RoM server Patch 4.0.3. - The Mighty Shield.
Re: RoM server Patch 4.0.3. - The Mighty Shield.
rom bot 645 ingame 645 and update in addons/ingame... and THE BOT NOT RUN
Re: RoM server Patch 4.0.3. - The Mighty Shield.
you can upload your rom bot to see what happens? that mine will not.
Re: RoM server Patch 4.0.3. - The Mighty Shield.
Love you all Its works!!!!!. Nice job all
Re: RoM server Patch 4.0.3. - The Mighty Shield.
I think there is something wrong with the new ingamefunction ?
After i change the Charakter without new start of the rom client
I've tried and not loading the profile !!!
After restart the client the same Charakter work without problems
Greeting Mike
sry for my bad English
After i change the Charakter without new start of the rom client
I've tried and not loading the profile !!!
After restart the client the same Charakter work without problems
Greeting Mike
sry for my bad English
Re: RoM server Patch 4.0.3. - The Mighty Shield.
loaded the profile but the bot does not go stay in the point 1 and do nothing, you can look at the pictures to see if I have bad or macros. please help
Re: RoM server Patch 4.0.3. - The Mighty Shield.
rock5 wrote:Revision 654
So things like player:mount() and pot usage should work again.
- Fixed RoMScript. It is now able to execute all functions. You can also use up to 255 characters.
- You will have to update the 'ingamefunctions' folder in the 'interface/addons' folder.
- The new 'Attack()' function uses "UseSkill(1,1)" again.
- You can use "MACRO" with your profile skills again.
- The bot no longer uses the macro action key so you can remove it.
- The bot now uses the F9 key to execute the macro. This is the key to toggle title/guild on players. You will have to use the system menu to change this in the future.
how to update the ingamefunction?? reinstall updated ingamefunction?? can you give the new one that already updated?/
Re: RoM server Patch 4.0.3. - The Mighty Shield.
Hi,
True, potions like turn of luck I can´t make them work . Any addon to self buff still working ? My Ubberflex is down.
Seems with Action bar extended addon if you place a macro /cast still works.
Thanks
True, potions like turn of luck I can´t make them work . Any addon to self buff still working ? My Ubberflex is down.
Seems with Action bar extended addon if you place a macro /cast still works.
Thanks
You study or work ? I'm bot manager.
Re: RoM server Patch 4.0.3. - The Mighty Shield.
Still lots of crashes with more then 5 clients.
Re: RoM server Patch 4.0.3. - The Mighty Shield.
@ako ito
If you have installed TortoiseSVN
you simple need a right mouse click over the 'interface/addons' folder.
an say SVN update.
Mike
If you have installed TortoiseSVN
you simple need a right mouse click over the 'interface/addons' folder.
an say SVN update.
Mike
Re: RoM server Patch 4.0.3. - The Mighty Shield.
@ ako Ito
Or you open your addons, watch what you have, go to curse and load all again, then replace them.
By me that helps XD
Or you open your addons, watch what you have, go to curse and load all again, then replace them.
By me that helps XD
Re: RoM server Patch 4.0.3. - The Mighty Shield.
To update the ingamefunctions, navigate to "Runes of Magic/interface/addons/". Right click the 'ingamefunctions' folder and select 'SVN Update'. If you can't, then after updating the bot, you can copy the 'ingamefunctions' folder from the 'bot/devtools' folder.
After updating the 'ingamefunction' folder you will need to restart the game for the changes to take effect.
Then try and use the bot.
After updating the 'ingamefunction' folder you will need to restart the game for the changes to take effect.
Then try and use the bot.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: RoM server Patch 4.0.3. - The Mighty Shield.
Just try and did not work it keeps bringing up the system interface on and off when loading profile
Re: RoM server Patch 4.0.3. - The Mighty Shield.
Same, just toggles in-game system interface, Profile stalls there, and dosent bring up waypoint options.Just try and did not work it keeps bringing up the system interface on and off when loading profile
Re: RoM server Patch 4.0.3. - The Mighty Shield.
I just updated to 654, replaced the ingamefunctions, changed my skills back to MACRO and everything is working fine.
Don't know if it's related or not with people having issues with potions, but my game/bot is using my arrows just fine with the following userfunction:
Currently running my daily bot which attacks, loots, gathers items and takes/turns in quests along with making and equipping my runic thorns just fine.
