RoM server Patch 4.0.3. - The Mighty Shield.

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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brujilla
Posts: 46
Joined: Fri Jun 17, 2011 4:56 am

Re: RoM server Patch 4.0.3. - The Mighty Shield.

#341 Post by brujilla » Fri Oct 07, 2011 4:41 pm

rom bot 645 ingame 645 and update in addons/ingame... and THE BOT NOT RUN

brujilla
Posts: 46
Joined: Fri Jun 17, 2011 4:56 am

Re: RoM server Patch 4.0.3. - The Mighty Shield.

#342 Post by brujilla » Fri Oct 07, 2011 4:55 pm

you can upload your rom bot to see what happens? that mine will not.

Balofar
Posts: 14
Joined: Thu Oct 06, 2011 4:00 am

Re: RoM server Patch 4.0.3. - The Mighty Shield.

#343 Post by Balofar » Fri Oct 07, 2011 4:57 pm

Love you all :mrgreen: :mrgreen: :mrgreen: :mrgreen: Its works!!!!!. Nice job all

mschmitd
Posts: 43
Joined: Sat Jun 25, 2011 2:33 pm

Re: RoM server Patch 4.0.3. - The Mighty Shield.

#344 Post by mschmitd » Fri Oct 07, 2011 5:01 pm

I think there is something wrong with the new ingamefunction ?

After i change the Charakter without new start of the rom client

I've tried and not loading the profile !!!

After restart the client the same Charakter work without problems


Greeting Mike



sry for my bad English

brujilla
Posts: 46
Joined: Fri Jun 17, 2011 4:56 am

Re: RoM server Patch 4.0.3. - The Mighty Shield.

#345 Post by brujilla » Fri Oct 07, 2011 5:03 pm

loaded the profile but the bot does not go stay in the point 1 and do nothing, you can look at the pictures to see if I have bad or macros. please help
Attachments
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ako ito
Posts: 61
Joined: Sat Sep 17, 2011 8:34 am

Re: RoM server Patch 4.0.3. - The Mighty Shield.

#346 Post by ako ito » Fri Oct 07, 2011 5:18 pm

rock5 wrote:Revision 654
  • Fixed RoMScript. It is now able to execute all functions. You can also use up to 255 characters.
  • You will have to update the 'ingamefunctions' folder in the 'interface/addons' folder.
  • The new 'Attack()' function uses "UseSkill(1,1)" again.
  • You can use "MACRO" with your profile skills again.
  • The bot no longer uses the macro action key so you can remove it.
  • The bot now uses the F9 key to execute the macro. This is the key to toggle title/guild on players. You will have to use the system menu to change this in the future.
So things like player:mount() and pot usage should work again.


how to update the ingamefunction?? reinstall updated ingamefunction?? can you give the new one that already updated?/

parra
Posts: 11
Joined: Fri Jun 24, 2011 3:02 pm
Location: Spain
Contact:

Re: RoM server Patch 4.0.3. - The Mighty Shield.

#347 Post by parra » Fri Oct 07, 2011 5:22 pm

Hi,

True, potions like turn of luck I can´t make them work . Any addon to self buff still working ? My Ubberflex is down.
Seems with Action bar extended addon if you place a macro /cast still works.

Thanks
You study or work ? I'm bot manager.

bobdole
Posts: 152
Joined: Thu May 26, 2011 6:30 pm

Re: RoM server Patch 4.0.3. - The Mighty Shield.

#348 Post by bobdole » Fri Oct 07, 2011 5:31 pm

Still lots of crashes with more then 5 clients.

mschmitd
Posts: 43
Joined: Sat Jun 25, 2011 2:33 pm

Re: RoM server Patch 4.0.3. - The Mighty Shield.

#349 Post by mschmitd » Fri Oct 07, 2011 5:33 pm

@ako ito

If you have installed TortoiseSVN

you simple need a right mouse click over the 'interface/addons' folder.

an say SVN update.


Mike

Balofar
Posts: 14
Joined: Thu Oct 06, 2011 4:00 am

Re: RoM server Patch 4.0.3. - The Mighty Shield.

#350 Post by Balofar » Fri Oct 07, 2011 5:51 pm

@ ako Ito
Or you open your addons, watch what you have, go to curse and load all again, then replace them.

By me that helps XD

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rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: RoM server Patch 4.0.3. - The Mighty Shield.

