rock5 wrote:I think this is all wrong. You're trying to totally control your attack sequence in the <onSkillCast> section. That will never work properly. The <onSkillCast> section is mostly used to follow 1 skill after another. What you are doing is checking buffs. You need to do that before the skill is used. What you really need to use is the <onPreSkillCast> section. Try something like this;
Code: Select all
<onPreSkillCast>
player:update()
local target = player:getTarget()
if arg1 == "KNIGHT_DISARMAMENT" and target:hasBuff("Disarmament IV") then
return false
elseif arg1 == "WARRIOR_SLASH" and not target:hasBuff("Disarmament IV") then
return false
elseif arg1 == "WARRIOR_PROBING_ATTACK" and not target:hasDebuff("Bleed") then
return false
elseif arg1 == "WARRIOR_OPEN_FLANK" and not target:hasDebuff("Vulnerable") then
return false
end
return true
</onPreSkillCast>
yes i want total control over the skill casting of my warrior, i want it to make "combo's" with the skills thatfollow eachother up like:
Disarmament stacked 4 times to lower their defense
Slash to give them Bleed
Probing attack (target needs bleed) to make them vulnerable
Open flank ( target needs to be vulnerable)
and then repeat those skills in that way to gain best damage/DPS
here is my profile, i changed the onpreskillcast again to do it skill by skill and put the skills on autouse="false"... now the bot is not using any skills at all
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<profile>
<options>
<!-- Try the bot with a new char mage -->
<!-- At the pioneer village. Use demo.xml waypoint file -->
<option name="HP_LOW" value="85" />
<option name="MP_LOW_POTION" value="60" />
<option name="HP_LOW_POTION" value="70" />
<option name="USE_HP_POTION" value="best" /> <!-- potion select strategy: best|minstack -->
<option name="USE_MANA_POTION" value="best" /> <!-- potion select strategy: best|minstack -->
<!-- Rest if HP or Mana is below that level -->
<option name="HP_REST" value="30" />
<option name="MP_REST" value="35" />
<!-- Shopping options, how many of what do you want to keep in your inventory -->
<option name="HEALING_POTION" value="550" />
<option name="MANA_POTION" value="550" />
<option name="ARROW_QUIVER" value="0" />
<option name="THROWN_BAG" value="0" />
<option name="POISON" value="0" />
<!-- either false or arrow or thrown -->
<option name="RELOAD_AMMUNITION" value="false" /> <!-- false|arrow|thrown -->
<!-- Combat options -->
<option name="COMBAT_TYPE" value="" /> <!-- leave empty or choose ranged/melee if not using class default -->
<option name="COMBAT_RANGED_PULL" value="true" /> <!-- only important for melees -->
<option name="COMBAT_DISTANCE" value="50" />
<option name="MAX_FIGHT_TIME" value="8" /> <!-- Max time without damage before break -->
<option name="DOT_PERCENT" value="90" />
<option name="ANTI_KS" value="true" />
<option name="MAX_TARGET_DIST" value="150" />
<!-- Attack monsters 3 levels above or 10 below your level -->
<option name="TARGET_LEVELDIF_ABOVE" value="8" />
<option name="TARGET_LEVELDIF_BELOW" value="5" />
<!-- Waypoint and movement settings -->
<option name="WAYPOINTS" value="" /> <!-- leave empty to show a list -->
<option name="RETURNPATH" value="" />
<option name="PATH_TYPE" value="waypoints" /> <!-- waypoints | wander -->
