Trouble with Bot Loading

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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real
Posts: 15
Joined: Mon Oct 10, 2011 3:49 am

Trouble with Bot Loading

#1 Post by real » Mon Oct 10, 2011 3:59 am

Hi guys!

my bot only load half on it and its stop loading at some point after i press Delete key and it says "Loading Profile username.xml
--> Macro Test: Ok" but after that its nothing loading :S and i see my Main Menu On and Off auto.

so what should i do please let me know ? i am not getting any error only my bot not functioning and main menu on and off.

RoM bot 3.29v
Revision 657
Last edited by real on Tue Oct 11, 2011 12:56 am, edited 1 time in total.

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lisa
Posts: 8332
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Re: Trouble with Bot Loading

#2 Post by lisa » Mon Oct 10, 2011 4:02 am

Had a few people with same thing, you need to copy the ingamefunctions folder to your runes of magic/interface/addons folder. you can find the ingamefunctions folder in the rom/devtools folder.

so it goes from being

rom/devtools/ingamefunctions

to

runes of magic/interface/addons/ingamefunctions

hope that helps.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

bobbot
Posts: 1
Joined: Mon Oct 10, 2011 4:55 am

Re: Trouble with Bot Loading

#3 Post by bobbot » Mon Oct 10, 2011 5:07 am

hello boys and girls,

I have some problems to start my bot

* micromacro v1.01 beta 4
* bot 3.29
* rev 656
-------
and the error message is:
/scripts/rom/function.lua:85 :bad argument #1 'memoryReadIntPtr' ((null))

:oops: sorry the problem is the firewall

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lisa
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Re: Trouble with Bot Loading

#4 Post by lisa » Mon Oct 10, 2011 6:03 am

bobbot wrote:hello boys and girls,

I have some problems to start my bot

* micromacro v1.01 beta 4
* bot 3.29
* rev 656
-------
and the error message is:
/scripts/rom/function.lua:85 :bad argument #1 'memoryReadIntPtr' ((null))

:oops: sorry the problem is the firewall
You must have update.lua when you start bot somehow. That is the only reason the addresses would be messed up.
I assume you have used svn update and svn revert.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

real
Posts: 15
Joined: Mon Oct 10, 2011 3:49 am

Re: Trouble with Bot Loading

#5 Post by real » Mon Oct 10, 2011 6:47 am

lisa wrote:Had a few people with same thing, you need to copy the ingamefunctions folder to your runes of magic/interface/addons folder. you can find the ingamefunctions folder in the rom/devtools folder.
so it goes from being
rom/devtools/ingamefunctions
to
runes of magic/interface/addons/ingamefunctions
hope that helps.
ehum it was there already and no still not working sorry :/

thanks for reply<3

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lisa
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Re: Trouble with Bot Loading

#6 Post by lisa » Mon Oct 10, 2011 7:46 am

real wrote: ehum it was there already and no still not working sorry :/

thanks for reply<3
yes but the code has been changed, you need to replace the existing folder in runes of magic/interface/addon with the with the new files in rom/devtools/ingamefunctions.

Also make sure you exit client(game) and restart it for the changes to take affect.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

real
Posts: 15
Joined: Mon Oct 10, 2011 3:49 am

Re: Trouble with Bot Loading

#7 Post by real » Mon Oct 10, 2011 11:28 pm

lisa wrote: yes but the code has been changed, you need to replace the existing folder in runes of magic/interface/addon with the with the new files in rom/devtools/ingamefunctions.
Also make sure you exit client(game) and restart it for the changes to take affect.
yea did few times but still nothing :/
thx for reply.

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rock5
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Re: Trouble with Bot Loading

#8 Post by rock5 » Mon Oct 10, 2011 11:31 pm

Do you have the "Extra Action Bars" addon Installed? If you do, remove it and restart the game.