#351 Post by rock5 » Fri Oct 07, 2011 7:27 pm

To update the ingamefunctions, navigate to "Runes of Magic/interface/addons/". Right click the 'ingamefunctions' folder and select 'SVN Update'. If you can't, then after updating the bot, you can copy the 'ingamefunctions' folder from the 'bot/devtools' folder.

After updating the 'ingamefunction' folder you will need to restart the game for the changes to take effect.

Then try and use the bot. ;)
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  • How to: copy and paste in micromacro
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Reymauro
Posts: 54
Joined: Wed Apr 27, 2011 1:01 pm

Re: RoM server Patch 4.0.3. - The Mighty Shield.

#352 Post by Reymauro » Fri Oct 07, 2011 7:30 pm

Just try and did not work it keeps bringing up the system interface on and off when loading profile

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ellisdee
Posts: 24
Joined: Mon Sep 26, 2011 3:03 pm

Re: RoM server Patch 4.0.3. - The Mighty Shield.

#353 Post by ellisdee » Fri Oct 07, 2011 7:58 pm

Just try and did not work it keeps bringing up the system interface on and off when loading profile
Same, just toggles in-game system interface, Profile stalls there, and dosent bring up waypoint options.

kanta
Posts: 424
Joined: Thu Nov 11, 2010 4:08 pm

Re: RoM server Patch 4.0.3. - The Mighty Shield.

#354 Post by kanta » Fri Oct 07, 2011 8:04 pm

I just updated to 654, replaced the ingamefunctions, changed my skills back to MACRO and everything is working fine.

Don't know if it's related or not with people having issues with potions, but my game/bot is using my arrows just fine with the following userfunction:

Code: Select all

--v0.1
function runicthorn()
   if 999 > inventory:itemTotalCount("Runic Thorn") then
      inventory:useItem(212183) -- Use Rune War Bow
      yrest(1000)
      RoMScript("UseEquipmentItem(10);")
      yrest(1000)
      inventory:useItem(212615) -- Use Fury of the Defender of the Jungle
      yrest(1000)

      if inventory:getAmmunitionCount() == 0 then
      inventory:useItem(212185)
      end
   end
end

function runicthorn2()
   if 999 > inventory:itemTotalCount("Runic Thorn") then
      inventory:useItem(212183) -- Use Rune War Bow
      yrest(1000)
      RoMScript("UseEquipmentItem(10);")
      yrest(1000)
      inventory:useItem(212615) -- Use Fury of the Defender of the Jungle
      yrest(1000)
      end
   end
Currently running my daily bot which attacks, loots, gathers items and takes/turns in quests along with making and equipping my runic thorns just fine.
Scout/Knight/Rogue 70/66/66

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Reymauro
Posts: 54
Joined: Wed Apr 27, 2011 1:01 pm

Re: RoM server Patch 4.0.3. - The Mighty Shield.

#355 Post by Reymauro » Fri Oct 07, 2011 8:14 pm

Have been doing that since the release and no success :( the good think is if I go back to 652 it works for what I need to do know

kanta
Posts: 424
Joined: Thu Nov 11, 2010 4:08 pm

Re: RoM server Patch 4.0.3. - The Mighty Shield.

#356 Post by kanta » Fri Oct 07, 2011 8:32 pm

Reymauro wrote:Have been doing that since the release and no success :( the good think is if I go back to 652 it works for what I need to do know
Are you updating with TortoiseSVN? If so, after you do "SVN Update" also do "TortoiseSVN :arrow: Revert" Then go into the folder "\micromacro\scripts\rom\devtools\" and copy the "ingamefunctions" folder over to your "\runes of magic\interface\addons\" folder selecting to overwrite files when it asks. Do not run "bot\update" in micromacro yet until a full release is announced.
Scout/Knight/Rogue 70/66/66

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Reymauro
Posts: 54
Joined: Wed Apr 27, 2011 1:01 pm

Re: RoM server Patch 4.0.3. - The Mighty Shield.

#357 Post by Reymauro » Fri Oct 07, 2011 8:35 pm

re-doing it just to be 200% sure :) thanks for helping Kanta

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Reymauro
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Joined: Wed Apr 27, 2011 1:01 pm

Re: RoM server Patch 4.0.3. - The Mighty Shield.

#358 Post by Reymauro » Fri Oct 07, 2011 8:51 pm

Nope same old same, just toggles in-game system interface, Profile stalls there, and dosent bring up waypoint options.

