I don't think I would add it as an option because there are too many things that could affect the decision and I can't add options for all of them. It shouldn't be too difficult to add some code in for it. I had some experience with rented items, check out my 'rent' userfunction http://www.solarstrike.net/phpBB3/viewt ... 872#p40872, but it's not designed for tickets so I'm not sure if they will work.
The ingame function it uses to get the bag state it "TimeLet_GetLetTime". You can try that on your permanent bags and see what you get. Try this on the MM commandline waypoint using different numbers for different bags.
For the permanently rented bags? What value was it exactly? And what values do you get from temporarily rented bags using the tickets, assuming you used some recently.
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The reason I wanted an exact value is because I wanted to see if it equated to a constant maximum hex value or at least what hex value it equated to. It would also be good if you check to see if it changes. They are minutes so wait a couple of minutes and see if it changed.
It may be that if the rent is above a certain value then it is a permanent bag but we'll need to know if it's a constant value. If you have more than one character with permanent bags see if the returned values from that command are the same.
Do you have any other permanently rented items such as bank bags? If you do, it would also be interesting to see if they return the same value. You would have to change "BagLet" to "BankLet".
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Ever since I updated to MM 1.03 and newest Revision 758, this script causes an error...After choosing to enter inside AT game it fails to start game with timer...instead the player beings swimming through whole game.
Here is MM comments:
We try to find NPC Ange Rasa:
We successfully target NPC Ange Rasa and try to open the dialog window.
Use MACRO: Executing RoMScript "ChoiceOption(4);".
Use MACRO: Executing RoMScript "ChoiceOption(1);".
Swimhack Activated
We try to find NPC Luke Xavi:
We successfully target NPC Luke Xavi and try to open the dialog windo.
Player address changed: 0x2FE6E600
Then player takes off swimming through game but game did not officially start with timer showing. I tried adding a 10sec wait to make sure character is actually inside game and character is definitely inside but it still just takes of without starting game.
UPDATE: If I manually start script already inside the game, script runs perfect.
I think it's because I took out the player:update() in waitForLoadingScreen so the coordinates are wrong when it ports in. A few people have had problems so I'm going to put it back. And I think I finally found the problem that was causing the "undefined player.Class1 in settings.lua" error which is why I took it out. Try these 2 files and tell me if it fixes it. I'll probably commit them tomorrow.
<< Obsolete files deleted >>
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Theres another thing that you might concern. Theres a Quest with the ID 424722 (The path of Destiny). To accomplish this quest you have to open eight of the Chests with the Id 113616. So if someone has this quest unfinished in the questbook, it should also pickup 8 of those chests.
Not sure if the quest can be done while the boxes are unvisible due to an unsuitable model-folder.
In case it is. delete or rename temporarily model\element\common\prop\ancient_remains\destiny_box.ros
Is there something I need to change in the AT.xml (version 3.71) script to make it pick the destiny boxes? Script works perfectly otherwise. Started doing title quests & cant seem to get it to go to the boxes.
There is a quest for title dailies to earn reputation & exp. points. It's called Follow Destiny's Direction. It asks you to open 8 boxes of destiny to complete the quest. That's why i need it to open the boxes.
I see in the script where it has the Follow Destiny's Direction quest ID & the box ID. I do have the quest (seem to get it every day...lol), but the bot will not pick them. Started running MM 1.3 beta (huge improvement in speed) yesterday.
Something fails but I'm not sure what. Here is a version that prints some values while running. See what it prints. Hopefully there are no syntax errors.
It should print the chest and quest name so we can check they are working properly. And if it finds any chests it should print "Destiny chest found" followed by if it's clickable.
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