Don't forget to update to the latest revision. It's now 657.
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real
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Re: Trouble with Bot Loading

#9 Post by real » Tue Oct 11, 2011 1:00 am

rock5 wrote:Do you have the "Extra Action Bars" addon Installed? If you do, remove it and restart the game.
Don't forget to update to the latest revision. It's now 657.
I got that addon! ok i will remove it and will give a try again after servers came back from maintain and yea now i have downloaded 657 version and my bot loaded successfully but couldn't attack mobs may be cause of that addon.

so will reply soon.

Thanks!

real
Posts: 15
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Re: Trouble with Bot Loading

#10 Post by real » Tue Oct 11, 2011 7:52 am

ok I try without EAB addon and still my character not attacking mobs its just go near mobs and wait and go to next way point and so on.

So what shall i do now?

Thanks.

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lisa
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Re: Trouble with Bot Loading

#11 Post by lisa » Tue Oct 11, 2011 8:10 am

are you switching class or characters without reloading the profile?
Make sure this is correct in your profile.

Code: Select all

<option name="COMBAT_TYPE"        	value="" />     <!-- leave empty or choose ranged/melee if not using class default -->
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

real
Posts: 15
Joined: Mon Oct 10, 2011 3:49 am

Re: Trouble with Bot Loading

#12 Post by real » Tue Oct 11, 2011 8:35 am

lisa wrote:are you switching class or characters without reloading the profile?
Make sure this is correct in your profile.

Code: Select all

<option name="COMBAT_TYPE"        	value="" />     <!-- leave empty or choose ranged/melee if not using class default -->
hi,
no i didnt swap class or character i am trying this with my main character which i play always and class is melee(rogue)
and this is how its looks like in my settings

Code: Select all

<option name="COMBAT_TYPE"        	value="" />				<!-- leave empty or choose ranged/melee if not using class default -->
my character just go near Mobs and not attacking them,

anything else i missed?
thanks for replying :)

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rock5
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Re: Trouble with Bot Loading

#13 Post by rock5 » Tue Oct 11, 2011 8:39 am

So it actually runs towards the mob? That means it saw it as a viable target. But it didn't attack and didn't use any skills? Can we have a look at your profile?
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real
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Re: Trouble with Bot Loading

#14 Post by real » Tue Oct 11, 2011 9:00 am

rock5 wrote:So it actually runs towards the mob? That means it saw it as a viable target. But it didn't attack and didn't use any skills? Can we have a look at your profile?
yea still not attacking i added that melee thing manually still my char. run near mobs and do nothing and go to next way point and do nothing...

ok here is my profile

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<profile>
	<options>
		<!-- Try the bot with a new char mage                   -->
		<!-- At the pioneer village. Use demo.xml waypoint file -->
		<option name="HP_LOW"				value="85" />
		<option name="MP_LOW_POTION"		value="50" />
		<option name="HP_LOW_POTION"		value="50" />
		<option name="USE_HP_POTION"		value="best" />			<!-- potion select strategy: best|minstack -->
		<option name="USE_MANA_POTION"		value="best" />			<!-- potion select strategy: best|minstack -->
		<option name="USE_PHIRIUS_POTION"	value="false" /> 		<!-- false | true if you want to use the Phirus Potions -->
		<option name="PHIRIUS_MP_LOW"		value="40" />
		<option name="PHIRIUS_HP_LOW"		value="40" />

		<!-- Rest if HP or Mana is below that level -->
		<option name="HP_REST" 				value="15" />
		<option name="MP_REST" 				value="15" />

		<!-- Shopping options, how many of what do you want to keep in your inventory -->
		<option name="HEALING_POTION" 		value="99" />
		<option name="MANA_POTION" 			value="99" />			<!-- set to "0" if not required to buy -->
		<option name="ARROW_QUIVER" 		value="2" /> 			<!-- set to "0" if not required to buy -->
		<option name="THROWN_BAG" 			value="2" />			<!-- set to "0" if not required to buy -->
		<option name="POISON" 				value="30" />			<!-- set to "0" if not required to buy -->

