Drop chek?
Drop chek?
There are many people who always get the item with durability, all these people belong to a particular gild. My question is... exist any program that allows you to see what objects you get when one boss was killed?
My supposition is: all instances have a code and it would be logical to have an assigned a different loot for a different instance code.
Ty
~Sparta
My supposition is: all instances have a code and it would be logical to have an assigned a different loot for a different instance code.
Ty
~Sparta
Last edited by Parra33 on Sun Dec 11, 2011 5:40 pm, edited 1 time in total.
Re: Drop chek?
All instance ID boss drop information would be server side and I seriously doubt it is sent to all clients.
So unless you have access tot he server, like GM's, chances are you won't be able to tell what drops other people get.
I could be wrong though.
So unless you have access tot he server, like GM's, chances are you won't be able to tell what drops other people get.
I could be wrong though.
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- MiesterMan
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Re: Drop chek?
What? I think I get the first sentence which should have read "Lots of people get the overdura drop they want and they all belong to a certain guild." I don't get the question though. "Exist any program that allows you to see what objects you get when one boss was killed?"Parra33 wrote:There are many people who always get the item with durability, all these people belong to a particular gild. My question is... exist any program that allows you to see what objects you get when one boss was killed?
My supposition is: all instances have a code and it would be logical to have an assigned a different loot for a different instance code.
Ty
~ Parra
Are you asking if there is a program that records drops, a program that changes drops, a program that can tell you what the boss drops before killing him, or a program that can exract drop information based on instances/bosses?
Well the answer to all of them is no, though if you're botting the first one wouldn't be too hard to do. As for the rest, the server decides what drops. Even if there is a loot table (and there is) it's pointless to go through all that effort recording the information when people have already done it. We have rom.getbuffed.com and runesdatabase.com so use those.
Now that said, what's the assumption mean? I couldn't follow that line at all.
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Re: Drop chek?
The way I underststood it he wanted to track the loot other people got.
If Loot is set to a roll then yes you can but only because the message is posted on screen saying who got what.
If there is no rolling then no you can't tell.
If Loot is set to a roll then yes you can but only because the message is posted on screen saying who got what.
If there is no rolling then no you can't tell.
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Re: Drop chek?
In Runes of Magic, Sciath, one person (Trulero) is known as "the person who modifies the drop". He claims to have a program that lets you know will drop out at the instance number (all instance have a diferent number every time you enter in instance), if you are not interested on this drop you just have to exit and enter the instance for you now assigned other instance number with other drop (repeat this process until you like de drop.
Trulero not want to give this program or talk about it.
Someone know this program?
Ty
~Sparta.
Trulero not want to give this program or talk about it.
Someone know this program?
Ty
~Sparta.
- MiesterMan
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Re: Drop chek?
Now that would be cool, but I highly doubt he's being honest. If by some chance he is then he's using a program he either made himself or was made back in the days of beta like romeo hacks. I couldn't find anything like this so I couldn't tell you if it's true, just that I doubt it.Parra33 wrote:In Runes of Magic, Sciath, one person (Trulero) is known as "the person who modifies the drop". He claims to have a program that lets you know will drop out at the instance number (all instance have a diferent number every time you enter in instance), if you are not interested on this drop you just have to exit and enter the instance for you now assigned other instance number with other drop (repeat this process until you like de drop.
Trulero not want to give this program or talk about it.
Someone know this program?
Ty
~Sparta.
Edit: Actually I don't know when romeo hacks came out, lol...
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Re: Drop chek?
If this was actually true then luck potions would be useless.Parra33 wrote: He claims to have a program that lets you know will drop out at the instance number
Usually with games you have different tables of possible loot with a different % chance of getting each table and there is usually items/buffs in game that can change that %.
So loot tables might look like this.
Code: Select all
table1 = {
rune II,
health potion,
mana potion,
random white item,
purple dagger, -- pure example
purple cloth hat ,
}
table2 = {
rune III,
health potion,
random blue item,
purple cloth hat,
purple ring,
}
table3 = {
health potion,
random blue item,
random blue item,
purple ring,
purple staff,
}
Loot designation has been done this way for many many many years.