<option name="WANDER_RADIUS" value="500" />
<option name="WAYPOINT_DEVIATION" value="0" />
<option name="QUICK_TURN" value="true" />
<!-- Loot settings -->
<option name="LOOT" value="true" />
<option name="LOOT_IN_COMBAT" value="true" />
<option name="LOOT_DISTANCE" value="150" />
<option name="LOOT_PAUSE_AFTER" value="0" /> <!-- probability in % for a short rest -->
<!-- Harvest options -->
<option name="HARVEST_DISTANCE" value="120" />
<!-- Log out and resurrect settings -->
<option name="LOGOUT_TIME" value="0" /> <!-- in minutes, 0 = timer disabled -->
<option name="LOGOUT_SHUTDOWN" value="false" />
<option name="LOGOUT_WHEN_STUCK" value="true" />
<option name="RES_AUTOMATIC_AFTER_DEATH" value="true" />
<option name="MAX_DEATHS" value="20" /> <!-- Log out after this many deaths -->
<!-- For more options and documentation see the RoM Bot Wiki: -->
<!-- http://www.solarstrike.net/wiki/index.php5?title=RoM_Bot -->
</options>
<friends>
<!-- names of friends we help fighting or enemys we don't want to attack -->
<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer -->
<friend name="Deadland Sand Scorpion Pupa" />
<friend name="Neep" />
<friend name="Red Skipper" />
<friend name="Wild Pango" />
</friends>
<mobs>
<!-- names of mobs we want to attack -->
<!-- if no names defined we will attack all mobs -->
<mob name="" />
<mob name="" />
<mob name="" />
</mobs>
<hotkeys>
<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
<hotkey name="MACRO" modifier="" key="VK_0" />
</hotkeys>
<!-- define your skills depending from your actual primary class -->
<!-- see the example for a priest/mage -->
<!-- delete skills you don't have or don't want to use. -->
<!-- For more skills to use see /database/skills.xml -->
<!-- demo skills for LvL 1 character for all classes -->
<skills_priest>
<skill name="PRIEST_SOUL_SOURCE" modifier="" hotkey="VK_4" priority="110" inbattle="true" hpper="15" />
<skill name="PRIEST_HOLY_AURA" modifier="" hotkey="VK_7" priority="100" inbattle="true" hpper="24" />
<skill name="PRIEST_URGENT_HEAL" modifier="" hotkey="VK_2" priority="100" hpper="30" />
<skill name="PRIEST_REGENERATE" modifier="" hotkey="VK_6" priority="90" />
<skill name="PRIEST_RISING_TIDE" modifier="" hotkey="VK_3" priority="80" />
<skill name="MAGE_FIREBALL" modifier="" hotkey="VK_8" priority="70" />
<skill name="PRIEST_WAVE_ARMOR" modifier="" hotkey="VK_5" priority="40" inbattle="true" />
<!--skill name="PRIEST_SOUL_BOND" hotkey="VK_T" priority="30" /> -->
<!--skill name="PRIEST_MAGIC_BARRIER" hotkey="VK_F" priority="20" rebuffcut="60" inbattle="false" /> -->
</skills_priest>
<skills_warrior>
<skill name="WARRIOR_OPEN_FLANK" modifier="" hotkey="VK_5" priority="85" autouse="false" />
<skill name="WARRIOR_PROBING_ATTACK" modifier="" hotkey="VK_4" priority="90" autouse="false" />
<skill name="WARRIOR_SLASH" modifier="" hotkey="VK_3" priority="100" autouse="false" />
<skill name="KNIGHT_DISARMAMENT" modifier="" hotkey="VK_2" priority="110" autouse="false" />
<!-- <skill name="WARRIOR_MOON_CLEAVE" modifier="" hotkey="VK_7" priority="80" /> -->
<!-- <skill name="WARRIOR_BLASTING_CYCLONE" modifier="" hotkey="VK_6" priority="70" /> -->
</skills_warrior>
<skills_scout>
<skill name="SCOUT_SHOT" modifier="" hotkey="VK_2" priority="85" maxuse="3" />
