*** PATCH 4.0.5 ****
Re: *** PATCH 4.0.5 ****
For people that are having problems with IGF_INSTALLED.
The latest version of ingamesfunctions sets this to 1. If it returns true, which is the old value, that means that ingamefunction was not installed properly. That's why you get the error message saying it's out of date.
If you did just copy it over from a newly updated bot then I can think of only 2 reasons why it would still be returning 'true'.
1. You decided to back up the ingamefunctions folder by renaming it. If you did this then both will be loaded and conflict with each other. Remove or delete the old version of ingamefunctions from the addon folder, then copy over a fresh copy from the 'rom/devtools' folder.
2. Lisa used to have an issue with Windows 7 file security where it would say it was saving her changes but didn't. I don't know if it applied to copying but maybe it's saying it's copying properly but isn't. I think deleting the folder and copying it again, instead of overwriting it, should work.
The latest version of ingamesfunctions sets this to 1. If it returns true, which is the old value, that means that ingamefunction was not installed properly. That's why you get the error message saying it's out of date.
If you did just copy it over from a newly updated bot then I can think of only 2 reasons why it would still be returning 'true'.
1. You decided to back up the ingamefunctions folder by renaming it. If you did this then both will be loaded and conflict with each other. Remove or delete the old version of ingamefunctions from the addon folder, then copy over a fresh copy from the 'rom/devtools' folder.
2. Lisa used to have an issue with Windows 7 file security where it would say it was saving her changes but didn't. I don't know if it applied to copying but maybe it's saying it's copying properly but isn't. I think deleting the folder and copying it again, instead of overwriting it, should work.
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- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: *** PATCH 4.0.5 ****
i did everything like you said but i stil get the error first it says testing 'ingamefunctions' macro. next line MACRO Test: ok next line did not find any crashed game clients then i get the message to update igf
i would be verry happy if you could tel me what i'm doing wrong. i just removed the old igf and copied the new one out of micromacro/scripts/rom/devtools
i would be verry happy if you could tel me what i'm doing wrong. i just removed the old igf and copied the new one out of micromacro/scripts/rom/devtools
Re: *** PATCH 4.0.5 ****
Sorry to bother you don't pay attention to my last post i was to stupid to restart game after i updated igf xD
now it's working
now it's working
Re: *** PATCH 4.0.5 ****
I've done that occasionally when making Addons, it happens to the best of us lolSnowy wrote:Sorry to bother you don't pay attention to my last post i was to stupid to restart game after i updated igf xD
now it's working
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
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Re: *** PATCH 4.0.5 ****
Hi,
problem solved. Thanks for help
problem solved. Thanks for help
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- Joined: Tue Oct 25, 2011 10:32 am
Re: *** PATCH 4.0.5 ****
Hi
After the update ... good run for many no longer the bots ... Now my question
If I go rom / update bot.lua eintippe in my net .. ka who why great if one of you address the
... Or could offer to help me ...
Thank you very much
After the update ... good run for many no longer the bots ... Now my question
If I go rom / update bot.lua eintippe in my net .. ka who why great if one of you address the
... Or could offer to help me ...
Thank you very much
Re: *** PATCH 4.0.5 ****
as far as i know.... rom/update is not adviceable..... just do svn/update... try to svn revert/update then change the ingamefunction addon in your rom client from micromacro\scripts\rom\devtools
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Re: *** PATCH 4.0.5 ****
hello
Super has many thanks geklapt everything ... Thanks a million
Super has many thanks geklapt everything ... Thanks a million
Re: camera view causes instadeath after teleport
Here is the entire contents of that waypoint 1rock5 wrote:I don't see an error. The problem can be anywhere in waypoint 1. Is that the whole contents of waypoint one?
Code: Select all
<!-- # 0 --><waypoint x="someValue" z="someValue" y="someValue" tag="RandomizePaths"> player:rest(10, 30, "full");
if( 1 == RoMScript("GetCurrentParallelID()") ) then sendMacro("ChangeParallelID(2)");
else sendMacro("ChangeParallelID(1)"); end
player:rest(25);
player.Fights = 0;
PathFiles= {
[1] = "PathOne",
[2] = "PathTwo",
[3] = "PathThree",
}
-- __WPL:setWaypointIndex(__WPL:findWaypointTag(PathFiles[math.random(#PathFiles)]));
player:rest(10, 30, "full"); </waypoint>
Re: *** PATCH 4.0.5 ****
Code: Select all
__WPL:setWaypointIndex(__WPL:findWaypointTag(PathFiles[math.random(#PathFiles)]));
I tested the random using print and works fine.
Code: Select all
print(PathFiles[math.random(#PathFiles)])
Only thing I can think of is it is doing this
Code: Select all
__WPL:setWaypointIndex(__WPL:findWaypointTag(PathOne));
"PathOne"
but that is unlikely.
Are you sure all the tags match the table exactly?
PathOne and not Pathone ?
--=== edit ===--
Actually the find tag changes it to lowercase anyway.
--=== double edit ===--
tested this code and works fine for me, issue is something else.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: *** PATCH 4.0.5 ****
If the tags didn't exist, it wouldn't cause a compile error. That means there is a syntax error but I don't see one.
The fact that it works when that line is commented out means the problem is definately there. Maybe you accidentally pressed a combination of keys when typing it out, that created a hidden character such as a control character. The reason it would work when lisa tried it is because when you copy and pasted it to the web site it excluded the invalid characters.
