Loading Text Cache

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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Niko
Posts: 32
Joined: Sat Jul 28, 2012 8:23 am

Loading Text Cache

#1 Post by Niko »

Hi! since the last maintenance shutdown, I have a trouble with "Loading text cache..."
Before it only used to appear the first time loading the bot...
Now, while running any waypoint file where I have to attack mobs, suddenly it stops and appears again the "Loading text cache" message, with the loading bar...
I tried several things, like reinstalling the game and micromacro, keeps failing. While in an old computer, I have no problems. It works just fine... So I have no idea what to try. Any help? Thanks!
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Administrator
Site Admin
Posts: 5341
Joined: Sat Jan 05, 2008 4:21 pm

Re: Loading Text Cache

#2 Post by Administrator »

Thanks for the report. I was able to reproduce the error and have just pushed up a fix (at least for 32-bit clients). Update your scripts and it should begin to work.


Is anyone using the 64-bit client? If so, can you report whether or not the 64-bit client is also having this issue?
Niko
Posts: 32
Joined: Sat Jul 28, 2012 8:23 am

Re: Loading Text Cache

#3 Post by Niko »

Fixed man! thanks!
Tuedennuegel
Posts: 19
Joined: Wed Dec 25, 2019 12:54 pm

Re: Loading Text Cache

#4 Post by Tuedennuegel »

Ich habe ein ähnliches Problem.

Habe alles aktualisiert...keine Besserung. Alles frisch neu installiert...keine Besserung.

Habe ich irgendwo einen Fehler gemacht?

Gruß
Boni

[attachment=0]Fehlersuche.jpeg[/attachment]
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Fehlersuche.jpeg
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Administrator
Site Admin
Posts: 5341
Joined: Sat Jan 05, 2008 4:21 pm

Re: Loading Text Cache

#5 Post by Administrator »

Tuedennuegel, do you have a 32bit or 64bit game client?

If you open up
rom-bot/functions.lua
, go to line 2631 (you can search for
function getGameVersion
to get you close), you should see something like this:

Code: Select all

	-- Look for pattern in 64 bit memory area first
	local foundAddress = findPatternInProcess(proc, string.char(0xBD, 0x04, 0xEF, 0xFE), "xxxx", 0x1A6000, 0x20000)

	-- If it fails then look in 32 bit memory area
	if foundAddress == nil or foundAddress == 0 then
		foundAddress = findPatternInProcess(proc, string.char(0xBD, 0x04, 0xEF, 0xFE), "xxxx", 0x126000, 0x20000)
Can you confirm if the first check for findAddress as
0x1A6000
or is it
0x186000
?
Tuedennuegel
Posts: 19
Joined: Wed Dec 25, 2019 12:54 pm

Re: Loading Text Cache

#6 Post by Tuedennuegel »

Hallo Admin,

habe in der Nacht noch einmal aktualisiert...und nun ist alles so wie man es kennt.
Ich bin so happy....allerbesten Dank.

Gruß
Boni
Tuedennuegel
Posts: 19
Joined: Wed Dec 25, 2019 12:54 pm

Re: Loading Text Cache

#7 Post by Tuedennuegel »

Habe die Antwort zu spät gesehen...hier die Screens von mir.....
32 o 64.jpeg

Bei den Adressen bin ich leider Überfragt...Sry

Gruß
Boni
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