Ancient fossil waypoints

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nerf
Posts: 88
Joined: Thu Jan 27, 2011 10:44 am

Ancient fossil waypoints

#1 Post by nerf » Wed Oct 17, 2012 4:05 am

You only need two addons: invite last group http://www.curse.com/addons/rom/invite-last-group , AutoAcceptInvitations http://www.curse.com/addons/rom/aai , and a other character to invite.

You can start at the point comeback next to the Varanas bridge or inside Forsaken Abbey, autouse potion of speed when you enter the room, before using the mount also autouse the Galloping Gale, no jams, sorry my bad English.

Requires this userfunction - http://www.solarstrike.net/phpBB3/viewt ... =27&t=2765

Updated, now uses swimhack, so it is very fast.
Works with any language
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Fossil.xml
(5.49 KiB) Downloaded 231 times
Last edited by nerf on Wed Nov 07, 2012 2:20 pm, edited 5 times in total.

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rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: Ancient fossil error waypoint

#2 Post by rock5 » Wed Oct 17, 2012 4:21 am

Code: Select all

   <!-- # 65 --><waypoint x="2934" z="2646" y="120">player:target_Object("Ancient Fossil");
   </waypoint>
   yrest(5000)
   SlashCommand("ILG destroy");
   yrest(2000)
      cprintf(cli.yellow, "Leaving party, and starting again.\n");
      waitForLoadingScreen();
      __WPL:setWaypointIndex(__WPL:findWaypointTag("start"));</waypoint>
You have 2 </waypoint>. There should only be one after the code for the waypoint. So it should be,

Code: Select all

   <!-- # 65 --><waypoint x="2934" z="2646" y="120">player:target_Object("Ancient Fossil");
   yrest(5000)
   SlashCommand("ILG destroy");
   yrest(2000)
      cprintf(cli.yellow, "Leaving party, and starting again.\n");
      waitForLoadingScreen();
      __WPL:setWaypointIndex(__WPL:findWaypointTag("start"));</waypoint>
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User avatar
nerf
Posts: 88
Joined: Thu Jan 27, 2011 10:44 am

Re: Ancient fossil error waypoint

#3 Post by nerf » Wed Oct 17, 2012 5:53 am

thank you very much, I have edited and now works perfect, I put it up for those who need

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