i find this waypoiny but mm say me a problem to compile waypoint 14 anyone can explain me why?i use rogue/mage and i change some skill but no prob for this...this is original xml for r/k problem maybe is in the counteritem
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<?xml version="1.0" encoding="utf-8"?><waypoints>
-- Move to the boss.
<!-- # 1 --><waypoint x="-18430" z="27012" y="903" tag="start">
while not RoMScript("UnitExists('party1')") do
sendMacro('InviteByName("alt name")');
yrest(2000);
end;
</waypoint>
<!-- # 2 --><waypoint x="-18411" z="26957" y="905">
waitForLoadingScreen();
</waypoint>
<!-- # 3 --><waypoint x="3320" z="3530" y="1487">
fly();
</waypoint>
<!-- # 4 --><waypoint x="3269" z="3621" y="1610"> </waypoint>
<!-- # 5 --><waypoint x="3242" z="3682" y="1601"> </waypoint>
<!-- # 6 --><waypoint x="3192" z="3796" y="1550"> </waypoint>
<!-- # 7 --><waypoint x="3188" z="3953" y="1518"> </waypoint>
<!-- # 8 --><waypoint x="3631" z="4102" y="1662"> </waypoint>
<!-- # 9 --><waypoint x="4029" z="4453" y="1224"> </waypoint>
<!-- # 10 --><waypoint x="3571" z="4281" y="850"> </waypoint>
<!-- # 11 --><waypoint x="3478" z="4250" y="769">
flyoff();
</waypoint>
-- Start the fight.
<!-- # 12 --><waypoint x="3667" z="4295" y="743">
yrest(1000);
</waypoint>
<!-- # 13 --><waypoint x="3565" z="4271" y="743">
yrest(3000);
while 4 > inventory:itemTotalCount(206138) do
la = player:findNearestNameOrId(102779)
lb = player:findNearestNameOrId(102738)
if la then
player:target(la);
player:cast("SHADOWSTAB");
player:loot();
end
if lb then
player:target(lb);
player:cast("ROGUE_LOW_BLOW");
yrest(500);
player:loot();
end
yrest(500);
item:update(206138)
if item.ItemCount == 4 then
break
end
yrest(300);
end
yrest(1000);
</waypoint>
-- Prison runes.
<!-- # 14 --><waypoint x="3631" z="4476" y="743">
yrest(750);
player:target_Object(113648);
yrest(500);
player:cast("ROGUE_POWER_OF_THE_LION");
yrest(1000);
player:cast("ROGUE_LIONS_PROTECTION");
</waypoint>
<!-- # 15 --><waypoint x="3997" z="4437" y="743">
yrest(750);
player:target_Object(113648);
</waypoint>
<!-- # 16 --><waypoint x="3705" z="4116" y="743">
yrest(750);
player:target_Object(113648);
</waypoint>
-- Boss fight.
<!-- # 17 --><waypoint x="3955" z="4177" y="743">
lboss = player:findNearestNameOrId(102670)
if lboss then
player:cast("ROGUE_INFORMER");
yrest(750);
player:cast("PREMEDITATION");
yrest(1000);
end
player:target_Object(113648);
yrest(1000);
player:target(lboss);
player:cast("ROGUE_FERVENT_ATTACK");
yrest(750);
player:cast("ROGUE_ASSASSINS_RAGE");
yrest(500);
player:cast("ROGUE_SHADOWSTAB");
yrest(500);
player:cast("ROGUE_LOW_BLOW");
yrest(1000);
player:cast("ROGUE_WOUND_ATTACK");
yrest(500);
player:cast("THROW");
yrest(500);
player:cast("ROGUE_COMBO_THROW");
yrest(500);
player:cast("THROW");
yrest(500);
player:cast("ROGUE_SHADOWSTAB");
yrest(500);
player:cast("ROGUE_LOW_BLOW");
yrest(500);
player:cast("ROGUE_WOUND_ATTACK");
yrest(1000);
player:cast("ROGUE_EVASION");
yrest(500);
player:cast("ROGUE_COMBO_THROW");
yrest(500);
player:cast("THROW");
lc = player:findNearestNameOrId(102777)
if lc then
player:target(lc);
yrest(500);
player:cast("THROW");
yrest(500);
player:cast("ROGUE_COMBO_THROW");
player:loot();
end
yrest(500);
ld = player:findNearestNameOrId(102776)
if ld then
player:target(ld);
yrest(500);
player:cast("THROW");
yrest(500);
player:cast("ROGUE_COMBO_THROW");
player:loot();
end
yrest(500);
lc = player:findNearestNameOrId(102777)
if lc then
player:target(lc);
yrest(500);
player:cast("THROW");
yrest(500);
player:cast("ROGUE_COMBO_THROW");
player:loot();
