="ARROW_QUIVER" value="0" /> <!-- set to "0" if not required to buy -->
<option name="THROWN_BAG" value="0" /> <!-- set to "0" if not required to buy -->
<option name="POISON" value="0" /> <!-- set to "0" if not required to buy -->
<!-- either false or arrow or thrown -->
<option name="RELOAD_AMMUNITION" value="arrow" /> <!-- false|arrow|thrown -->
<!-- Combat options -->
<option name="COMBAT_TYPE" value="" /> <!-- leave empty or choose ranged/melee if not using class default -->
<option name="COMBAT_RANGED_PULL" value="true" /> <!-- only important for melees -->
<option name="COMBAT_DISTANCE" value="50" />
<option name="MAX_FIGHT_TIME" value="15" /> <!-- Max time without damage before break -->
<option name="DOT_PERCENT" value="90" />
<option name="ANTI_KS" value="false" />
<option name="MAX_TARGET_DIST" value="50" />
<!-- Attack monsters 3 levels above or 10 below your level -->
<option name="TARGET_LEVELDIF_ABOVE" value="5" />
<option name="TARGET_LEVELDIF_BELOW" value="53" />
<!-- Waypoint and movement settings -->
<option name="WAYPOINTS" value="" /> <!-- leave empty to show a list -->
<option name="RETURNPATH" value="" />
<option name="PATH_TYPE" value="waypoints" /> <!-- waypoints | wander -->
<option name="WANDER_RADIUS" value="500" />
<option name="WAYPOINT_DEVIATION" value="0" />
<option name="QUICK_TURN" value="true" />
<!-- Loot settings -->
<option name="LOOT" value="true" />
<option name="LOOT_ALL" value="true" /> <!-- Loot all nearby dead mobs after combat -->
<option name="LOOT_IN_COMBAT" value="false" />
<option name="LOOT_DISTANCE" value="110" />
<option name="LOOT_PAUSE_AFTER" value="0" /> <!-- probability in % for a short rest -->
<!-- Auto selling options when used with player:merchant -->
<option name="DEBUG_AUTOSELL" value="true" />
<option name="INV_AUTOSELL_ENABLE" value="true" /> <!-- true | false -->
<option name="INV_AUTOSELL_FROMSLOT" value="1" /> <!-- 1 = bag 1 slot 1 -->
<option name="INV_AUTOSELL_TOSLOT" value="72" /> <!-- 30 = last slot bag 1 -->
<option name="INV_AUTOSELL_QUALITY" value="white,green,blue,purple" /> <!-- white,green,blue,purple -->
<!-- Harvest options -->
<option name="HARVEST_DISTANCE" value="200" />
<option name="HARVEST_WOOD" value="false" /> <!-- Choose which types to harvest. -->
<option name="HARVEST_HERB" value="true" /> <!-- "true" = harvest, "false" = do not harvest -->
<option name="HARVEST_ORE" value="true" />
<!-- Eggpet options -->
<option name="EGGPET_ENABLE_CRAFT" value="false" /> <!-- If using same slot for assist and craft, onlt 1 can be enabled. -->
<option name="EGGPET_CRAFT_SLOT" value="1" />
<option name="EGGPET_ENABLE_ASSIST" value="true" />
<option name="EGGPET_ASSIST_SLOT" value="1" />
<option name="EGGPET_CRAFT_RATIO" value="1:1:1" /> <!-- mining:woodworking:herbalism ratio to produce. -->
<option name="EGGPET_CRAFT_INDEXES" value="" /> <!-- override auto craft index for mining,woodworking,herbalism eg. "2,,"-->
<!-- Log out and resurrect settings -->
<option name="LOGOUT_TIME" value="0" /> <!-- in minutes, 0 = timer disabled -->
<option name="LOGOUT_SHUTDOWN" value="false" />
<option name="LOGOUT_WHEN_STUCK" value="true" />
<option name="CLOSE_WHEN_STUCK" value="true" />
<option name="RES_AFTER_DEATH" value="true" />
<option name="MAX_DEATHS" value="10" /> <!-- Log out after this many deaths -->
<!-- Party Bot options -->
<!-- <option name="PARTY" value="true" /> -->
