Hey rock, thanks for your answer and ideas! ... as always
rock5 wrote:Are you playing on rom4u? Are you playing on a client older than that? If so what version?
I am on an official server and have the latest version of the client, which tells me 6.1.0.2701 on the login screen.
I never had a "green" addresses.lua. Always when updated with the last SVN Version and then doing a rom/bot update, it is "red" thereafter. But i never had probs with that before.
rock5 wrote:Is there anything unusual about your set up? Do you have any code in your onskillcast event? What userfunctions do you have installed? What addons do you have installed. Maybe you can try with only the basic addons and userfunctions installed to see if one of them is causing an issue.
1. unusual? ... not from my point of view
... but gameforge might be surprised about this gameimproving ingamefunctions folder
2. no active code inside onskillcast. I use the userdefault.xml for the chars which all run into the same prob.
btw: there is a missing "end" for the if-statement, same as in Default.xmlCode: Select all
<onSkillCast><![CDATA[
-- Additional Lua code to execute when casting a skill
-- Note: arg1 contains the skill being used.
-- i.e. arg1.Name will be the name of the skill being cast
-- e.g.:
--if( 15 > player.HP/player.MaxHP*100 ) then
-- player:cast("PRIEST_SOUL_SOURCE");
--elseif( 25 > player.HP/player.MaxHP*100 ) then
-- player:cast("PRIEST_HOLY_AURA");
-- player:cast("PRIEST_URGENT_HEAL");
-- player:cast("PRIEST_URGENT_HEAL");
]]></onSkillCast>
but I will enable this cast on hp % thing for player.Class1 == CLASS_PRIEST an test what happens.
I did not test other chars so far for the same prob, which use other profiles.
3. userfunctions? ... ugh
too much
4. addons? ... double ugh
much too much
Because of 3. and 4. I will try to narrow it down, as you stated, by disableing all userfunctions and addons.
This may take me a while to test ... I´ll report the results when I finished testing
Thanks so far!
Ric