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lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: RoM server Patch 4.0.3. - The Mighty Shield.

#359 Post by lisa » Fri Oct 07, 2011 8:56 pm

f you svn update and revert everything properly then macro system works again.

As for the in game menu keep on appearing that is to do with code which is more then likely in your profile. For me it was because of the code for checking for madman but I didn't have the addon currently active in game.

Code: Select all

if sendMacro("madman.Time") >= 1 then 
		player:clearTarget();
		printf("Running\n")
		yrest(4000)
	end
I had this onskillcast but without the madman addon in game and it constaly made game menu show and hide. Basically it was pushing the escape button.

So look at the code in your profile and try to remove parts to see which code is causing the issue.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

User avatar
Reymauro
Posts: 54
Joined: Wed Apr 27, 2011 1:01 pm

Re: RoM server Patch 4.0.3. - The Mighty Shield.

#360 Post by Reymauro » Fri Oct 07, 2011 9:01 pm

searching like mad i'll post my profile maybe you can see something that I can't

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<profile>
	<options>
		<!-- Try the bot with a new char mage                   -->
		<!-- At the pioneer village. Use demo.xml waypoint file -->
		<option name="HP_LOW"			value="60" />
		<option name="MP_LOW_POTION"	value="60" />
		<option name="HP_LOW_POTION"	value="60" />
		<option name="USE_HP_POTION"	value="best" />	<!-- potion select strategy: best|minstack -->
		<option name="USE_MANA_POTION"	value="best" />	<!-- potion select strategy: best|minstack -->
		<option name="USE_PHIRIUS_POTION"	value="true" /> 		<!-- false | true if you want to use the Phirus Potions -->
		<option name="PHIRIUS_MP_LOW"		value="40" />
		<option name="PHIRIUS_HP_LOW"		value="60" />

		<!-- Rest if HP or Mana is below that level -->
		<option name="HP_REST" value="15" />
		<option name="MP_REST" value="15" />

		<!-- Combat options -->
		<option name="COMBAT_TYPE"        value="" />	<!-- leave empty or choose ranged/melee if not using class default -->
		<option name="COMBAT_RANGED_PULL" value="" /> <!-- only important for melees -->
		<option name="COMBAT_DISTANCE"    value="225" />
		<option name="MAX_FIGHT_TIME"     value="10" />	<!-- Max time without damage before break -->
		<option name="DOT_PERCENT"        value="90" />
		<option name="ANTI_KS"            value="false" />
		<option name="MAX_TARGET_DIST"    value="225" />
		<option name="SKILL_GLOBALCOOLDOWN"          value="100" />

		<!-- Attack monsters 3 levels above or 10 below your level -->
		<option name="TARGET_LEVELDIF_ABOVE" value="6" />
		<option name="TARGET_LEVELDIF_BELOW" value="10" />

		<!-- Waypoint and movement settings -->
		<option name="WAYPOINTS"		value="" />  <!-- leave empty to show a list -->
		<option name="RETURNPATH"		value="" />
		<option name="PATH_TYPE"		value="waypoints" />	<!-- waypoints | wander -->
		<option name="WANDER_RADIUS"		value="0" />
		<option name="WAYPOINT_DEVIATION"	value="0" />
		<option name="QUICK_TURN" 		value="true" />
		<option name="WP_NO_STOP" value="true" />

		<!-- Loot settings -->
		<option name="LOOT"               value="true" />
		<option name="LOOT_ALL"			  value="true" />  <!-- Loot all nearby dead mobs after combat -->
		<option name="LOOT_IN_COMBAT"     value="false" />
		<option name="LOOT_DISTANCE"      value="250" />
		<option name="LOOT_PAUSE_AFTER"   value="10" />		<!-- probability in % for a short rest -->

		<!-- Harvest options -->
		<option name="HARVEST_DISTANCE"		value="120" />
		<option name="HARVEST_WOOD"			value="true" /> <!-- Choose which types to harvest. -->
		<option name="HARVEST_HERB"			value="true" /> <!-- "true" = harvest, "false" = do not harvest -->
		<option name="HARVEST_ORE"			value="true" />