Don't know if it's related or not with people having issues with potions, but my game/bot is using my arrows just fine with the following userfunction:
Code: Select all
--v0.1
function runicthorn()
if 999 > inventory:itemTotalCount("Runic Thorn") then
inventory:useItem(212183) -- Use Rune War Bow
yrest(1000)
RoMScript("UseEquipmentItem(10);")
yrest(1000)
inventory:useItem(212615) -- Use Fury of the Defender of the Jungle
yrest(1000)
if inventory:getAmmunitionCount() == 0 then
inventory:useItem(212185)
end
end
end
function runicthorn2()
if 999 > inventory:itemTotalCount("Runic Thorn") then
inventory:useItem(212183) -- Use Rune War Bow
yrest(1000)
RoMScript("UseEquipmentItem(10);")
yrest(1000)
inventory:useItem(212615) -- Use Fury of the Defender of the Jungle
yrest(1000)
end
end
Scout/Knight/Rogue 70/66/66
Re: RoM server Patch 4.0.3. - The Mighty Shield.
Have been doing that since the release and no success the good think is if I go back to 652 it works for what I need to do know
Re: RoM server Patch 4.0.3. - The Mighty Shield.
Are you updating with TortoiseSVN? If so, after you do "SVN Update" also do "TortoiseSVN Revert" Then go into the folder "\micromacro\scripts\rom\devtools\" and copy the "ingamefunctions" folder over to your "\runes of magic\interface\addons\" folder selecting to overwrite files when it asks. Do not run "bot\update" in micromacro yet until a full release is announced.Reymauro wrote:Have been doing that since the release and no success the good think is if I go back to 652 it works for what I need to do know
Scout/Knight/Rogue 70/66/66
Re: RoM server Patch 4.0.3. - The Mighty Shield.
re-doing it just to be 200% sure thanks for helping Kanta
Re: RoM server Patch 4.0.3. - The Mighty Shield.
Nope same old same, just toggles in-game system interface, Profile stalls there, and dosent bring up waypoint options.
Re: RoM server Patch 4.0.3. - The Mighty Shield.
f you svn update and revert everything properly then macro system works again.
As for the in game menu keep on appearing that is to do with code which is more then likely in your profile. For me it was because of the code for checking for madman but I didn't have the addon currently active in game.
I had this onskillcast but without the madman addon in game and it constaly made game menu show and hide. Basically it was pushing the escape button.
So look at the code in your profile and try to remove parts to see which code is causing the issue.
As for the in game menu keep on appearing that is to do with code which is more then likely in your profile. For me it was because of the code for checking for madman but I didn't have the addon currently active in game.
Code: Select all
if sendMacro("madman.Time") >= 1 then
player:clearTarget();
printf("Running\n")
yrest(4000)
end
So look at the code in your profile and try to remove parts to see which code is causing the issue.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: RoM server Patch 4.0.3. - The Mighty Shield.
searching like mad i'll post my profile maybe you can see something that I can't
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<profile>
<options>
<!-- Try the bot with a new char mage -->
<!-- At the pioneer village. Use demo.xml waypoint file -->
<option name="HP_LOW" value="60" />
<option name="MP_LOW_POTION" value="60" />
<option name="HP_LOW_POTION" value="60" />
<option name="USE_HP_POTION" value="best" /> <!-- potion select strategy: best|minstack -->
<option name="USE_MANA_POTION" value="best" /> <!-- potion select strategy: best|minstack -->
<option name="USE_PHIRIUS_POTION" value="true" /> <!-- false | true if you want to use the Phirus Potions -->
<option name="PHIRIUS_MP_LOW" value="40" />
<option name="PHIRIUS_HP_LOW" value="60" />
<!-- Rest if HP or Mana is below that level -->
<option name="HP_REST" value="15" />
<option name="MP_REST" value="15" />
<!-- Combat options -->
<option name="COMBAT_TYPE" value="" /> <!-- leave empty or choose ranged/melee if not using class default -->
<option name="COMBAT_RANGED_PULL" value="" /> <!-- only important for melees -->
<option name="COMBAT_DISTANCE" value="225" />
<option name="MAX_FIGHT_TIME" value="10" /> <!-- Max time without damage before break -->
<option name="DOT_PERCENT" value="90" />
<option name="ANTI_KS" value="false" />
