Find Waypoint

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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dittelund
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Joined: Sun Jan 13, 2013 7:14 am

Find Waypoint

#1 Post by dittelund » Fri Sep 12, 2014 11:48 am

Hey, is there a way to find out your actual waypoint (x,y,z) while using a chapter four client?

That would be awesome :)

Ditte

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rock5
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Re: Find Waypoint

#2 Post by rock5 » Fri Sep 12, 2014 12:09 pm

What exactly do you want? With chapter 4 you would have to use a very old version of the bot. Do you have a version of the bot working?
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dittelund
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Re: Find Waypoint

#3 Post by dittelund » Fri Sep 12, 2014 1:04 pm

No, thats my problem... I have not a version that old... and the new one brings up errors such as:
unable to find guildBank_offset in module"

I just need the coordinates that are normally written in the waypoint-file from where I stand.

And the coordinates you can see below the minimap are not the true waypoints, are they?

Is there any way to extract the actual waypoint from where I stand actually?

Sorry for my bad English.. I'm German :/
Greetings
Ditte

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rock5
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Re: Find Waypoint

#4 Post by rock5 » Fri Sep 12, 2014 1:46 pm

dittelund wrote:I have not a version that old
If you don't have an old version then why do you need to find coordinates for an old version? I think I still don't understand.

Normally you run "rom/getpos" in MM. That will run a program that continuously displays your characters position.
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dittelund
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Re: Find Waypoint

#5 Post by dittelund » Fri Sep 12, 2014 1:52 pm

I dont need the waypoints for the RomBot I need them for other purposes. I posted this here because I think you know best how to get them.

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rock5
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Re: Find Waypoint

#6 Post by rock5 » Fri Sep 12, 2014 2:18 pm

I don't think there are nay in game functions that return coordinates such as the bot uses. Plus I think all the position function were disabled long ago.

The easiest way is to use getpos. If it doesn't work and rom/update doesn't fix the addresses then you have few choices.
  • 1. Download a version of the bot that works for version of the game. If you tell me what version of the game you are using I can give you a good guess at to which rombot version to try.
    2. Use Cheat Engine to search for the coordinates in memory yourself. It's not too difficult.
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dittelund
Posts: 8
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Re: Find Waypoint

#7 Post by dittelund » Fri Sep 12, 2014 2:37 pm

Okay.. I use getpos now in the updated client (6.x) and use them for chapter 4.

thanks for your help, I really appreciate this... This forum is top!


Ditte

dittelund
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Joined: Sun Jan 13, 2013 7:14 am

Re: Find Waypoint

#8 Post by dittelund » Fri Sep 12, 2014 2:46 pm

Oh and by the way:

is there any waypointfile containing the coordinates of every sturobold in every zone?

Ditte

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rock5
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Re: Find Waypoint

#9 Post by rock5 » Fri Sep 12, 2014 2:52 pm

Do a search for my "travelTo userfunction". It includes a list of all the teleporters supported by the userfunction. It should contain most if not all the sturobolds. Although the list also includes other teleport npcs.
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