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lolilol
- Posts: 18
- Joined: Tue Mar 27, 2012 2:17 pm
#21
Post
by lolilol » Thu Dec 12, 2013 5:24 am
Ok I dit that before but it's not work . I have this message

xxx\xxx\xxx\xx\/bot.lua:688: No waypoints to go to waypoint file.
Ty for your replies
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rock5
- Posts: 12173
- Joined: Tue Jan 05, 2010 3:30 am
- Location: Australia
#22
Post
by rock5 » Thu Dec 12, 2013 8:55 am
That message means it finished the code in the onload section. That should only happen when you run out of the itemname.
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lolilol
- Posts: 18
- Joined: Tue Mar 27, 2012 2:17 pm
#23
Post
by lolilol » Thu Dec 12, 2013 9:15 am
haa coool probleme with my native language, so I put in english and it's ok, thank you very much !

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spyfromsiochain
- Posts: 84
- Joined: Sun Aug 18, 2013 9:57 am
#24
Post
by spyfromsiochain » Thu Dec 12, 2013 7:20 pm
For several mats in a job:
Code: Select all
<waypoints type="TRAVEL">
<onLoad>
itemname1 ="Maple Plank"
itemname2 ="Oak Plank"
itemname3 ="Pine Plank"
itemname4 ="Holly Plank"
RoMScript("CloseAllWindows()") -- Don't want to accidentaly sell stuff!
while inventory:getItemCount(itemname1) > 0 do
for i, item in pairs(inventory.BagSlot) do
if item.Name == itemname1 then
item:use() -- Breaks it up
yrest(2000)
end
end
end
while inventory:getItemCount(itemname2) > 0 do
for i, item in pairs(inventory.BagSlot) do
if item.Name == itemname2 then
item:use() -- Breaks it up
yrest(2000)
end
end
end
while inventory:getItemCount(itemname3) > 0 do
for i, item in pairs(inventory.BagSlot) do
if item.Name == itemname3 then
item:use() -- Breaks it up
yrest(2000)
end
end
end
while inventory:getItemCount(itemname4) > 0 do
for i, item in pairs(inventory.BagSlot) do
if item.Name == itemname4 then
item:use() -- Breaks it up
yrest(2000)
end
end
end
</onLoad>
</waypoints>
I look at those fans with no blades and it amazes me everytime, how can they push air without using blades lol - lisa (pro sentence

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