		<!-- Eggpet options -->
		<option name="EGGPET_ENABLE_CRAFT"	value="false" /><!-- If using same slot for assist and craft, onlt 1 can be enabled. -->
		<option name="EGGPET_CRAFT_SLOT"	value="1" />
		<option name="EGGPET_ENABLE_ASSIST"	value="false" />
		<option name="EGGPET_ASSIST_SLOT"	value="1" />
		<option name="EGGPET_CRAFT_RATIO"	value="1:1:1" /> <!-- mining:woodworking:herbalism ratio to produce. -->
		<option name="EGGPET_CRAFT_INDEXES"	value="" /> 	 <!-- override auto craft index for mining,woodworking,herbalism eg. "2,,"-->


		<!-- Log out and resurrect settings -->
		<option name="LOGOUT_TIME" 			value="280" />	<!-- in minutes, 0 = timer disabled -->
		<option name="LOGOUT_SHUTDOWN"		value="false" />
		<option name="LOGOUT_WHEN_STUCK"	value="true" />
		<option name="CLOSE_WHEN_STUCK"		value="true" />
		<option name="RES_AUTOMATIC_AFTER_DEATH" value="false" />
		<option name="MAX_DEATHS" value="1" /> <!-- Log out after this many deaths -->
		
		<!-- Auto Sell -->
		<option name="DEBUG_AUTOSELL"      value="true" />
		<option name="INV_AUTOSELL_ENABLE"	    value="true" />
		<option name="INV_AUTOSELL_FROMSLOT"    value="1" />
		<option name="INV_AUTOSELL_TOSLOT"		value="180" />
		<option name="INV_AUTOSELL_QUALITY"		value="white,green,blue,purple" />
		<option name="INV_AUTOSELL_IGNORE"		value="Disenchant Rune,Blend Rune, Miller's Special Cake, Hero Potion, 
		Invisibility Potion, Phirius Elixir - Type E, Phirius Elixir - Type C, Phirius Elixir - Type B, Phirius Elixir - Type A, 
		Phirius Elixir - Type D, Phirius Elixir - Type C, Ancient Spirit Water, Spellweaver Potion, Dessert of Happiness, Mysticite, 
		Dusk Orchid, Dark Crystal, Green Thistle, Phirius Potion - Type C, Phirius Potion - Type B, Phirius Potion - Type A, 
		Phirius Potion - Type D, Phirius Potion - Type E, Phirius Special Water - Type E, Phirius Special Water - Type B, Phirius Special Water - Type A, 
		Phirius Special Water - Type C, Resistance iii, Resistance iv, Resistance v, Magic Bottle, Small Hoe, Magic iii, Magic iv, Magic v, Shell iii, Shell iv, Shell v, Oak Lumber, Redwood Timber, Oak Timber, Redwood, 
		Oak Wood, Endurance iii, Endurance iv, Endurance v, Mind iii, Mind iv, Mind v, Strike iii, Strike iv, Strike v, Defense iii, Defense iv, Defense v, Vigor iii, Vigor iv, Vigor v, Elven Encyclopedia, Phirius Special Water - Type D, Small Spade, 
		Wizard-Iron Ore, Touch of the Unicorn, Chocolate Cake, Moon Orchid Bundle, Egg Rice Dumplings, Straw Mushroom Bundle, Moon Orchid, Wizard-Iron Sand, Wolfram Nail, Dragon Beard Root Plank,
		Mithril Ingot, Magic Hormone, Transparent Jade, Ancient Fossil, Mist Emerald, Dilan'y Ring, Defense iii, Defense iv, Defense v, Quickness iii, Quickness iv, Quickness v, Vitality iii, Vitality iv, Vitality v,
		Harm iii, Harm iv, Harm v, Soaring Tower Metal Stone, Harvest God Star Stone, Parasol Tree Fiber, Wisdom God Star Stone, White Gold Nail, Sago Palm Fiber" />
		
		<!-- GM detection options -->
      <option name="GMDETECT"         value="true" /> -- enables the GM detection userfunction
      <option name="GMnearbylogout"      value="true" /> -- If a GM is close to the character it will log out.
      <option name="PAUSEONGM"      value="300" />  -- Pauses when GM whispers for value in seconds. ie 300 = 5 minutes
      <option name="RECALL"         value="true" /> -- if in combat while pausing it will use recall and whisper/logout

		<!-- Party Bot options  -->
		<!-- <option name="PARTY"			value="true" /> -->
		<!-- <option name="PARTY_ICONS"			value="true" /> -->
		<!-- <option name="PARTY_INSTANCE"		value="true" /> -->


		<!-- For more options and documentation see the RoM Bot Wiki:  -->
		<!-- http://www.solarstrike.net/wiki/index.php5?title=RoM_Bot  -->

