PartyDPS questions

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Space-Junk
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Joined: Fri Jul 11, 2014 2:45 am

PartyDPS questions

#1 Post by Space-Junk » Fri Jul 11, 2014 3:19 am

Just a few questions on how to configure PartyDPS to do the following:
(and please excuse me if you feel I should have found these answers reading posts, I have read so much my eyes see patterns when looking away from the screen)

1. Only follow Party Member #1 ( the tank in my case ) and not the closest person in party.

2. For my DPS characters in party, to only attack the tanks target when the tank starts combat, and not nearest enemy.
I Also can't work out why changing value in :

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		<option name="AUTO_ELITE_FACTOR"    value="20" />
from values like 2 to 20 that some bosses my characters will still not engage them. For this purpose I want my DPS characters to attack anything the tank is fighting reguardless of how much HP the target has.

3. Loot only a dead boss for Mementos and not dead mobs/trash (for this case I am not gold farming, these DPS characters are there for DPS), but examples of different scenarios might be nice to see), then close the loot window quickly as the loot window remains open too long for my liking (I also use Loot-It addon).

4. Ive made my own DPS script in .lua for various dps class combo's (not diyce but similar), i prefer to use only that and not the auto combat/buffing/potting features of the RomBot. I set a key binding in the game for key 6 (key 6 is assigned to an action bar slot with my DPS macro), then in the users profile named one instant skill to use key 6. (This was the only way I found I could get my macro to be used mostly for combat) EG:

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	<skills_warrior>
		<skill name="WARRIOR_LIGHTNINGS_TOUCH"			hotkey="VK_6" priority="110" inbattle="true" />
	</skills_warrior>
Unless I misunderstand what the inbattle="true" is used for, my DPS characters will still run off and kill what ever is in target range. (to get around this, one by one I add the names of mobs/trash to the friends list in the profile, so far the list is getting rather large.

I have seen the speed at which rombot can spam the action bar and is impressive, which is also what I need to get the most out of my DPS script.

5. Prevent the bot doing self buffs, potting, feeding etc in combat, as my DPS script does what I need while it is being used. I don't mind the bot doing buffs out of combat. That is one reason I want to use it.

Chears..

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lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: PartyDPS questions

#2 Post by lisa » Fri Jul 11, 2014 4:22 am

Space-Junk wrote:1. Only follow Party Member #1 ( the tank in my case ) and not the closest person in party.
In your character profile just set the name for them to follow, won't matter if they are leader or not.

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<option name="PARTY_FOLLOW_NAME" 	value="Somecharname" /> 
Space-Junk wrote:2. For my DPS characters in party, to only attack the tanks target when the tank starts combat, and not nearest enemy.
A few ways to do this.
You can set profile option, <option name="PARTY_ICONS" value="false" /> to true, so it only attacks mobs with "I" icon, so you just get tank to put the "I" icon on it's targets.
The other is to set the party characters to have their own icon from 4-7, any partydps that has an icon on itself from 4-7 will only attack the party leaders target.

There is 1 other way but I can't think of it off hand, I never had issues with followers just randomly killing stuff.
Space-Junk wrote:from values like 2 to 20 that some bosses my characters will still not engage them.
That is a calculation purely by characters max HP and enemies max HP, for partybot though you can simply have profile option
<option name="PARTY_INSTANCE" value="true" /> and it will completely ignore that check.

Space-Junk wrote:3. Loot only a dead boss for Mementos and not dead mobs/trash (for this case I am not gold farming, these DPS characters are there for DPS), but examples of different scenarios might be nice to see), then close the loot window quickly as the loot window remains open too long for my liking (I also use Loot-It addon).
You can command the party bot characters to do what ever you want by issueing commands in party chat.
example

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code"player:lootAll()"
Personally I prefered to add a function to profile onload which added in a yrest that varied for each character and then looted the boss, so they all didn't try looting at the same time.
Space-Junk wrote:5. Prevent the bot doing self buffs, potting, feeding etc in combat, as my DPS script does what I need while it is being used. I don't mind the bot doing buffs out of combat. That is one reason I want to use it.
Answer is to change the profile for each character and the skills they use.

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<skill name="WARDEN_ENERGY_ABSORB"	  			hotkey="MACRO" priority="80" inbattle="true" hpper="25" />
notice the inbattle="true" this means it will only use that skill while in combat, set to false to not use it in combat.
Space-Junk wrote: please excuse me if you feel I should have found these answers reading posts
There is a dedicated topic for it, it's even on first page at the moment.
http://www.solarstrike.net/phpBB3/viewt ... =21&t=4402
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

Space-Junk
Posts: 3
Joined: Fri Jul 11, 2014 2:45 am

Re: PartyDPS questions

#3 Post by Space-Junk » Fri Jul 11, 2014 5:56 am

Thanks Lisa.

Kind of odd things happening for me. When I use the ICON option as true the DPS character won't attack the tanks target that has the "I" pasted on it, nor will it attack if I don't paste "I" on the target.. If I use the option as false my DPS character will attack anything in range of its combat distance settings that is not on the friend list. And I guess cause I am not getting the desired effect of that setting I can not tell if setting IV-VII on the DPS is working either.

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lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
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Re: PartyDPS questions

#4 Post by lisa » Fri Jul 11, 2014 4:52 pm

I give same advice anytime someone experiences something unexpected.

Do a SVN revert and then a SVN update on the rom folder.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

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