This waypoint is for the current event on official server to get black bars and trade for rewards at npc's. I didn't bother with the Sarlo NPC that gives 55 simple repair hammers as it seemed to be a massive waste of time to me.
Start in Varanas Central next to the transporter and it'll finish in redhill.
Note: This waypoint assumes all transports are already unlocked. I use the quick transport addon that auto accepts the gold cost when using snoops, so if you don't, you will have to add in popup usage after the choiceoptions.
EDIT: Rock pointed out an error in the onload with the check for Galoping Gale, currently it is
Offtopic but... anyone have a waypoint file to do the secret garden event? The one that has a 1min timer and you open chests upon chests? I know of people who are farming that for +20 jewels. Would be nice.
It's pretty cool because if you start your waypoint files with a travelTo in the onload and end the waypoint near a teleporter then you can mix and match waypoints easily. I just started doing it like that recently. Of course not all waypoint can start and end at a teleporter.
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I have created a bunch of small to_waypoint files such as "to_cot_tele" and "to_AT" that I use which simply has the travelTo("VaranasCentral") and then waypoints to move me to where I need to be prior to launching the next waypoint file. Those seem to work pretty well for me.
1. Sometimes it starts teleporting before the ChoiceOptionByName can finish so it doesn't do waitForLoadingScreen until after the teleport is already complete. So it gets stuck waiting for a loading screen that never comes.
2. You can add a limit so it eventually times out and continues with the code eg.
But if it actually fails to teleport then when it times out it will start running across country trying to get to the waypoint on the other side of the teleport.
The best way to teleport is to take note of your location, attempt a teleport (using waitForLoadingScreen with a limit) and then check if you have changed location. You can do this yourself or use a function that does it for you, such as NPCTeleport, which is included in the gotoPortal userfunction, eg.
if not NPCTeleport(NPCId,option) then
print("Failed to teleport for some reason.")
player:sleep()
end
- It auto accepts fees.
- It automatically checks all dialog pages on NPCs that have multiple pages of locations such as the Varanas Snoop.
- It can accept a pre-option if you need to choose an option before the destinations are shown such as the Varanas Bridge NPC requires when you don't have a second class, eg. NPCTeleport(npcid, option, preoption)
Of course you can also use travelTo(). To change an existing waypoint file to use it, change the npc code to a travelTo command then delete all the waypoints between that waypoint and the destination waypoint.
Hope that helps.
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I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.