The problem comes from using AOE to kill the mob and everything around it. If there are more than one named mob killed, only the first gets looted. I need a short function to loot the other dead named mobs.
I can't turn on loot all, otherwise all the trash mobs from AOE get looted too.
I'm thinking a simple function added after <onLeaveCombat>
check for nearby dead/lootable targets
for each, if name defined in <mobs> then loot
I don't know lua well enough to write it though

Thanks