the only issue i have with my system is at this point the waypoint system "RUN" has excessive downtime killing random mobs due to the high amount of them populatiing the roads in the new zone, the other downside is that "TRAVEL" leaves the characters exposed to various bleeds.
the upside is all of the characters i farm with are healers, or have healer secondaries so if i could have them stop at random waypoints when they get bogged down to heavly and kill off the swarm that is following them. it would save me allot of trouble.
so my question is, would an argument like this work, and what would be the proper snythax to make it functional? i honestly dont even know if the bot is capable of alternating waypoint type in an argument.
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<!-- # 2 --><waypoint x="-637" z="-8155" if playerHP >50% then type="TRAVEL" else type="RUN" ></waypoint>i would place this code into every single waypoint unless someone has a more effective idea.
your thoughts?