I'd say, try retyping it from scratch and see if it works.
The fact that it works when that line is commented out means the problem is definately there. Maybe you accidentally pressed a combination of keys when typing it out, that created a hidden character such as a control character. The reason it would work when lisa tried it is because when you copy and pasted it to the web site it excluded the invalid characters.
I'd say, try retyping it from scratch and see if it works.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: *** PATCH 4.0.5 ****
Well, I copied and pasted from the web site, and it seems to work now. No errors. Might have been what Rock mention about a typed hidden character. Thanks again.rock5 wrote:If the tags didn't exist, it wouldn't cause a compile error. That means there is a syntax error but I don't see one.
The fact that it works when that line is commented out means the problem is definately there. Maybe you accidentally pressed a combination of keys when typing it out, that created a hidden character such as a control character. The reason it would work when lisa tried it is because when you copy and pasted it to the web site it excluded the invalid characters.
I'd say, try retyping it from scratch and see if it works.
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Re: *** PATCH 4.0.5 ****
I have a problem with the sell function I get an on screen text in red (Spell target error)
It says the dialog window opened however it never do open.
Code: Select all
Moving to waypoint #2, (-27837, 27048)
We try to find NPC Nidus Linnu:
We successfully target NPC Nidus Linnu and try to open the dialog window.
Clearing target.
Moving to waypoint #3, (-27796, 27019)
Moving to waypoint #1, (-27764, 27054)
Moving to waypoint #2, (-27837, 27048)
Paused. (Delete) to continue, (CTRL+L) exit to shell, (CTRL+C) quit
It says the dialog window opened however it never do open.
Re: *** PATCH 4.0.5 ****
That seems to be 2 issues. One it doesn't open he npc dialog and two it tries to use a skill on the npc.emmanuel04 wrote:I have a problem with the sell function I get an on screen text in red (Spell target error)
Code: Select all
Moving to waypoint #2, (-27837, 27048) We try to find NPC Nidus Linnu: We successfully target NPC Nidus Linnu and try to open the dialog window. Clearing target. Moving to waypoint #3, (-27796, 27019) Moving to waypoint #1, (-27764, 27054) Moving to waypoint #2, (-27837, 27048) Paused. (Delete) to continue, (CTRL+L) exit to shell, (CTRL+C) quit
It says the dialog window opened however it never do open.
Do you by any chance have
Code: Select all
<hotkey name="ATTACK" key="VK_" />
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
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Re: *** PATCH 4.0.5 ****
I have the same problem of the bot not being able to correctly target NPCs and not opening dialogue windows. And I have this in my profile:
Code: Select all
<hotkeys>
<hotkey name="ATTACK" key="VK_1" />
</hotkeys>
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- Posts: 30
- Joined: Wed Jun 01, 2011 6:07 am
Re: *** PATCH 4.0.5 ****
WOW thanks for the hint.
This is what i did to fix the problem.
1. Opened up my functions.lua folder
2. I then did a Search for VK
3. On line 1481 change the keyboardPress(key.VK_3) to keyboardPress(key.VK_0) and put
My Attack Icon in that space.
Ps. Thanks for all your help you all are the BEST
This is what i did to fix the problem.
1. Opened up my functions.lua folder
2. I then did a Search for VK
3. On line 1481 change the keyboardPress(key.VK_3) to keyboardPress(key.VK_0) and put
My Attack Icon in that space.
Code: Select all
player.TargetPtr = tmpTargetPtr
if settings.profile.hotkeys.AttackType == "macro" then
keyboardPress(key.VK_3)
Ps. Thanks for all your help you all are the BEST
Re: *** PATCH 4.0.5 ****
You have an edited version of code. That's supposed to reademmanuel04 wrote:Code: Select all
player.TargetPtr = tmpTargetPtr if settings.profile.hotkeys.AttackType == "macro" then keyboardPress(key.VK_3)
Code: Select all
player.TargetPtr = tmpTargetPtr
if settings.profile.hotkeys.AttackType == "macro" then
RoMScript("UseSkill(1,1)")
That means you don't need to use the "ATTACK" option.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: *** PATCH 4.0.5 ****
Alright i've done this a million times now it seems and i still can't get it to work, i get
-Error while reading memory address for 'playerAddress' - Game seems to be changed!!! Please run 'rom/bot.lua update' AND install the new RoM Bot version!
I've svn updated my micromacro/scripts/rom folder and it says all the files are good so when i try to revert nothing pops up.
Also moved the igf folder into my rom/devtools/interface/addons folder and i get that error still...
Please help!
-Error while reading memory address for 'playerAddress' - Game seems to be changed!!! Please run 'rom/bot.lua update' AND install the new RoM Bot version!
I've svn updated my micromacro/scripts/rom folder and it says all the files are good so when i try to revert nothing pops up.
Also moved the igf folder into my rom/devtools/interface/addons folder and i get that error still...
Please help!
Re: *** PATCH 4.0.5 ****
This error means the addresses are incorrect for game version.-Error while reading memory address for 'playerAddress' - Game seems to be changed!!!
What version of the game are you using?
Some servers still use older versions.
If the server you play on has the latest game version then the issue is with the micromacro/script/rom/addresses.lua
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: *** PATCH 4.0.5 ****
I'm using whatever version the patch updated to... it'll run and play fine... Also play on US servers so idk what the problem is... should i delete my addresses file and try to revert it?
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