For someone to say that if you kill boss "XXXX" you will deffinately get item XXX can't be true. If it was true then luck potions would do nothing and we all know from botting the same instance 1000's of times that luck potions vary the loot quite conciderably.
So I say the person isn't being truthful,
Do they charge for this service?
Are they always 100% correct?
Those are questions I would be asking.
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- MiesterMan
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Re: Drop chek?
I have two more questions for you lisa, since you explained that (something I never really understood). Is there any chance that the data would be downloaded to the client when you enter the dungeon or is this server-side? Assuming it is downloaded, can't you just keep reloading them until all tables have the item you want?
I mean, it really sounds too good to be true but if the data is on the client it's not impossible.
Also, about the luck pots. If this is something done differently than world pve, would the luck pots only matter on entering the dungeon? Granted it would increase chances of getting the table you want but if what the OP described is true then one table would be decided on when entering the dungeon. But again, it's all dependant on whether or not these tables are available to the client or not. I wouldn't even know what to look for,
.
I mean, it really sounds too good to be true but if the data is on the client it's not impossible.
Also, about the luck pots. If this is something done differently than world pve, would the luck pots only matter on entering the dungeon? Granted it would increase chances of getting the table you want but if what the OP described is true then one table would be decided on when entering the dungeon. But again, it's all dependant on whether or not these tables are available to the client or not. I wouldn't even know what to look for,

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Re: Drop chek?
The tables i posted are pure examples.
You know for a fact different bosses drop different items right?, same is for normal mobs aswell even outside instances.
The loot system is the same regardless of where you are and which loot table is decided when the mob/boss is killed, not before hand.
You can get the possible loot info, yes, but you can't get a deffinate drop for if boss is killed. You can say it has a better chance of dropping Xx item because that item is in the loot table that has highest %.
If you have ever done lots of instance runs, which I am sure you have, you will know that some items drop much more often then others. een not botting you will hear people say "that staff has dropped the last 12 runs in a row" it is because it is in the loot table that has highest chance.
Pretty sure there was an addon for RoM a while back which posted possible loot from killing a mob/boss. Can't remember if it got the info directly from the loot tables or if it was just adatabase of items.
You know for a fact different bosses drop different items right?, same is for normal mobs aswell even outside instances.
The loot system is the same regardless of where you are and which loot table is decided when the mob/boss is killed, not before hand.
You can get the possible loot info, yes, but you can't get a deffinate drop for if boss is killed. You can say it has a better chance of dropping Xx item because that item is in the loot table that has highest %.
If you have ever done lots of instance runs, which I am sure you have, you will know that some items drop much more often then others. een not botting you will hear people say "that staff has dropped the last 12 runs in a row" it is because it is in the loot table that has highest chance.
Pretty sure there was an addon for RoM a while back which posted possible loot from killing a mob/boss. Can't remember if it got the info directly from the loot tables or if it was just adatabase of items.
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Re: Drop chek?
Well as it goes for drop buffs, I am almost sure, that they are not changing loot type at all.
As for mobs/bosses "loot table" looks something like that:
-rune (stat)
-rune (production)
-white (item)
-green (item)
-blue (item)
-pink (yeah I know purple
) (item)
-special items (like quest/event...)
Each of this item has some % chance to drop, currently I am pretty sure, that collecting more than 2 items same color, is because you have multi stage drawing. First is simply if you get item and second is what item will it be. So you will get let's say 30% chance of getting first item, with drop buff (300%) it would be 120%, so 1 item is for sure, second item is 15%, so with loot buff 60%, 3-rd 7,5/30, 4-th 3,25/15 etc. (only example). Lets go on - you get 3 items, so second stage drawing is 10% for pink, 20 for blue, 30 for green and 100% white. Of course there is probably some max, but rest works same.
It also seems, that prod. runes have another drawing only for them (quiet reasonable, as you can get more than one each time.
Of course it can draw item right away without is there/is there not item, so simply 5% purple, 10 blue, 15 green and 20 white, but still from the point of drop buffs everything works same (well some part changes - later on).