<option name="MAX_TARGET_DIST" value="225" />
<option name="SKILL_GLOBALCOOLDOWN" value="100" />
<!-- Attack monsters 3 levels above or 10 below your level -->
<option name="TARGET_LEVELDIF_ABOVE" value="6" />
<option name="TARGET_LEVELDIF_BELOW" value="10" />
<!-- Waypoint and movement settings -->
<option name="WAYPOINTS" value="" /> <!-- leave empty to show a list -->
<option name="RETURNPATH" value="" />
<option name="PATH_TYPE" value="waypoints" /> <!-- waypoints | wander -->
<option name="WANDER_RADIUS" value="0" />
<option name="WAYPOINT_DEVIATION" value="0" />
<option name="QUICK_TURN" value="true" />
<option name="WP_NO_STOP" value="true" />
<!-- Loot settings -->
<option name="LOOT" value="true" />
<option name="LOOT_ALL" value="true" /> <!-- Loot all nearby dead mobs after combat -->
<option name="LOOT_IN_COMBAT" value="false" />
<option name="LOOT_DISTANCE" value="250" />
<option name="LOOT_PAUSE_AFTER" value="10" /> <!-- probability in % for a short rest -->
<!-- Harvest options -->
<option name="HARVEST_DISTANCE" value="120" />
<option name="HARVEST_WOOD" value="true" /> <!-- Choose which types to harvest. -->
<option name="HARVEST_HERB" value="true" /> <!-- "true" = harvest, "false" = do not harvest -->
<option name="HARVEST_ORE" value="true" />
<!-- Eggpet options -->
<option name="EGGPET_ENABLE_CRAFT" value="false" /><!-- If using same slot for assist and craft, onlt 1 can be enabled. -->
<option name="EGGPET_CRAFT_SLOT" value="1" />
<option name="EGGPET_ENABLE_ASSIST" value="false" />
<option name="EGGPET_ASSIST_SLOT" value="1" />
<option name="EGGPET_CRAFT_RATIO" value="1:1:1" /> <!-- mining:woodworking:herbalism ratio to produce. -->
<option name="EGGPET_CRAFT_INDEXES" value="" /> <!-- override auto craft index for mining,woodworking,herbalism eg. "2,,"-->
<!-- Log out and resurrect settings -->
<option name="LOGOUT_TIME" value="280" /> <!-- in minutes, 0 = timer disabled -->
<option name="LOGOUT_SHUTDOWN" value="false" />
<option name="LOGOUT_WHEN_STUCK" value="true" />
<option name="CLOSE_WHEN_STUCK" value="true" />
<option name="RES_AUTOMATIC_AFTER_DEATH" value="false" />
<option name="MAX_DEATHS" value="1" /> <!-- Log out after this many deaths -->
<!-- Auto Sell -->
<option name="DEBUG_AUTOSELL" value="true" />
<option name="INV_AUTOSELL_ENABLE" value="true" />
<option name="INV_AUTOSELL_FROMSLOT" value="1" />
<option name="INV_AUTOSELL_TOSLOT" value="180" />
<option name="INV_AUTOSELL_QUALITY" value="white,green,blue,purple" />
<option name="INV_AUTOSELL_IGNORE" value="Disenchant Rune,Blend Rune, Miller's Special Cake, Hero Potion,
Invisibility Potion, Phirius Elixir - Type E, Phirius Elixir - Type C, Phirius Elixir - Type B, Phirius Elixir - Type A,
Phirius Elixir - Type D, Phirius Elixir - Type C, Ancient Spirit Water, Spellweaver Potion, Dessert of Happiness, Mysticite,
Dusk Orchid, Dark Crystal, Green Thistle, Phirius Potion - Type C, Phirius Potion - Type B, Phirius Potion - Type A,
Phirius Potion - Type D, Phirius Potion - Type E, Phirius Special Water - Type E, Phirius Special Water - Type B, Phirius Special Water - Type A,
Phirius Special Water - Type C, Resistance iii, Resistance iv, Resistance v, Magic Bottle, Small Hoe, Magic iii, Magic iv, Magic v, Shell iii, Shell iv, Shell v, Oak Lumber, Redwood Timber, Oak Timber, Redwood,
Oak Wood, Endurance iii, Endurance iv, Endurance v, Mind iii, Mind iv, Mind v, Strike iii, Strike iv, Strike v, Defense iii, Defense iv, Defense v, Vigor iii, Vigor iv, Vigor v, Elven Encyclopedia, Phirius Special Water - Type D, Small Spade,
Wizard-Iron Ore, Touch of the Unicorn, Chocolate Cake, Moon Orchid Bundle, Egg Rice Dumplings, Straw Mushroom Bundle, Moon Orchid, Wizard-Iron Sand, Wolfram Nail, Dragon Beard Root Plank,
Mithril Ingot, Magic Hormone, Transparent Jade, Ancient Fossil, Mist Emerald, Dilan'y Ring, Defense iii, Defense iv, Defense v, Quickness iii, Quickness iv, Quickness v, Vitality iii, Vitality iv, Vitality v,
Harm iii, Harm iv, Harm v, Soaring Tower Metal Stone, Harvest God Star Stone, Parasol Tree Fiber, Wisdom God Star Stone, White Gold Nail, Sago Palm Fiber" />
<!-- GM detection options -->
<option name="GMDETECT" value="true" /> -- enables the GM detection userfunction
<option name="GMnearbylogout" value="true" /> -- If a GM is close to the character it will log out.
