ok i have got the issue with in out ports fixed but i have a issue now where skips WP 10 for some reason witch over all not that big deal ....but 4 some reason now i have hole new issue where in the fight he jumps and the Mad Man addon works fine but wont retarget him do this error ( fight finshed and then clears target and then saids can not loot do aggro ) but he is not dead at all and my loot in combat it false ..code gods help please
here is fix i have done so far to run this fully u will need Userfunction_gotoportal.lua here>>>
http://www.solarstrike.net/phpBB3/downl ... 86cfda4aea
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad><![CDATA[
DOD_SOLO = true
DOD_PARTY_MEMBERS = {"Char1","Char2","Char3"}
if not DOD_SOLO then
SlashCommand("ILG on")
settings.profile.events.onPreSkillCast =
function()
target = player:getTarget();
if target.Id == 103857 or target.Id == 103169 then
if sendMacro("madman.Time") >= 1 then
player:clearTarget();
printf("Running\n")
yrest(4000)
end
end
end
end
changeProfileOption("AUTO_ELITE_FACTOR",1000)
changeProfileOption("LOOT_IN_COMBAT",false)
if DOD_SOLO then
if player.Name == "Main chars name goes here" then
joinname = "Alt name goes here"
elseif player.Name == "Char3" then
joinname = "Char4"
else
error("No party match!",0)
end
end
function autoInvite()
if DOD_SOLO then
while ( RoMScript("GetNumPartyMembers()") > 1 ) do
RoMScript("LeaveParty()")
yrest(2000)
end
for i = 1, 3 do
if( RoMScript("GetNumPartyMembers()") < 2 ) then
RoMScript("InviteByName('"..joinname.."')")
printf("Waiting for party join...\n")
end
yrest(2000)
if RoMScript("GetNumPartyMembers()") > 1 then
break
end
if i == 3 then
error("Party join failed!",0)
end
end
else
while RoMScript("GetNumPartyMembers()") > 1 do
SlashCommand("ILG destroy")
cprintf(cli.yellow,"ILG destroy\n")
yrest(2000)
end
SlashCommand("ILG inv")
cprintf(cli.yellow,"ILG inv\n")
yrest(2000)
if RoMScript("GetNumPartyMembers()") <= #DOD_PARTY_MEMBERS then
for i = 1, #DOD_PARTY_MEMBERS do
cprintf(cli.yellow,"Inviting "..DOD_PARTY_MEMBERS[i].."\n")
RoMScript("InviteByName('"..DOD_PARTY_MEMBERS[i].."')")
yrest(2000)
end
end
end
RoMScript("SetInstanceLevel('easy')")
end
function waitForParty()
repeat
local we_ready = true
player:update()
for i = 1, #DOD_PARTY_MEMBERS do
local _partymember = player:findNearestNameOrId(DOD_PARTY_MEMBERS[i])
if not _partymember or (_partymember and distance(player.X,player.Z,player.Y,_partymember.X,_partymember.Z,_partymember.Y) > 150) then
we_ready = false
cprintf(cli.lightred,"Waiting for "..DOD_PARTY_MEMBERS[i].."\n")
end
end
yrest(2000)
until we_ready
cprintf(cli.lightgreen,"Party is ready!\n")
end
function CountObjectsNearPoint(_nameorid, _point, inrange, printnames)
if type(_point) ~= "table" then _point = {player.X,player.Z,player.Y} end
local objectList = CObjectList();
local detected = {}
objectList:update()
for i = 0,objectList:size() do
local obj = objectList:getObject(i)
if obj ~= nil and (obj.Id == _nameorid or obj.Name == _nameorid) and obj.Address ~= player.Address and obj.Name ~= "<UNKNOWN>" and (inrange == nil or inrange >= distance(_point.X,_point.Z,_point.Y,obj.X,obj.Z,obj.Y) ) then
if printnames then
table.insert(detected,obj.Name)
end
end
end
if #detected > 0 then
cprintf(cli.yellow,"Objects in range:\n")
for i = 1, #detected do
cprintf(cli.pink,detected[i].."\t")
end
printf("\n")
end
return #detected
end
npcName = GetIdName(115536) -- Isaac Haden
function visitmerchant()
if inventory:getMainHandDurability() < 95 or inventory:itemTotalCount(0) < 12 then
return true
else
return false
end
end
mentos = 0
]]></onLoad>
<!-- # 1 --><waypoint x="1645" z="-4908" y="752">
__WPL:setDirection(WPT_FORWARD)
if visitmerchant() then
__WPL:setWaypointIndex(11)
end
</waypoint>
<!-- # 2 --><waypoint x="1662" z="-4970" y="760"> </waypoint>
<!-- # 3 --><waypoint x="1660" z="-5072" y="760"> </waypoint>