		<!-- either false or arrow or thrown -->
		<option name="RELOAD_AMMUNITION" 	value="false" />		<!-- false|arrow|thrown -->

		<!-- Combat options -->
		<option name="COMBAT_TYPE"        	value="melee" />				<!-- leave empty or choose ranged/melee if not using class default -->
		<option name="COMBAT_RANGED_PULL" 	value="true" /> 		<!-- only important for melees -->
		<option name="COMBAT_DISTANCE"    	value="200" />
		<option name="MAX_FIGHT_TIME"     	value="15" />			<!-- Max time without damage before break -->
		<option name="DOT_PERCENT"        	value="90" />
		<option name="ANTI_KS"            	value="true" />
		<option name="MAX_TARGET_DIST"    	value="225" />

		<!-- Attack monsters 3 levels above or 10 below your level -->
		<option name="TARGET_LEVELDIF_ABOVE" value="3" />
		<option name="TARGET_LEVELDIF_BELOW" value="10" />

		<!-- Waypoint and movement settings -->
		<option name="WAYPOINTS"			value="" />  			<!-- leave empty to show a list -->
		<option name="RETURNPATH"			value="" />
		<option name="PATH_TYPE"			value="waypoints" />	<!-- waypoints | wander -->
		<option name="WANDER_RADIUS"		value="500" />
		<option name="WAYPOINT_DEVIATION"	value="0" />
		<option name="QUICK_TURN" 			value="true" />

		<!-- Loot settings -->
		<option name="LOOT"               	value="true" />
		<option name="LOOT_ALL"			  	value="false" />  		<!-- Loot all nearby dead mobs after combat -->
		<option name="LOOT_IN_COMBAT"     	value="true" />
		<option name="LOOT_DISTANCE"      	value="100" />
		<option name="LOOT_PAUSE_AFTER"   	value="0" />			<!-- probability in % for a short rest -->

		<!-- Auto selling options when used with player:merchant -->
		<option name="INV_AUTOSELL_ENABLE"	value="false" />		<!-- true | false -->
		<option name="INV_AUTOSELL_FROMSLOT" value="1" /> 			<!-- 1 = bag 1 slot 1 -->
		<option name="INV_AUTOSELL_TOSLOT"	value="60" /> 			<!-- 30 = last slot bag 1 -->
		<option name="INV_AUTOSELL_QUALITY"	value="white,green" /> 	<!-- white,green,blue,purple  -->

		<!-- Harvest options -->
		<option name="HARVEST_DISTANCE"		value="120" />
		<option name="HARVEST_WOOD"			value="true" /> 		<!-- Choose which types to harvest. -->
		<option name="HARVEST_HERB"			value="true" /> 		<!-- "true" = harvest, "false" = do not harvest -->
		<option name="HARVEST_ORE"			value="true" />

		<!-- Eggpet options -->
		<option name="EGGPET_ENABLE_CRAFT"	value="false" />		<!-- If using same slot for assist and craft, onlt 1 can be enabled. -->
		<option name="EGGPET_CRAFT_SLOT"	value="1" />
		<option name="EGGPET_ENABLE_ASSIST"	value="false" />
		<option name="EGGPET_ASSIST_SLOT"	value="1" />
		<option name="EGGPET_CRAFT_RATIO"	value="1:1:1" /> 		<!-- mining:woodworking:herbalism ratio to produce. -->
		<option name="EGGPET_CRAFT_INDEXES"	value="" /> 	 		<!-- override auto craft index for mining,woodworking,herbalism eg. "2,,"-->


		<!-- Log out and resurrect settings -->
		<option name="LOGOUT_TIME" 			value="0" />			<!-- in minutes, 0 = timer disabled -->
		<option name="LOGOUT_SHUTDOWN"		value="false" />
		<option name="LOGOUT_WHEN_STUCK"	value="true" />
		<option name="CLOSE_WHEN_STUCK"		value="true" />
		<option name="RES_AFTER_DEATH" 		value="true" />
		<option name="MAX_DEATHS" 			value="10" /> 			<!-- Log out after this many deaths -->