<option name="PAUSEONGM" value="300" /> -- Pauses when GM whispers for value in seconds. ie 300 = 5 minutes
<option name="RECALL" value="true" /> -- if in combat while pausing it will use recall and whisper/logout
<!-- Party Bot options -->
<!-- <option name="PARTY" value="true" /> -->
<!-- <option name="PARTY_ICONS" value="true" /> -->
<!-- <option name="PARTY_INSTANCE" value="true" /> -->
<!-- For more options and documentation see the RoM Bot Wiki: -->
<!-- http://www.solarstrike.net/wiki/index.php5?title=RoM_Bot -->
</options>
<friends>
<!-- names of friends we help fighting or enemys we don't want to attack -->
<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer -->
<friend name="MyOtherCharacter1" />
<friend name="MyOtherCharacter2" />
<friend name="Elite_Mob_Name1" />
<friend name="Elite_Mob_Name2" />
</friends>
<mobs>
<!-- names of mobs we want to attack -->
<!-- if no names defined we will attack all mobs -->
<mob name="Incomplete Blody Beast" />
<mob name="" />
<mob name="" />
</mobs>
<hotkeys>
<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
<hotkey name="MACRO" modifier="" key="VK_0" />
</hotkeys>
<!-- define your skills depending from your actual primary class -->
<!-- see the example for a priest/mage -->
<!-- delete skills you don't have or don't want to use. -->
<!-- For more skills to use see /database/skills.xml -->
<!-- demo skills for LvL 1 character for all classes -->
<skills_mage>
<skill name="MAGE_FIREBALL" modifier="" hotkey="MACRO" priority="100" autouse="false"/>
<skill name="MAGE_ELECTROSTATIC_CHARGE" modifier="" hotkey="MACRO" priority="90" autouse="false"/>
<skill name="MAGE_FLAME" modifier="" hotkey="MACRO" priority="100" autouse="false"/>
<skill name="MAGE_ENERGY_INFLUX" modifier="" hotkey="MACRO" priority="70" autouse="false"/>
<skill name="MAGE_ACTIVATE_MANA" modifier="" hotkey="MACRO" priority="70" autouse="false"/>
<skill name="MAGE_ELEMENTAL_EXPLOSION" modifier="" hotkey="MACRO" priority="70" autouse="false" />
<skill name="MAGE_ELEMENTAL_CATALYST" modifier="" hotkey="MACRO" priority="100" autouse="false"/>
<skill name="MAGE_INTENSIFICATION" modifier="" hotkey="MACRO" priority="70" autouse="false"/>
</skills_mage>
<onPreSkillCast>
</onPreSkillCast>
<onLoad><![CDATA[
-- Additional Lua code to execute after loading the profile
-- and before the bot starts. e.g. You could overwrite profile settings here
-- like: changeProfileOption("HP_REST", 60);
--startGMDetect()
]]></onLoad>
<onDeath><![CDATA[
-- Additional Lua code to execute on death
-- pauseOnDeath(); -- Stop the script
-- player:logout(); -- logout
]]></onDeath>
<onLeaveCombat><![CDATA[
-- Additional Lua code to execute after killing an enemy
--catchCavy();
--player:lootAll();
]]></onLeaveCombat>
<onLevelup><![CDATA[
-- Additional Lua code to execute after having a levelup
-- and levelup the skills for a new character (mage or priest recommended)
-- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
]]></onLevelup>
<onSkillCast><![CDATA[
-- Additional Lua code to execute when casting a skill
-- Note: arg1 contains the skill being used.
-- i.e. arg1.Name will be the name of the skill being cast
-- e.g.:
--if( 15 > player.HP/player.MaxHP*100 ) then
-- player:cast("PRIEST_SOUL_SOURCE");
--elseif( 25 > player.HP/player.MaxHP*100 ) then
-- player:cast("PRIEST_HOLY_AURA");
-- player:cast("PRIEST_URGENT_HEAL");
-- player:cast("PRIEST_URGENT_HEAL");
]]></onSkillCast>
<onHarvest><![CDATA[
-- Additional Lua code to execute directly before the actual harvesting takes place.
-- Note: arg1 contains the object to be harvested.
-- i.e. arg1.Name will be the name of the node you are about to harvest
-- If this snippet returns 'false', the node will *not* be harvested.
-- All other return values result in the player attempting to harvest the node.
-- Note that returning 'false' here breaks out of harvesting completely;
-- You will not attempt to harvest other nearby nodes instead.
]]></onHarvest>
<onUnstickFailure><![CDATA[
-- Lua code to execute when MAX_UNSTICK_TRIALS is reached.
]]></onUnstickFailure>
</profile>
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