end
yrest(500);
player:target(lboss);
yrest(500);
player:cast("PREMEDITATION");
yrest(500);
player:cast("ROGUE_SHADOWSTAB");
yrest(500);
player:cast("ROGUE_LOW_BLOW");
yrest(500);
player:cast("ROGUE_WOUND_ATTACK");
yrest(500);
player:cast("THROW");
yrest(500);
player:cast("ROGUE_COMBO_THROW");
yrest(500);
player:cast("ROGUE_WOUND_ATTACK");
yrest(500);
lc = player:findNearestNameOrId(102777)
if lc then
player:target(lc);
yrest(500);
player:cast("THROW");
yrest(500);
player:cast("ROGUE_COMBO_THROW");
player:loot();
end
yrest(500);
player:cast("ROGUE_SHADOWSTAB");
yrest(500);
player:cast("ROGUE_LOW_BLOW");
yrest(1000);
player:cast("ROGUE_WOUND_ATTACK");
yrest(500);
player:cast("ROGUE_COMBO_THROW");
lc = player:findNearestNameOrId(102777)
if lc then
player:target(lc);
yrest(500);
player:cast("THROW");
yrest(500);
player:cast("ROGUE_COMBO_THROW");
player:loot();
end
yrest(500);
player:cast("THROW");
yrest(500);
player:cast("ROGUE_COMBO_THROW");
yrest(500);
player:cast("ROGUE_SHADOWSTAB");
yrest(500);
player:cast("ROGUE_LOW_BLOW");
yrest(1000);
player:cast("ROGUE_WOUND_ATTACK");
yrest(500);
player:cast("THROW");
yrest(500);
player:cast("ROGUE_COMBO_THROW");
yrest(500);
player:cast("ROGUE_SHADOWSTAB");
yrest(500);
player:cast("ROGUE_LOW_BLOW");
yrest(500);
player:cast("ROGUE_WOUND_ATTACK");
yrest(500);
player:cast("THROW");
yrest(500);
player:cast("ROGUE_COMBO_THROW");
yrest(500);
player:cast("THROW");
yrest(500);
player:cast("ROGUE_SHADOWSTAB");
yrest(500);
player:cast("ROGUE_LOW_BLOW");
yrest(500);
player:cast("ROGUE_WOUND_ATTACK");
yrest(1000);
player:cast("ROGUE_EVASION");
yrest(500);
player:cast("THROW");
yrest(500);
player:cast("ROGUE_COMBO_THROW");
yrest(500);
player:cast("ROGUE_SHADOWSTAB");
yrest(500);
player:cast("ROGUE_LOW_BLOW");
yrest(500);
player:cast("ROGUE_WOUND_ATTACK");
yrest(500);
player:cast("THROW");
yrest(500);
player:cast("ROGUE_COMBO_THROW");
yrest(500);
player:cast("ROGUE_SHADOWSTAB");
yrest(500);
player:cast("ROGUE_LOW_BLOW");
yrest(500);
player:cast("ROGUE_WOUND_ATTACK");
yrest(500);
player:cast("THROW");
yrest(500);
player:cast("ROGUE_COMBO_THROW");
yrest(500);
player:cast("ROGUE_SHADOWSTAB");
yrest(500);
player:cast("ROGUE_LOW_BLOW");
yrest(500);
player:cast("ROGUE_WOUND_ATTACK");
yrest(500);
player:cast("THROW");
yrest(500);
player:cast("ROGUE_COMBO_THROW");
yrest(500);
player:cast("ROGUE_SHADOWSTAB");
yrest(500);
player:cast("ROGUE_LOW_BLOW");
yrest(500);
player:cast("ROGUE_WOUND_ATTACK");
yrest(500);
player:cast("KNIGHT_HOLY_STRIKE");
yrest(500);
player:cast("KNIGHT_HOLY_STRIKE");
yrest(500);
player:cast("KNIGHT_HOLY_STRIKE");
yrest(500);
player:cast("ROGUE_SHADOWSTAB");
yrest(500);
player:loot();
yrest(1000);
player:cast("PREMEDITATION");
end
</waypoint>
<!-- # 19 --><waypoint x="3850" z="4278" y="743">
fly();
</waypoint>
<!-- # 20 --><waypoint x="3542" z="4316" y="1066"> </waypoint>
<!-- # 21 --><waypoint x="3840" z="4507" y="1435"> </waypoint>
<!-- # 22 --><waypoint x="3673" z="4305" y="1610"> </waypoint>
<!-- # 23 --><waypoint x="3630" z="4175" y="1633"> </waypoint>
<!-- # 24 --><waypoint x="3764" z="4286" y="1600"> </waypoint>
<!-- # 25 --><waypoint x="3292" z="4004" y="1566"> </waypoint>
<!-- # 26 --><waypoint x="3182" z="3883" y="1528"> </waypoint>
<!-- # 27 --><waypoint x="3230" z="3623" y="1519">
flyoff();
</waypoint>
<!-- # 10 --><waypoint x="3434" z="3448" y="1505">
waitForLoadingScreen();
yrest(6000);
sendMacro("LeaveParty();")
cprintf(cli.yellow, "Leaving party, and starting again.\n");
yrest(3000);
__WPL:setWaypointIndex(__WPL:findWaypointTag("start"));
</waypoint>
</waypoints>