<!-- # 4 --><waypoint x="1667" z="-5124" y="761" tag="entrance">
if not DOD_SOLO then waitForParty() end
__WPL:setForcedWaypointType("RUN")
autoInvite()
__WPL:setDirection(WPT_FORWARD)
if not DOD_SOLO then sendPartyChat("enter") end
GoThroughPortal(200)
__WPL:setWaypointIndex(__WPL:getNearestWaypoint(player.X,player.Z,player.Y))
</waypoint>
<!-- # 5 --><waypoint x="1793" z="2880" y="433" tag="exit">
if __WPL.Direction == WPT_BACKWARD then
__WPL:setForcedWaypointType("RUN")
GoThroughPortal(200)
player:update()
if getZoneId() ~= 209 then
if RoMScript("GetNumPartyMembers()") > 1 then
RoMScript("LeaveParty()")
waitForLoadingScreen(15)
else
RoMScript("SendWedgePointReport()")
waitForLoadingScreen(75)
end
__WPL:setDirection(WPT_FORWARD)
end
end
</waypoint>
<!-- # 6 --><waypoint x="1892" z="2887" y="433"> </waypoint>
<!-- # 7 --><waypoint x="2043" z="2699" y="433"> </waypoint>
<!-- # 8 --><waypoint x="2124" z="2602" y="432">
if __WPL.Direction == WPT_FORWARD then
mentos = inventory:itemTotalCount("Ancient Memento")
if not DOD_SOLO then
waitForParty()
sendPartyChat("Okander")
end
end
</waypoint>
<!-- # 9 --><waypoint x="2153" z="2569" y="421"> </waypoint>
<!-- # 10 --><waypoint x="2331" z="2361" y="401" tag="Okander">
if CountObjectsNearPoint("Okander") > 0 then
if not player.Battling then
yrest(250)
end
__WPL:setWaypointIndex(10)
else
__WPL:setDirection(WPT_BACKWARD)
repeat
yrest(500*math.random(4))
local Okander = player:findNearestNameOrId("Okander")
if not Okander then break end
player:target(Okander)
player:update()
player:loot()
until inventory:itemTotalCount("Ancient Memento") > mentos
end
</waypoint>
<!-- # 11 --><waypoint x="1704" z="-4756" y="752" tag="merchant">
player:merchant(npcName)
RoMScript("CloseAllWindows()")
__WPL:setWaypointIndex(2)
</waypoint>
<!-- To the Sewers -->
<!-- # 1 --><waypoint x="-3813" z="5117" y="19" tag="res">
__WPL:setForcedWaypointType("RUN")
player:mount()
</waypoint>
<!-- # 2 --><waypoint x="-3722" z="5220" y="12"> </waypoint>
<!-- # 3 --><waypoint x="-3664" z="5311" y="11"> </waypoint>
<!-- # 4 --><waypoint x="-3564" z="5362" y="11"> </waypoint>
<!-- # 5 --><waypoint x="-3458" z="5434" y="9"> </waypoint>
<!-- # 6 --><waypoint x="-3356" z="5530" y="10"> </waypoint>
<!-- # 7 --><waypoint x="-3252" z="5629" y="3"> </waypoint>
<!-- # 8 --><waypoint x="-3164" z="5736" y="4"> </waypoint>
<!-- # 9 --><waypoint x="-3025" z="5864" y="2"> </waypoint>
<!-- # 10 --><waypoint x="-2903" z="5980" y="10"> </waypoint>
<!-- # 11 --><waypoint x="-2842" z="6059" y="9"> </waypoint>
<!-- # 12 --><waypoint x="-2782" z="6170" y="10"> </waypoint>
<!-- # 13 --><waypoint x="-2712" z="6284" y="4"> </waypoint>
<!-- # 14 --><waypoint x="-2622" z="6353" y="6"> </waypoint>
<!-- # 15 --><waypoint x="-2524" z="6397" y="15"> </waypoint>
<!-- # 16 --><waypoint x="-2469" z="6465" y="19"> </waypoint>
<!-- # 17 --><waypoint x="-2472" z="6526" y="30"> </waypoint>
<!-- # 18 --><waypoint x="-2517" z="6567" y="38"> </waypoint>
<!-- # 19 --><waypoint x="-2595" z="6612" y="49"> </waypoint>
<!-- # 20 --><waypoint x="-2726" z="6687" y="32"> </waypoint>
<!-- # 21 --><waypoint x="-2786" z="6721" y="42"> </waypoint>
<!-- # 22 --><waypoint x="-2847" z="6764" y="40"> </waypoint>
<!-- # 23 --><waypoint x="-2865" z="6824" y="40"> </waypoint>
<!-- # 24 --><waypoint x="-2826" z="6956" y="40"> </waypoint>
<!-- # 25 --><waypoint x="-2851" z="7047" y="15"> </waypoint>
<!-- # 26 --><waypoint x="-2838" z="7121" y="-24"> </waypoint>
<!-- # 27 --><waypoint x="-2912" z="7231" y="-96">
GoThroughPortal(200)
__WPL:setWaypointIndex(__WPL:getNearestWaypoint(player.X,player.Z,player.Y))
</waypoint>
<!-- # 28 --><waypoint x="43" z="-882" y="857">
local jake = GetIdName(115572)
NPCTeleport(jake,"Please transport me.")
__WPL:setWaypointIndex(__WPL:getNearestWaypoint(player.X,player.Z,player.Y))
</waypoint>
</waypoints>