removeing invis effect on model

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
Post Reply
Message
Author
newton666
Posts: 81
Joined: Fri Oct 22, 2010 3:16 pm

removeing invis effect on model

#1 Post by newton666 »

Wonder if any1 know how to remove the invisable potion effect , because i need to see when im running to in game and not sure what model file it is under. thx
User avatar
silinky
Posts: 213
Joined: Mon Nov 23, 2009 5:07 am

Re: removeing invis effect on model

#2 Post by silinky »

the only reason ppl want to use it, is to cheat in sw :)
boting i condone bc this game is a farmfest, and it is fun to crack some knowledge.

i understand your concern, but this could be used for sw cheating. and i really hate sw cheaters. :( sorry.
User avatar
grande
Posts: 261
Joined: Tue Jun 28, 2011 4:46 pm

Re: removeing invis effect on model

#3 Post by grande »

silinky, it really doesn't matter since there's already romeo's multihack that will see invis and MUCH more. Her/His question actually has practical application in PVE perhaps to detect dangerous stealth mobs to avoid. I don't know the answer to the question but I'm sure it's simple enough to research online and find the answer on how to affect models. But telling someone you know the answer but won't share because you don't like SW cheaters is really an apples/oranges thing. OP even said trying to see self which makes sense in many PVE situations.

Only guidance I might suggest is to look up the buff ID in the model files? idk...

do this when the buff is on you and it gives a report for all buff ID:

Code: Select all

/script i=1 while UnitBuff( "player", i) ~= nil do name, __, __, ID = UnitBuff( "player", i) SendSystemChat(name.." "..ID) i = i + 1 end
User avatar
silinky
Posts: 213
Joined: Mon Nov 23, 2009 5:07 am

Re: removeing invis effect on model

#4 Post by silinky »

i didn't wanna offend anyone of course.
for me the romeo does not show rogues, although i don't use it in sw, only for testing around.

sorry if i offended anyone :) sw is the only place i have real fun, and i don't want it ruined.
kuripot
Posts: 493
Joined: Mon Nov 07, 2011 9:14 pm

Re: removeing invis effect on model

#5 Post by kuripot »

i think he want to see his self when he use invi potion not the hiding rouge... because when you use invi potion you cant also see your self. and hard to move
newton666
Posts: 81
Joined: Fri Oct 22, 2010 3:16 pm

Re: removeing invis effect on model

#6 Post by newton666 »

i think he want to see his self when he use invi potion not the hiding rouge... because when you use invi potion you cant also see your self. and hard to move
yes this is what i want it for bcause u cant see your self when you use the invi
potions.
can anyone help me plz
User avatar
lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: removeing invis effect on model

#7 Post by lisa »

my guess is that the model itself stays the same but the textures change, you can test this easy enough by moving the texture files out of the folder and then start up RoM and use an inv pot.
If you can still see yourself then you atleast know it is a texture, if you turn invis then it is probably a model. It will atleast narrow down what you are searching for.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
newton666
Posts: 81
Joined: Fri Oct 22, 2010 3:16 pm

Re: removeing invis effect on model

#8 Post by newton666 »

ok its not in the text file so it must be in the model folder.
so many files how do i know what ros. file it its ???
Post Reply