		<!-- Party Bot options  -->
		<!-- <option name="PARTY"			value="true" /> -->
		<!-- <option name="PARTY_ICONS"		value="true" /> -->
		<!-- <option name="PARTY_INSTANCE"	value="true" /> -->

		<!-- Healing options -->
		<!-- <option name="HEAL_PARTY"		value="true" /> --> 	<!-- Not implemented yet, coming soon -->


		<!-- For more options and documentation see the RoM Bot Wiki:  -->
		<!-- http://www.solarstrike.net/wiki/index.php5?title=RoM_Bot  -->

	</options>

	<friends>
		<!-- names of friends we help fighting or enemys we don't want to attack -->
		<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer         -->
		<friend name="MyOtherCharacter1" />
		<friend name="MyOtherCharacter2" />
		<friend name="Elite_Mob_Name1" />
		<friend name="Elite_Mob_Name2" />
	</friends>

	<mobs>
		<!-- names of mobs we want to attack 				-->
		<!-- if no names defined we will attack all mobs	-->
		<mob name="" />
		<mob name="" />
		<mob name="" />
	</mobs>

	<hotkeys>
    	<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
		<hotkey name="MACRO"          key="VK_0" />
	</hotkeys>

	<!-- define your skills depending from your actual primary class -->
	<!-- see the example for a priest/mage                           -->
	<!-- delete skills you don't have or don't want to use.          -->
	<!-- For more skills to use see /database/skills.xml             -->
	<!-- demo skills for LvL 1 character for all classes             -->
	<!-- to use a specific key instead of MACRO then use hotkey="VK_1" this example is for hotkey 1 -->
	<skills_priest>
		<skill name="PRIEST_SOUL_SOURCE"     	hotkey="MACRO" priority="110" inbattle="true" hpper="15" />
		<skill name="PRIEST_URGENT_HEAL"     	hotkey="MACRO" priority="100" hpper="50"  />
		<skill name="PRIEST_REGENERATE"      	hotkey="MACRO" priority="90"  hpper="80" />
		<skill name="PRIEST_RISING_TIDE"     	hotkey="MACRO" priority="80" />
		<skill name="PRIEST_WAVE_ARMOR"      	hotkey="MACRO" priority="40"  inbattle="true" />
		<skill name="PRIEST_AMPLIFIED_ATTACK" 	hotkey="MACRO" priority="20" rebuffcut="60" inbattle="false" />
		<skill name="PRIEST_GRACE_OF_LIFE" 		hotkey="MACRO" priority="20" rebuffcut="60" inbattle="false" />
		<skill name="PRIEST_HOLY_AURA"       	hotkey="MACRO" priority="100" inbattle="true" hpper="24" />
		<!--skill name="PRIEST_SOUL_BOND"     	hotkey="MACRO" priority="30" /> -->
		<!--skill name="PRIEST_MAGIC_BARRIER" 	hotkey="MACRO" priority="20" rebuffcut="60" inbattle="false" /> -->
	</skills_priest>

	<skills_warrior>
		<skill name="WARRIOR_SLASH"          	hotkey="MACRO" priority="90" />
		<skill name="WARRIOR_TACTICAL_ATTACK"   hotkey="MACRO" priority="70" />
		<skill name="WARRIOR_PROBING_ATTACK" 	hotkey="MACRO" priority="80" />
		<skill name="WARRIOR_OPEN_FLANK"      	hotkey="MACRO" priority="70" />
		<skill name="WARRIOR_SURPRISE_ATTACK"   hotkey="MACRO" priority="70" pullonly="true" />
		<skill name="WARRIOR_FRENZY"  			hotkey="MACRO" priority="30" inbattle="true" />
		<skill name="WARRIOR_THUNDER"     	  	hotkey="MACRO" priority="70" />
		<skill name="WARRIOR_MOON_CLEAVE"     	hotkey="MACRO" priority="70" />
		<skill name="WARRIOR_BLASTING_CYCLONE"  hotkey="MACRO" priority="70" />
	</skills_warrior>