There is also some max no. of draws - probably strongly depending on type of enemy (boss/mob/elite...) or even each enemy (by name) has own number.
For dura I am testing for some time now, a trick with roll function and at current stage I am pretty sure, that durability base on same function - XX+roll probably (maybe even client side). Where is drop buff there? Well back some time, while DoD farming I have observed that with lucky potion I get more items (difference was not so big and probably some bigger scale testing would be required, as It could be that I have few times more luck, but during this few tests - it works always). As I said small difference, but +5 dura would be fine to me (currently exchanging memo I am always full buff)....
Here goes most important (I think so) part. Older instances have chance of purple<100%, so drop buffs enhanced that chance of getting any. In newer (since HoTo I suppose, maybe HoS or TT?
) you have 100% chance of getting purple item(s) and you always get same no. of them (1 or 2), so there is possibility, that item is not drawn at all.
So it is highly possible, that items are drawn while entering instance in the past you simply have 1% chance for purple, 10 blue...... The key thing could be, that it could be done at least 2 ways. 1-st and 2-nd same color item could differ with % of chance drop, so purple 10% drops to 0,1 green 50 drops to 25.... second and more likely to be is that it is rather XX-YY%, so purple 10-10, green 50-15... (with minimum of 0%).
As I farm a lot, I have not seen a big difference with drop rarity while w||w/o buffs. So the difference is small or there is no difference at all (of course blues drops more often, but whites also), some small difference with honor PT, but it is not quiet drop buff. It makes me think that drop buff do not change chance of looting each color item (as there would be more blues and greens), but no. of draws (as in the beginning of this post).
So definitely drop buffs gives almost nothing on "modern" instances. Dura relies on roll+really small on drop (potion from housekeeper would be OK, as it is for free, but nothing else). And item drops always anyway. The question is about stats, but i suppose again roll and 0-xx - stat1, xx-yy - stat2....
Back to the main topic... I think there is possibility that instance ID determines drop. Of course it will be very difficult to determinate where drops what, but as we have 4 types of clothes and from one boss usually drops one, than I suppose 1-2 months DoD farming would be enough to find out some pattern, as I suppose it probably works on every instance same and even if not finding pattern to new instance shouldn't require that much time.
It would be probably some kind easy, as the no. of instances are reseting each day and dura is different function (probably - as my tests show something like that).
It would be probably even easier to do this that way, as there is only roll left and drop changes it a bit, so full buff would reduce drop of some items and producer would have problem which?
So if some time ago someone get knowledge how to read drop from instance ID, it probably wouldn't change and even if it will be probably small modification, so again few days/weeks and new formula would be known.
As for mobs/bosses "loot table" looks something like that:
-rune (stat)
-rune (production)
-white (item)
-green (item)
-blue (item)
-pink (yeah I know purple

-special items (like quest/event...)
Each of this item has some % chance to drop, currently I am pretty sure, that collecting more than 2 items same color, is because you have multi stage drawing. First is simply if you get item and second is what item will it be. So you will get let's say 30% chance of getting first item, with drop buff (300%) it would be 120%, so 1 item is for sure, second item is 15%, so with loot buff 60%, 3-rd 7,5/30, 4-th 3,25/15 etc. (only example). Lets go on - you get 3 items, so second stage drawing is 10% for pink, 20 for blue, 30 for green and 100% white. Of course there is probably some max, but rest works same.
It also seems, that prod. runes have another drawing only for them (quiet reasonable, as you can get more than one each time.
Of course it can draw item right away without is there/is there not item, so simply 5% purple, 10 blue, 15 green and 20 white, but still from the point of drop buffs everything works same (well some part changes - later on).
There is also some max no. of draws - probably strongly depending on type of enemy (boss/mob/elite...) or even each enemy (by name) has own number.
For dura I am testing for some time now, a trick with roll function and at current stage I am pretty sure, that durability base on same function - XX+roll probably (maybe even client side). Where is drop buff there? Well back some time, while DoD farming I have observed that with lucky potion I get more items (difference was not so big and probably some bigger scale testing would be required, as It could be that I have few times more luck, but during this few tests - it works always). As I said small difference, but +5 dura would be fine to me (currently exchanging memo I am always full buff)....
