Yep, I broke it. I couldn't see any reason to keep the skilltab and skillnum values but I didn't realise that "SetSpellPoint" (the command to level up skills) still needed them.
I could just add them back in from the values I get from memory but I don't like using them. Maybe I'll do some work on the levelup functions so they wont need those 2 values.
I'll have to think a bit about it.
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ok if you have the numbers added back into the database file then just use this function. This is just until Rock5 works on the memory stuff for skills