- Fixed - Now shows the Revision number again when rombot starts. It's backward compatible so if you are still using TortoiseSVN 1.6, it will still work.
- Fixed - When using 'range' with player:moveTo, now it moves within range instead of stopping short. It would stop short because of 'successDist'.
- Improved accuracy - when reaching a waypoint, it now should stop within 10 instead of the 30 before. The way I did this is to have it stop looking for targets in the last 50. That made the loops faster and so I could reduce 'successDist' from 30 to 15. It usually stops within 10.
- Improved - The bot now checks the players speed to determine the stopping distance (successDist). On foot it should be at most 10 and mounted about 15. Seeing as the stopping distance depends on how far you travel each loop and how far you travel depends on how fast you are moving, I thought it only fitting that the 'successDist' variable should depend on your speed. So if you are mounted or drunk some speed potion then 'successDist' will vary accordingly.
- Modified - player:moveInRange is obsolete. Kept for backward compatibility. Now it uses moveTo instead of it's own code. It's obsolete because you can use a 'range' argument in moveTo.
- Modified - player:mount() now checks to see if you are swimming before trying to mount.
- Added - speed and swim offsets to make 2 of the above options possible. These are the same offsets used by the swim and speed hacks.
678 Changelog
678 Changelog
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________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: 678 Changelog
Started cot and got this. reverted 678 and latest cot version.
Code: Select all
11:25pm - scripts\rom/bot.lua:464: onLoad error: C:/micromacro 609/scripts/rom/classes/player.lua:1978: attempt to index local 'waypoint' (a boolean value)
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: 678 Changelog
got this too, also problems in goblin and normal farm waypoints (char going back and forward on a waypoint and does not take next one).
revert--> all ok
revert--> all ok
Re: 678 Changelog
Yeh happened to me too. There was a small bug in player.lua line 2268. "self.moveTo" is supposed to be "self:moveTo"lisa wrote:Started cot and got this. reverted 678 and latest cot version.
Code: Select all
11:25pm - scripts\rom/bot.lua:464: onLoad error: C:/micromacro 609/scripts/rom/classes/player.lua:1978: attempt to index local 'waypoint' (a boolean value)
This also happened to me when I ran the sea of snow package script. If I create a simple waypoint with a few points, it doesn't do it. Looks like I was too optimistic with the successDist value. I need to do a bit more testing to see if I can avoid returning it to 30 again.sdude13 wrote:got this too, also problems in goblin and normal farm waypoints (char going back and forward on a waypoint and does not take next one).
revert--> all ok
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: 678 Changelog
I've committed fixes to those 2 problems to rev 679.
The setting for successDist has been raised to 20. Not as good an improvement as I'd hope but it seems to be working properly now. *crossing my fingers*. Maybe I'll revisit it again in the future and try to improve it more.
The setting for successDist has been raised to 20. Not as good an improvement as I'd hope but it seems to be working properly now. *crossing my fingers*. Maybe I'll revisit it again in the future and try to improve it more.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: 678 Changelog
no errors for me in 679 yet
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: 678 Changelog
Problems on normal farm waypoints still exists.
using old revision and it works again...
using old revision and it works again...
Re: 678 Changelog
Please explain. Are you talking about it running backand forward over the waypoint like in 678?sdude13 wrote:Problems on normal farm waypoints still exists.
using old revision and it works again...
You can try adjusting these settings if you like, in file "player.lua".
Line 2098
Code: Select all
local successDist = 0.4 * self.Speed -- Distance to consider successfully reaching the target location
Code: Select all
successDist = 0.4 * self.Speed -- In case the players speed changed
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: 678 Changelog
I've effectively undid the changes that are supposed to improve accuracy of arriving at waypoints. It was causing problems, even though I kept increasing the value of 'successDist'. So 'successDist' is now effectivelly at 30 again.
Now at revision 681.
Now at revision 681.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: 678 Changelog
Hmm I updated to 681 but the splash screen keeps saying 677.
Code: Select all
RoM Bot Version 3.29, Revision 677
Press the (End) key to stop/pause the script.
You can resume with the (Delete) key.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: 678 Changelog
Um.... Um.... I don't know. Mine says 681.lisa wrote:Hmm I updated to 681 but the splash screen keeps saying 677.
Code: Select all
Welcome to rom bot! press END to quit
RoM Bot Version 3.29, Revision 681
Press the (End) key to stop/pause the script.
You can resume with the (Delete) key.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
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