Here goes most important (I think so) part. Older instances have chance of purple<100%, so drop buffs enhanced that chance of getting any. In newer (since HoTo I suppose, maybe HoS or TT?

So it is highly possible, that items are drawn while entering instance in the past you simply have 1% chance for purple, 10 blue...... The key thing could be, that it could be done at least 2 ways. 1-st and 2-nd same color item could differ with % of chance drop, so purple 10% drops to 0,1 green 50 drops to 25.... second and more likely to be is that it is rather XX-YY%, so purple 10-10, green 50-15... (with minimum of 0%).
As I farm a lot, I have not seen a big difference with drop rarity while w||w/o buffs. So the difference is small or there is no difference at all (of course blues drops more often, but whites also), some small difference with honor PT, but it is not quiet drop buff. It makes me think that drop buff do not change chance of looting each color item (as there would be more blues and greens), but no. of draws (as in the beginning of this post).
So definitely drop buffs gives almost nothing on "modern" instances. Dura relies on roll+really small on drop (potion from housekeeper would be OK, as it is for free, but nothing else). And item drops always anyway. The question is about stats, but i suppose again roll and 0-xx - stat1, xx-yy - stat2....
Back to the main topic... I think there is possibility that instance ID determines drop. Of course it will be very difficult to determinate where drops what, but as we have 4 types of clothes and from one boss usually drops one, than I suppose 1-2 months DoD farming would be enough to find out some pattern, as I suppose it probably works on every instance same and even if not finding pattern to new instance shouldn't require that much time.
It would be probably some kind easy, as the no. of instances are reseting each day and dura is different function (probably - as my tests show something like that).
It would be probably even easier to do this that way, as there is only roll left and drop changes it a bit, so full buff would reduce drop of some items and producer would have problem which?
So if some time ago someone get knowledge how to read drop from instance ID, it probably wouldn't change and even if it will be probably small modification, so again few days/weeks and new formula would be known.
Re: Drop chek?
That is more then likely altered by your level compared to mob level.Budzer wrote:Older instances have chance of purple<100%,
The level difference between character and mob plays a huge part in drops.
example
If you use a lvl 57 character to farm the puppets in limo desert (limo room) you will get 3 activate runes ever kill. If character is lvl 61 then you will only get 1 and not every time.
There are deffinately loot tables and there are a few things that increase chances of getting in to a better loot table.
Loot is decided on mob death and not before hand.
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Re: Drop chek?
But 100% chance on newer instances and <100% older is a fact. Level has nothing to do, as farming KS (in PT - yeah I play that long) on 50. was same way. Well during CH2 buying loot potion from IS wasn't bad decision at all, as there were runs, when without buff you didn't get any purple at all....
The question here is if drop is decided while entering the instance or after boss is killed. It can be both ways and because of some reasons it would be simpler to decide it when entering - that way also it can be probably read from inst. no.
As you have said, there are loot tables and each has % chance of getting XX, YY, ZZ etc. item, but it is very likely, that newer instances (as they have 100% purple) has only one/two (depending on instance) purples for each boss in the table, so when you have ability, to check what table you have and after completing each table drop, you have 100% knowledge what will drop each boss. I think it would be easier, to do this that way, as with % chance of getting XX, YY, ZZ purple there is also some small possibilyty, that you get nothing. Of course there are other methods, but every I can think of - equals some items drop hardly ever.
Well definitely it is possible. Definitely the pattern (if exist) could be found on easier inst (like DoD) and "translated" into something harder like GC HM, it will only requires time and work of many peoples, but it is possible. (Btw. NO. of instances are resetting during maintenance?)
The question here is if drop is decided while entering the instance or after boss is killed. It can be both ways and because of some reasons it would be simpler to decide it when entering - that way also it can be probably read from inst. no.