<!-- <option name="PARTY_ICONS" value="true" /> -->
<!-- <option name="PARTY_INSTANCE" value="true" /> -->
<!-- Healing options -->
<!-- <option name="HEAL_PARTY" value="true" /> --> <!-- Not implemented yet, coming soon -->
<!-- For more options and documentation see the RoM Bot Wiki: -->
<!-- http://www.solarstrike.net/wiki/index.php5?title=RoM_Bot -->
</options>
<friends>
<!-- names of friends we help fighting or enemys we don't want to attack -->
<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer -->
<friend name="Kaskadenlibelle" />
<friend name="Lauernder Scalok" />
<friend name="Steinpanzer-Rhino" />
<friend name="Steinpanzer- Rhino" />
</friends>
<mobs>
<!-- names of mobs we want to attack -->
<!-- if no names defined we will attack all mobs -->
<mob name="" />
<mob name="" />
<mob name="" />
</mobs>
<hotkeys>
<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
<hotkey name="MACRO" key="VK_0" />
</hotkeys>
<!-- define your skills depending from your actual primary class -->
<!-- see the example for a priest/mage -->
<!-- delete skills you don't have or don't want to use. -->
<!-- For more skills to use see /database/skills.xml -->
<!-- demo skills for LvL 1 character for all classes -->
<!-- to use a specific key instead of MACRO then use hotkey="VK_1" this example is for hotkey 1 -->
<skills_priest>
<skill name="PRIEST_REGENERATE" hotkey="VK_9" priority="100" hpper="95" />
<skill name="MAGE_ESSENCE_OF_MAGIC" hotkey="VK_6" priority="30" />
<skill name="PRIEST_URGENT_HEAL" hotkey="VK_8" priority="100" hpper="85" />
<skill name="MAGE_INTENSIFICATION" hotkey="VK_5" priority="30" inbattle="true" />
<skill name="PRIEST_HOLY_AURA" hotkey="VK_0" priority="100" inbattle="true" hpper="24" />
<skill name="MAGE_ELEMENTAL_CATALYST" hotkey="VK_7" priority="30" inbattle="true" />
<skill name="MAGE_FLAME" hotkey="VK_2" priority="90" />
<skill name="MAGE_FIREBALL" hotkey="VK_3" priority="70" />
<skill name="MAGE_ENERGY_INFLUX" hotkey="VK_4" priority="30" inbattle="true" />
</skills_priest>
<skills_warrior>
<skill name="WARRIOR_SLASH" hotkey="MACRO" priority="90" />
<skill name="WARRIOR_TACTICAL_ATTACK" hotkey="MACRO" priority="70" />
<skill name="WARRIOR_PROBING_ATTACK" hotkey="MACRO" priority="80" />
<skill name="WARRIOR_OPEN_FLANK" hotkey="MACRO" priority="70" />
<skill name="WARRIOR_SURPRISE_ATTACK" hotkey="MACRO" priority="70" pullonly="true" />
<skill name="WARRIOR_FRENZY" hotkey="MACRO" priority="30" inbattle="true" />
<skill name="WARRIOR_THUNDER" hotkey="MACRO" priority="70" />
<skill name="WARRIOR_MOON_CLEAVE" hotkey="MACRO" priority="70" />
<skill name="WARRIOR_BLASTING_CYCLONE" hotkey="MACRO" priority="70" />
</skills_warrior>
<skills_scout>
<skill name="KNIGHT_ENHANCED_ARMOR" hotkey="VK_8" priority="90" />
<skill name="SCOUT_SHOT" hotkey="VK_2" priority="90" />
<skill name="SCOUT_AUTOSHOT" hotkey="VK_3" priority="80" />
<skill name="SCOUT_WIND_ARROWS" hotkey="VK_4" priority="70" />
<skill name="SCOUT_VAMPIRE_ARROWS" hotkey="VK_5" priority="70" />
<skill name="SCOUT_COMBO_SHOT" hotkey="VK_6" priority="95" />
<skill name="SCOUT_ARROW_OF_ESSENCE" hotkey="VK_7" priority="90" maxhpper="60" inbattle="true"/>
</skills_scout>
<skills_rogue>
<skill name="ROGUE_SHADOWSTAB" hotkey="MACRO" priority="90" />
<skill name="ROGUE_LOW_BLOW" hotkey="MACRO" priority="80" />
<skill name="ROGUE_HIDE" hotkey="MACRO" priority="10" autouse="false" />
