Hi! since the last maintenance shutdown, I have a trouble with "Loading text cache..."
Before it only used to appear the first time loading the bot...
Now, while running any waypoint file where I have to attack mobs, suddenly it stops and appears again the "Loading text cache" message, with the loading bar...
I tried several things, like reinstalling the game and micromacro, keeps failing. While in an old computer, I have no problems. It works just fine... So I have no idea what to try. Any help? Thanks!
Loading Text Cache
- Administrator
- Site Admin
- Posts: 5341
- Joined: Sat Jan 05, 2008 4:21 pm
Re: Loading Text Cache
Thanks for the report. I was able to reproduce the error and have just pushed up a fix (at least for 32-bit clients). Update your scripts and it should begin to work.
Is anyone using the 64-bit client? If so, can you report whether or not the 64-bit client is also having this issue?
Is anyone using the 64-bit client? If so, can you report whether or not the 64-bit client is also having this issue?
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Tuedennuegel
- Posts: 19
- Joined: Wed Dec 25, 2019 12:54 pm
Re: Loading Text Cache
Ich habe ein ähnliches Problem.
Habe alles aktualisiert...keine Besserung. Alles frisch neu installiert...keine Besserung.
Habe ich irgendwo einen Fehler gemacht?
Gruß
Boni
[attachment=0]Fehlersuche.jpeg[/attachment]
Habe alles aktualisiert...keine Besserung. Alles frisch neu installiert...keine Besserung.
Habe ich irgendwo einen Fehler gemacht?
Gruß
Boni
[attachment=0]Fehlersuche.jpeg[/attachment]
- Administrator
- Site Admin
- Posts: 5341
- Joined: Sat Jan 05, 2008 4:21 pm
Re: Loading Text Cache
Tuedennuegel, do you have a 32bit or 64bit game client?
If you open up
Can you confirm if the first check for findAddress as
If you open up
rom-bot/functions.lua, go to line 2631 (you can search for function getGameVersion to get you close), you should see something like this:
Code: Select all
-- Look for pattern in 64 bit memory area first
local foundAddress = findPatternInProcess(proc, string.char(0xBD, 0x04, 0xEF, 0xFE), "xxxx", 0x1A6000, 0x20000)
-- If it fails then look in 32 bit memory area
if foundAddress == nil or foundAddress == 0 then
foundAddress = findPatternInProcess(proc, string.char(0xBD, 0x04, 0xEF, 0xFE), "xxxx", 0x126000, 0x20000)
0x1A6000 or is it 0x186000?-
Tuedennuegel
- Posts: 19
- Joined: Wed Dec 25, 2019 12:54 pm
Re: Loading Text Cache
Hallo Admin,
habe in der Nacht noch einmal aktualisiert...und nun ist alles so wie man es kennt.
Ich bin so happy....allerbesten Dank.
Gruß
Boni
habe in der Nacht noch einmal aktualisiert...und nun ist alles so wie man es kennt.
Ich bin so happy....allerbesten Dank.
Gruß
Boni
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Tuedennuegel
- Posts: 19
- Joined: Wed Dec 25, 2019 12:54 pm
Re: Loading Text Cache
Habe die Antwort zu spät gesehen...hier die Screens von mir.....
Bei den Adressen bin ich leider Überfragt...Sry
Gruß
Boni
Bei den Adressen bin ich leider Überfragt...Sry
Gruß
Boni