As you have said, there are loot tables and each has % chance of getting XX, YY, ZZ etc. item, but it is very likely, that newer instances (as they have 100% purple) has only one/two (depending on instance) purples for each boss in the table, so when you have ability, to check what table you have and after completing each table drop, you have 100% knowledge what will drop each boss. I think it would be easier, to do this that way, as with % chance of getting XX, YY, ZZ purple there is also some small possibilyty, that you get nothing. Of course there are other methods, but every I can think of - equals some items drop hardly ever.
Well definitely it is possible. Definitely the pattern (if exist) could be found on easier inst (like DoD) and "translated" into something harder like GC HM, it will only requires time and work of many peoples, but it is possible. (Btw. NO. of instances are resetting during maintenance?)
Re: Drop chek?
Let's see if I understand you
What you are saying is..
1. When you enter an instance the instance ID is created.
2. When the instance ID is created it also decides the exact drops from each boss.
3. The Instance ID is sent out from the server to every single client and can be read from the memory of every client on the server.
4. You can go to the specific part of the memory that has the instance ID and read the exact drops that will occur for ever boss in that instance ID.
Does that sound about right for what you are trying to say?
Do you really think the server is sending instance ID info out to every single client with the info of the drops for that instance ID? I mean seriously?
What you are saying is..
1. When you enter an instance the instance ID is created.
2. When the instance ID is created it also decides the exact drops from each boss.
3. The Instance ID is sent out from the server to every single client and can be read from the memory of every client on the server.
4. You can go to the specific part of the memory that has the instance ID and read the exact drops that will occur for ever boss in that instance ID.
Does that sound about right for what you are trying to say?
Do you really think the server is sending instance ID info out to every single client with the info of the drops for that instance ID? I mean seriously?
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Re: Drop chek?
You are correct half way. I meant that drop is strongly correlated to the instance ID. So yes instance with id 1000, will always drop X item from first boss Y from 2-nd..... Instance 1001 Z from 1-st, G 2-nd... And so on. Instance ID is definitely send to the client it has to be - otherwise there would be much more lag, as after collecting data server would have to correspond clients other way than by instance ID.
Drop tables remains on server, but as they are correlated with ID after XXX tries you could find how ID is correlated with drop table and simply know "on which" table you are, as soon as you get ID.
I am of course making here big assumptions, but as someone has guild on server that know drop before even killing boss, than it can be only achieved that way.
There is also some more things to the topic... On my server there is always much more HD items after maintenance, same thing on bigger scale with new instances after update. DK why this happens, but if the whole theory is somehow correct, than probably lower ID inst. are better dura....
Drop tables remains on server, but as they are correlated with ID after XXX tries you could find how ID is correlated with drop table and simply know "on which" table you are, as soon as you get ID.
I am of course making here big assumptions, but as someone has guild on server that know drop before even killing boss, than it can be only achieved that way.
There is also some more things to the topic... On my server there is always much more HD items after maintenance, same thing on bigger scale with new instances after update. DK why this happens, but if the whole theory is somehow correct, than probably lower ID inst. are better dura....
Re: Drop chek?
This topic seems to be all about this guild that all have high dura items and supposedly someone who can tell what items will drop with accuracy purely by instance ID.Budzer wrote:I am of course making here big assumptions, but as someone has guild on server that know drop before even killing boss, than it can be only achieved that way.
Is there any proof at all that this person is 100% accurate?
As for the guild all having high durability items purhaps they know about reseting instances so bosses reset but you keep the usage of teleporters.
They have patched this but there was a time when you could do the same bosses over and over again all day long. Same instance ID and funily enough the actual drops were different everytime which is another reason why I say this person saying ID dictates loot is full of ****.
At the time of this "glitch" I farmed the same instances for many hours and got myself many high dura items to sell. No they weren't the same item that dropped every time, yes instance ID was the same everytime.
Can you just accept that instance ID has nothing to do with loot, I don't say things just for the sake of saying..
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- MiesterMan
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Re: Drop chek?
I think there might be something to the ID thing, but not the ID we're used to. Take for instance the Miller's farm which doesn't even return an ID. There is an number that identifies the instance but we can't see it (unless they changed it but the point holds). Guild castles and houses share ID's hut have different instances. This means there's another identifier to the instance somwhere we're not seeing.