<skill name="ROGUE_INFORMER" hotkey="MACRO" priority="80" />
<skill name="ROGUE_ASSASSINS_RAGE" hotkey="MACRO" priority="60" />
<skill name="ROGUE_WOUND_ATTACK" hotkey="MACRO" priority="80" />
</skills_rogue>
<skills_mage>
<skill name="DRUID_RECOVER" hotkey="VK_8" priority="100" hpper="90" inbattle="true" autouse="true" />
<skill name="DRUID_SAVAGE_BLESSING" hotkey="VK_6" priority="90" inbattle="true" autouse="true" />
<skill name="MAGE_ELECTROSTATIC_CHARGE" hotkey="VK_9" priority="30" inbattle="false" autouse="false" />
<skill name="MAGE_ELEMENTAL_WEAKNESS" hotkey="VK_0" priority="30" inbattle="false" autouse="false" />
<skill name="MAGE_PURGATORY_FIRE" hotkey="VK_3" priority="100" />
<skill name="MAGE_ENERGY_INFLUX" hotkey="VK_7" priority="10" inbattle="false" autouse="false" />
<skill name="MAGE_ELEMENTAL_CATALYST" hotkey="VK_5" priority="10" inbattle="false" autouse="false" />
<skill name="MAGE_INTENSIFICATION" hotkey="VK_4" priority="30" inbattle="false" autouse="false" />
<skill name="MAGE_FLAME" hotkey="VK_2" priority="100" inbattle="false" />
</skills_mage>
<skills_knight>
<skill name="KNIGHT_HOLY_STRIKE" hotkey="MACRO" priority="90" />
<skill name="KNIGHT_HOLY_SHIELD" hotkey="MACRO" priority="80" inbattle="true" hpper="15" />
<skill name="KNIGHT_HOLY_SEAL" hotkey="MACRO" priority="70" />
<skill name="KNIGHT_PUNISHMENT" hotkey="MACRO" priority="60" />
<skill name="KNIGHT_ENHANCED_ARMOR" hotkey="MACRO" priority="90" />
<skill name="KNIGHT_MANA_RETURN" hotkey="MACRO" priority="60" />
<skill name="KNIGHT_RESOLUTION" hotkey="MACRO" priority="60" />
<skill name="KNIGHT_DISARMAMENT" hotkey="MACRO" priority="70" />
</skills_knight>
<skills_warden>
<skill name="WARDEN_CHARGED_CHOP" hotkey="MACRO" priority="90" />
<skill name="WARDEN_ENERGY_ABSORB" hotkey="MACRO" priority="80" inbattle="true" hpper="25" />
</skills_warden>
<skills_druid>
<skill name="DRUID_RECOVER" hotkey="MACRO" priority="90" hpper="30" />
<skill name="DRUID_EARTH_ARROW" hotkey="MACRO" priority="80" />
</skills_druid>
<onLoad><![CDATA[
]]></onLoad>
<onDeath><![CDATA[
-- Additional Lua code to execute on death
-- pauseOnDeath(); -- Stop the script
-- player:logout(); -- logout
]]></onDeath>
<onLeaveCombat><![CDATA[
useGoodie(200143);
useGoodie(200109);
useGoodie(200425);
]]></onLeaveCombat>
<onLevelup><![CDATA[
-- Additional Lua code to execute after having a levelup
-- and levelup the skills for a new character (mage or priest recommended)
-- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
]]></onLevelup>
<onSkillCast><![CDATA[
target = player:getTarget();
if target.Id == 103857 or target.Id == 103169 then
if sendMacro("madman.Time") >= 1 then
player:clearTarget();
printf("Running\n")
yrest(4000)
end
end
]]></onSkillCast>
<onHarvest><![CDATA[
-- Additional Lua code to execute directly before the actual harvesting takes place.
-- Note: arg1 contains the object to be harvested.
-- i.e. arg1.Name will be the name of the node you are about to harvest
-- If this snippet returns 'false', the node will *not* be harvested.
-- All other return values result in the player attempting to harvest the node.
-- Note that returning 'false' here breaks out of harvesting completely;
-- You will not attempt to harvest other nearby nodes instead.
]]></onHarvest>
<onUnstickFailure><![CDATA[
-- Lua code to execute when MAX_UNSTICK_TRIALS is reached.
]]></onUnstickFailure>
</profile>