You can tell a userfunction file as it will always be
and will always be a .lua type file, so
I changed names to userfunction_ as they should be, if you have any old versions just delete them so as not to cause conflicts.userfunction_********.lua
Address is now in addresses.lua as of bot revision 684, update bot and use this file and it won't need updating anymore. Just need address updated in addresses.lua after any patch which we do anyway =)
Rewrote Fly hack using the new function to change entire 6 bytes at the same time. Got rid of the version with timer, not needed.
Just use fly() to start flying and flyoff() to stop flying.
Rewritten speed hack totally. Now also works mounted.
speed() -- set speed to fast (best speed, taking into account speed buffs)
speed("on") -- set speed to fast (best speed, taking into account speed buffs)
speed(100) -- set speed to you guessed it fast
speed("off") -- set it to normal walking (correct speed, taking into account speed buffs)
speedoff() -- set it to normal walking (correct speed, taking into account speed buffs)
speed(50) -- set to normal unbuffed speed
speed(31) -- walk like a snail
range is from 30 to 200 where 50 is normal walking pace Speedhack uses addresses from addresses.lua and you should never have to update the userfunction.
To use the wall hack just use
wallon() -- To turn on the wall hack
walloff() -- To turn off the wall hack
It does a pattern search for the memory address so shouldn't need updating after patches. Fly & Speed (for manual play)
Ok adding a WP file for usage with these 2 userfunctions.
save file to your waypoints folder.
--=== Note ===--
This is purely for when playing manually and you want to use speed or swim with a keypress.
Once you start the WP use the numberpad keys 1 2 4 5.
1 = fly
2 = flyoff
4 = fast speed
5 = normal speed