Now that's the theory behind the ID thing. Even if you could get around the limit of runs per day, leaving the instance such that the bosses resets still changes the instance. So I don't think this is related to the patched glitch you were talking about.
So, if there exists this phantom ID in memory that would allow us to differentiate between expected loot tables we first would have to find this phantom ID. As I could not locate anything about this anywhere on the internet and have no idea where to look or what to look for I can't say whether it exists or not.
Lisa, what you said makes sense to me and I'd think that's how it should be. But we have to remember, this game was made by Runewaker...
Now that's the theory behind the ID thing. Even if you could get around the limit of runs per day, leaving the instance such that the bosses resets still changes the instance. So I don't think this is related to the patched glitch you were talking about.
So, if there exists this phantom ID in memory that would allow us to differentiate between expected loot tables we first would have to find this phantom ID. As I could not locate anything about this anywhere on the internet and have no idea where to look or what to look for I can't say whether it exists or not.
Lisa, what you said makes sense to me and I'd think that's how it should be. But we have to remember, this game was made by Runewaker...
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Re: Drop chek?
If you want to know instance ID.
1. Enter instance that resets daily and not when you leave party.
2. kill 1 boss
3. leave instance
4. have another player join party.
5. enter instance with char that killed boss
6. look at screen of other character and it will say " charname has entered instance XX with ID:# "
Instance ID is not zone ID. Zone ID is what you see on screen when you press ctrl + X, when it shows FPS and Ping.
Instance ID is a unique ID that is designated by the server and makes sure the same character can't "reset" an instance that is reset daily. So you are assigned to that Instance ID for that instance. Yes this info will be saved in the memory of that client and no other clients.
Instance ID has nothing to do with what loot you can or will get, end of story.
1. Enter instance that resets daily and not when you leave party.
2. kill 1 boss
3. leave instance
4. have another player join party.
5. enter instance with char that killed boss
6. look at screen of other character and it will say " charname has entered instance XX with ID:# "
Instance ID is not zone ID. Zone ID is what you see on screen when you press ctrl + X, when it shows FPS and Ping.
Instance ID is a unique ID that is designated by the server and makes sure the same character can't "reset" an instance that is reset daily. So you are assigned to that Instance ID for that instance. Yes this info will be saved in the memory of that client and no other clients.
Instance ID has nothing to do with what loot you can or will get, end of story.
Remember no matter you do in life to always have a little fun while you are at it 
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Drop chek?
Maybe you're right. As I said - all my assumptions were based on the example given..... Even if there is some corelation we probably wouldn't ever know it, but if there is this is possible to find exact loot table and my post were all just about it. I have no idea how it works..... Only thing I know for sure is that drop buff will not improve drop quality anyhow more than 2-5 points of dura...
- MiesterMan
- Posts: 543
- Joined: Tue Jul 06, 2010 9:15 pm
- Location: Between the Second and Third Circles of Hell
Re: Drop chek?
Ahah, there, my lack of playing experience is showing. Though I've run a few dungeons I've never seen this number. Thank you for letting me know.lisa wrote:If you want to know instance ID.
1. Enter instance that resets daily and not when you leave party.
2. kill 1 boss
3. leave instance
4. have another player join party.
5. enter instance with char that killed boss
6. look at screen of other character and it will say " charname has entered instance XX with ID:# "
Instance ID is not zone ID. Zone ID is what you see on screen when you press ctrl + X, when it shows FPS and Ping.
Instance ID is a unique ID that is designated by the server and makes sure the same character can't "reset" an instance that is reset daily. So you are assigned to that Instance ID for that instance. Yes this info will be saved in the memory of that client and no other clients.
Instance ID has nothing to do with what loot you can or will get, end of story.
My RoM Bot toys:
- Object Viewer: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2619
Teleporter Functions: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2605
Waypoint Finder: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2616
Mail Functions: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2612
Equipment Swapper(TempFixed): http://www.solarstrike.net/phpBB3/viewt ... =27&t=2571
Re: Drop chek?
Instance number can be found easily in INSTANCE PROGRESS option in your SYSTEM MENU ( where statistics / rune extrator / set items skills are ). First you need to enter instance thou.
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