	<skills_scout>
		<skill name="SCOUT_SHOT"          		hotkey="MACRO" priority="90" />
		<skill name="SCOUT_AUTOSHOT"      		hotkey="MACRO" priority="80" />
		<skill name="SCOUT_WIND_ARROWS"   		hotkey="MACRO" priority="70" />
		<skill name="SCOUT_VAMPIRE_ARROWS" 		hotkey="MACRO" priority="70" />
		<skill name="SCOUT_COMBO_SHOT"        	hotkey="MACRO" priority="95" />
		<skill name="SCOUT_ARROW_OF_ESSENCE"    hotkey="MACRO" priority="90" maxhpper="60" inbattle="true"/>
	</skills_scout>

	<skills_rogue>
		<skill name="ROGUE_SHADOWSTAB"    		hotkey="MACRO" priority="90" />
		<skill name="ROGUE_LOW_BLOW"      		hotkey="MACRO" priority="80" />
		<skill name="ROGUE_HIDE"    			hotkey="MACRO" priority="10" autouse="false" />
		<skill name="ROGUE_INFORMER"    		hotkey="MACRO" priority="80" />
		<skill name="ROGUE_ASSASSINS_RAGE"    	hotkey="MACRO" priority="60" />
		<skill name="ROGUE_WOUND_ATTACK"    	hotkey="MACRO" priority="80" />
	</skills_rogue>

	<skills_mage>
		<skill name="MAGE_FLAME"                hotkey="MACRO" priority="80" />
		<skill name="MAGE_FIREBALL"          	hotkey="MACRO" priority="70" />
		<skill name="MAGE_LIGHTNING"         	hotkey="MACRO" priority="80" />
		<skill name="MAGE_ENERGY_INFLUX" 	  	hotkey="MACRO" priority="30" inbattle="true" />
		<skill name="MAGE_ELEMENTAL_CATALYST"   hotkey="MACRO" priority="30" inbattle="true" />
		<skill name="MAGE_ENERGY_WELL" 		  	hotkey="MACRO" priority="30" inbattle="true" />
	</skills_mage>

	<skills_knight>
		<skill name="KNIGHT_HOLY_STRIKE"    	hotkey="MACRO" priority="90" />
		<skill name="KNIGHT_HOLY_SHIELD"    	hotkey="MACRO" priority="80" inbattle="true" hpper="15" />
		<skill name="KNIGHT_HOLY_SEAL"      	hotkey="MACRO" priority="70" />
		<skill name="KNIGHT_PUNISHMENT"     	hotkey="MACRO" priority="60" />
		<skill name="KNIGHT_ENHANCED_ARMOR"   	hotkey="MACRO" priority="90" />
		<skill name="KNIGHT_MANA_RETURN"   	  	hotkey="MACRO" priority="60" />
		<skill name="KNIGHT_RESOLUTION"   	  	hotkey="MACRO" priority="60" />
		<skill name="KNIGHT_DISARMAMENT"   	  	hotkey="MACRO" priority="70" />
	</skills_knight>

	<skills_warden>
		<skill name="WARDEN_CHARGED_CHOP"	  	hotkey="MACRO" priority="90" />
		<skill name="WARDEN_ENERGY_ABSORB"	  	hotkey="MACRO" priority="80" inbattle="true" hpper="25" />
	</skills_warden>

	<skills_druid>
		<skill name="DRUID_RECOVER"          	hotkey="MACRO" priority="90" hpper="30" />
		<skill name="DRUID_EARTH_ARROW"      	hotkey="MACRO" priority="80" />
	</skills_druid>