	</options>

	<friends>
		<!-- names of friends we help fighting or enemys we don't want to attack -->
		<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer         -->
		<friend name="MyOtherCharacter1" />
		<friend name="MyOtherCharacter2" />
		<friend name="Elite_Mob_Name1" />
		<friend name="Elite_Mob_Name2" />
	</friends>

	<mobs>
		<!-- names of mobs we want to attack 				-->
		<!-- if no names defined we will attack all mobs	-->
		<mob name="Incomplete Blody Beast" />
		<mob name="" />
		<mob name="" />
	</mobs>

	<hotkeys>
    	<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
		<hotkey name="MACRO"        modifier="" key="VK_0" />
	</hotkeys>

	<!-- define your skills depending from your actual primary class -->
	<!-- see the example for a priest/mage                           -->
	<!-- delete skills you don't have or don't want to use.          -->
	<!-- For more skills to use see /database/skills.xml             -->
	<!-- demo skills for LvL 1 character for all classes             -->
	
	<skills_mage>
	
		<skill name="MAGE_FIREBALL"             		modifier="" hotkey="MACRO" priority="100" autouse="false"/>
		<skill name="MAGE_ELECTROSTATIC_CHARGE" 		modifier="" hotkey="MACRO" priority="90" autouse="false"/>
		<skill name="MAGE_FLAME"              			modifier="" hotkey="MACRO" priority="100" autouse="false"/>
		<skill name="MAGE_ENERGY_INFLUX"        		modifier="" hotkey="MACRO" priority="70" autouse="false"/>
		<skill name="MAGE_ACTIVATE_MANA"        		modifier="" hotkey="MACRO" priority="70" autouse="false"/>
		<skill name="MAGE_ELEMENTAL_EXPLOSION"        	modifier="" hotkey="MACRO" priority="70" autouse="false" />
		<skill name="MAGE_ELEMENTAL_CATALYST"        	modifier="" hotkey="MACRO" priority="100" autouse="false"/>
		<skill name="MAGE_INTENSIFICATION"        		modifier="" hotkey="MACRO" priority="70" autouse="false"/>

		</skills_mage>
	
<onPreSkillCast>

</onPreSkillCast>
	
	<onLoad><![CDATA[
		-- Additional Lua code to execute after loading the profile
		-- and before the bot starts. e.g. You could overwrite profile settings here
		-- like: changeProfileOption("HP_REST", 60);
		--startGMDetect()
	]]></onLoad>

	<onDeath><![CDATA[
		-- Additional Lua code to execute on death
		-- pauseOnDeath(); -- Stop the script
		-- player:logout();	-- logout
	]]></onDeath>

	<onLeaveCombat><![CDATA[
		-- Additional Lua code to execute after killing an enemy
		--catchCavy();
		--player:lootAll();
	]]></onLeaveCombat>

	<onLevelup><![CDATA[
		-- Additional Lua code to execute after having a levelup
		-- and levelup the skills for a new character (mage or priest recommended)
		-- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
	]]></onLevelup>

	<onSkillCast><![CDATA[
		-- Additional Lua code to execute when casting a skill
		-- Note: arg1 contains the skill being used.
		-- i.e. arg1.Name will be the name of the skill being cast
		-- e.g.:
		--if( 15 > player.HP/player.MaxHP*100 ) then
		--    player:cast("PRIEST_SOUL_SOURCE");
		--elseif( 25 > player.HP/player.MaxHP*100 ) then
		--    player:cast("PRIEST_HOLY_AURA");
		--    player:cast("PRIEST_URGENT_HEAL");
		--    player:cast("PRIEST_URGENT_HEAL");
	]]></onSkillCast>

	<onHarvest><![CDATA[
		-- Additional Lua code to execute directly before the actual harvesting takes place.
		-- Note: arg1 contains the object to be harvested.
		-- i.e. arg1.Name will be the name of the node you are about to harvest
		-- If this snippet returns 'false', the node will *not* be harvested.
		-- All other return values result in the player attempting to harvest the node.
		-- Note that returning 'false' here breaks out of harvesting completely;
		-- You will not attempt to harvest other nearby nodes instead.
	]]></onHarvest>

	<onUnstickFailure><![CDATA[
		-- Lua code to execute when MAX_UNSTICK_TRIALS is reached.
	]]></onUnstickFailure>
</profile>

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