<skill name="SCOUT_VAMPIRE_ARROWS" modifier="" hotkey="VK_3" priority="105" />
<skill name="SCOUT_AUTOSHOT" modifier="" hotkey="VK_4" priority="90" />
<skill name="SCOUT_WIND_ARROWS" modifier="" hotkey="VK_5" priority="95" />
<skill name="KNIGHT_ENHANCED_ARMOR" modifier="" hotkey="VK_9" priority="90" />
</skills_scout>
<skills_rogue>
<skill name="ROGUE_SHADOWSTAB" modifier="" hotkey="VK_2" priority="90" />
<skill name="ROGUE_LOW_BLOW" modifier="" hotkey="VK_4" priority="80" />
</skills_rogue>
<skills_mage>
<skill name="MAGE_FLAME" modifier="" hotkey="VK_3" priority="80" />
<skill name="MAGE_ELEMENTAL_CATALYST" modifier="" hotkey="VK_2" priority="30" inbattle="true" />
</skills_mage>
<skills_knight>
<skill name="KNIGHT_HOLY_STRIKE" modifier="" hotkey="VK_2" priority="35" />
<skill name="KNIGHT_DISARMAMENT" modifier="" hotkey="VK_3" priority="100" />
<skill name="KNIGHT_MANA_RETURN" modifier="" hotkey="VK_4" priority="105" autouse="false" />
<skill name="KNIGHT_HOLY_SEAL" modifier="" hotkey="VK_5" priority="95" />
<skill name="KNIGHT_ENHANCED_ARMOR" modifier="" hotkey="VK_6" priority="95" />
<skill name="KNIGHT_RESOLUTION" modifier="" hotkey="VK_7" priority="95" hpper="30" />
</skills_knight>
<skills_warden>
<skill name="WARDEN_CHARGED_CHOP" modifier="" hotkey="VK_2" priority="90" />
<skill name="WARDEN_ENERGY_ABSORB" modifier="" hotkey="VK_3" priority="80" inbattle="true" hpper="25" />
</skills_warden>
<skills_druid>
<skill name="DRUID_RECOVER" modifier="" hotkey="VK_2" priority="90" hpper="30" />
<skill name="DRUID_EARTH_ARROW" modifier="" hotkey="VK_3" priority="80" />
</skills_druid>
<onLoad><![CDATA[
-- Additional Lua code to execute after loading the profile
-- and before the bot starts. e.g. You could overwrite profile settings here
-- like: changeProfileOption("HP_REST", 60);
]]></onLoad>
<onDeath><![CDATA[
-- Additional Lua code to execute on death
-- pauseOnDeath(); -- Stop the script
-- player:logout(); -- logout
]]></onDeath>
<onLeaveCombat><![CDATA[
-- Additional Lua code to execute after killing an enemy
]]></onLeaveCombat>
<onLevelup><![CDATA[
-- Additional Lua code to execute after having a levelup
-- and levelup the skills for a new character (mage or priest recommended)
-- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
]]></onLevelup>
<onPreSkillCast>
local bool, count = target:hasDebuff("Disarmament IV");
if bool == false then
player:cast("KNIGHT_DISARMAMENT");
elseif bool == true then
player:cast("WARRIOR_SLASH");
end;
local bool2, count = target:hasDebuff("Bleed");
if bool2 == false then
player:cast("WARRIOR_SLASH");
elseif bool2 == true then
player:cast("WARRIOR_PROBING_ATTACK");
end;
local bool3, count = target:hasDebuff("Vulnerable");
if bool3 == false then
player:cast("WARRIOR_PROBING_ATTACK");
elseif bool3 == true then
player:cast("WARRIOR_OPEN_FLANK");
end;
</onPreSkillCast>
</profile>
made 3 different bools which are checked separately with the target:hasDebuff with options for both true and false, bot is not using any attacks except for the auto attack (hotkey 1 xD)
I think people need to be educated on the fact the marijuana is NOT a drug... marijuana is a plant and an herb, GOD put it here... if GOD put it here, what gives the GOVERNMENT the right to say GOD is WRONG??? ~ Willie Nelson