	<onLoad><![CDATA[
		-- Additional Lua code to execute after loading the profile
		-- and before the bot starts. e.g. You could overwrite profile settings here
		-- like: changeProfileOption("HP_REST", 60);
	]]></onLoad>

	<onDeath><![CDATA[
		-- Additional Lua code to execute on death
		-- pauseOnDeath(); -- Stop the script
		-- player:logout();	-- logout
	]]></onDeath>

	<onLeaveCombat><![CDATA[
		-- Additional Lua code to execute after killing an enemy
	]]></onLeaveCombat>

	<onLevelup><![CDATA[
		-- Additional Lua code to execute after having a levelup
		-- and levelup the skills for a new character (mage or priest recommended)
		-- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
	]]></onLevelup>

	<onSkillCast><![CDATA[
		-- Additional Lua code to execute when casting a skill
		-- Note: arg1 contains the skill being used.
		-- i.e. arg1.Name will be the name of the skill being cast
		-- e.g.:
		--if( 15 > player.HP/player.MaxHP*100 ) then
		--    player:cast("PRIEST_SOUL_SOURCE");
		--elseif( 25 > player.HP/player.MaxHP*100 ) then
		--    player:cast("PRIEST_HOLY_AURA");
		--    player:cast("PRIEST_URGENT_HEAL");
		--    player:cast("PRIEST_URGENT_HEAL");
	]]></onSkillCast>

	<onHarvest><![CDATA[
		-- Additional Lua code to execute directly before the actual harvesting takes place.
		-- Note: arg1 contains the object to be harvested.
		-- i.e. arg1.Name will be the name of the node you are about to harvest
		-- If this snippet returns 'false', the node will *not* be harvested.
		-- All other return values result in the player attempting to harvest the node.
		-- Note that returning 'false' here breaks out of harvesting completely;
		-- You will not attempt to harvest other nearby nodes instead.
	]]></onHarvest>

	<onUnstickFailure><![CDATA[
		-- Lua code to execute when MAX_UNSTICK_TRIALS is reached.
	]]></onUnstickFailure>
</profile>
thanks.

User avatar
rock5
Posts: 12173
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Location: Australia

Re: Trouble with Bot Loading

#15 Post by rock5 » Tue Oct 11, 2011 9:17 am

Why do you have

Code: Select all

<option name="COMBAT_RANGED_PULL"    value="true" />
Try false.
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real
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Re: Trouble with Bot Loading

#16 Post by real » Tue Oct 11, 2011 9:30 am

rock5 wrote:Why do you have

Code: Select all

<option name="COMBAT_RANGED_PULL"    value="true" />
Try false.
did and still nothing :S

btw i see some folders and files in red color micromacro folder but i have tryed that SNV update few times.

thanks.

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rock5
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Location: Australia

Re: Trouble with Bot Loading

#17 Post by rock5 » Tue Oct 11, 2011 9:40 am

Right click the 'rom' folder and select "TortoiseSVN/Revert" and revert alll the changed files. That should turn them all green.
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real
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Re: Trouble with Bot Loading

#18 Post by real » Tue Oct 11, 2011 9:55 am

rock5 wrote:Right click the 'rom' folder and select "TortoiseSVN/Revert" and revert alll the changed files. That should turn them all green.
done now them all green but its new error now it says "Testing 'ingamefunctions' macro." and not loading till i see my waypoints.

Thanks for helping me :)

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rock5
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Location: Australia

Re: Trouble with Bot Loading

#19 Post by rock5 » Tue Oct 11, 2011 10:05 am

Update the 'ingamefunctions' folder by copying it from the 'rom/devtools' folder into the games 'interface/addons' folder.
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real
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Re: Trouble with Bot Loading

#20 Post by real » Tue Oct 11, 2011 1:24 pm

rock5 wrote:Update the 'ingamefunctions' folder by copying it from the 'rom/devtools' folder into the games 'interface/addons' folder.
done that too :/

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