Bot extremely stucking

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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gloover
Posts: 304
Joined: Wed Jul 07, 2010 4:31 am

Bot extremely stucking

#1 Post by gloover » Tue Dec 06, 2011 1:54 pm

Hi.

Since rev 678 the bot extremely stucks on some waypoints - cant sometemes go to the next waypoint, so its standing on the one, jumping left, right etc and logging out after 10 trials.

Rev 677 worked fine. What was changed on detecting waypoints?

ExeCuter
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Joined: Tue Oct 25, 2011 9:25 pm

Re: Bot extremely stucking

#2 Post by ExeCuter » Tue Dec 06, 2011 2:18 pm

Just update to Rev 680 and your problem is solved.

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gloover
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Re: Bot extremely stucking

#3 Post by gloover » Tue Dec 06, 2011 4:01 pm

Nope, nothing is solved.

I've tried 678, 679, 680 - all of them stucks on some waypoints, now reverted to 677 and combined this with adresses.lua and functions.lua from 680 seems to working fine

Rickster
Posts: 291
Joined: Sun Oct 24, 2010 4:23 pm

Re: Bot extremely stucking

#4 Post by Rickster » Tue Dec 06, 2011 5:33 pm

same prob here.
bot moves to waypoint an then got stuck, move backwards/forward again and MM tells: trying to get free.

it happens nearly to every waypoint :(

i am unable to run any wp file.

ric

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lisa
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Re: Bot extremely stucking

#5 Post by lisa » Tue Dec 06, 2011 8:29 pm

and you have fully done SVN update and SVN revert like it says in my signature?

Have you tried using other WP, maybe the issue might be the waypoints being to close together?

I ask because I don't have any issues with the WP I am running.
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rock5
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Re: Bot extremely stucking

#6 Post by rock5 » Tue Dec 06, 2011 10:49 pm

Actually I was wondering if it might be because they are too close together aswell. I might have to do some testing for that.

Still, answer lisas questions, we still need to know the answers to those.
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gloover
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Re: Bot extremely stucking

#7 Post by gloover » Wed Dec 07, 2011 3:17 am

Yes lisa, I did al of your suggestions in your signature - inherently the bot is working, but the problem of stucking is since the rev 678.

The waypoints are not to close, here an exapmle:

Code: Select all

<!-- #  1 --><waypoint x="6425" z="5412" y="159" tag="npc">
 player:target_NPC("Robbie Butcher");
      CompleteQuestByName(killquest);yrest(555); checkDQCount();
      AcceptQuestByName(killquest);yrest(555);
      __WPL:setForcedWaypointType("TRAVEL");
</waypoint>
<!-- #  2 --><waypoint x="6340" z="5315" y="191">player:mount();</waypoint>
<!-- #  3 --><waypoint x="6298" z="5237" y="194"></waypoint>
so standing close to NPC, start the bot and it stucks on the first waypoint, sometimes, when passed the first waypoint, it stucks on the second.
As already posted above, with rev 677 and updated (adresse.lua+functions.lua from 680) its working fine.
Have tried all revisions from 677 upwards, all of then cause stucking on some waypoints.

Rickster
Posts: 291
Joined: Sun Oct 24, 2010 4:23 pm

Re: Bot extremely stucking

#8 Post by Rickster » Wed Dec 07, 2011 3:52 am

same here.

updated svn and did a svn revert.
made sure, ingamefunctions are copied from the newest svn revision.

i tried different wp files which worked ok before and now don´t. waypoint distances are mixed, but it does not matter if they are close together or far away from each other.

as revisions changed fast, after the last rom patch, i updated svn from 677 to 680. i have no idea, and did not check jet, if switching back to 677 with only addresses updated will work.

ric

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rock5
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Re: Bot extremely stucking

#9 Post by rock5 » Wed Dec 07, 2011 8:16 am

Try what I said here.
http://www.solarstrike.net/phpBB3/viewt ... 077#p31077
Let me know if it helps.
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gloover
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Re: Bot extremely stucking

#10 Post by gloover » Wed Dec 07, 2011 9:27 am

Yea, rock that was it - as u sugessted I've changed the value from 0.4 to 0.6, now it "rocks". Thank u very much!

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rock5
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Re: Bot extremely stucking

#11 Post by rock5 » Wed Dec 07, 2011 9:58 am

gloover wrote:Yea, rock that was it - as u sugessted I've changed the value from 0.4 to 0.6, now it "rocks". Thank u very much!
So it looks like my idea to improve the accuracy was a complete failure. At .6 that is the same as 30 when walking which is what it was before. At least it sets it base on player speed now, so if you use different speed items to max your speed, it wont cause problems.

I'm not sure if I should remove the change I did that makes it not look for mobs during the last 50 before a waypoint. It didn't seem to have made a difference.
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Rickster
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Re: Bot extremely stucking

#12 Post by Rickster » Wed Dec 07, 2011 10:32 am

rock5 wrote:Try what I said here.
http://www.solarstrike.net/phpBB3/viewt ... 077#p31077
Let me know if it helps.
This also solved my problems :)

I did not find that thread when I was searching for my prob, thanks for your help!

Ric

sdude13
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Re: Bot extremely stucking

#13 Post by sdude13 » Thu Dec 08, 2011 2:39 am

same here, with this fix or 677 and new adresses.lua all seems to work.

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