DoD Firts Boss and Full runs "Mage"
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DoD Firts Boss and Full runs "Mage"
I know that there are other files in here for this, but why not share.
and please you need to keep in mind that this is for a a little bit well geared mage no leaps
Here are my DoD waypoints for first Boss, almost 5 1/2 min run
Full DoD something around 30min runs I was a little bit more safe to stay inside for 30 min than going out every 5 min DoD easy mode you can use the WP for selling and return from the DoD v1.2 folder just don forget to change the loadPaths("DoD/DoD") for loadPaths("DoD/DoDEZ")
and please you need to keep in mind that this is for a a little bit well geared mage no leaps
Here are my DoD waypoints for first Boss, almost 5 1/2 min run
Full DoD something around 30min runs I was a little bit more safe to stay inside for 30 min than going out every 5 min DoD easy mode you can use the WP for selling and return from the DoD v1.2 folder just don forget to change the loadPaths("DoD/DoD") for loadPaths("DoD/DoDEZ")
Last edited by Reymauro on Thu Feb 02, 2012 9:53 pm, edited 7 times in total.
Re: DoD Firts Boss and Full runs "Mage"
Hello,
I have only flown over and i am a little bit confused.
1. You try to load the files do not exist or are already loaded
in the file "DoD.xml" the already loaded file loaded yet again. thiss is not required
in the file "DoD_return.xml" will attempt to load a nonexistent file
in the file "DoDs.xml" the already loaded file loaded yet again. thiss is not required
2. Should your character die once, and must accept the return path, it will unfortunately never get properly
DoD_return.xml
after you need to load DoD or DoDs
on the DoD.xml I got the headache
only a small extract
I do not understand why you do not produce function
example
so now, I have no more time. I am look at the detail later
I have only flown over and i am a little bit confused.
1. You try to load the files do not exist or are already loaded
in the file "DoD.xml" the already loaded file loaded yet again. thiss is not required
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load path ("DoD / DoD")
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load path ("DoD/DoD_2")
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load path ("DoD / DoDs")
2. Should your character die once, and must accept the return path, it will unfortunately never get properly
DoD_return.xml
you not need to wait load screen a this point ???<!-- # 6 --><waypoint x="70" z="-867" y="870">
yrest(2000);
player:target_NPC("Jake Wallanda");
sendMacro("ChoiceOption(1);");
yrest(2000);
</waypoint>
after you need to load DoD or DoDs
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<!-- # 7 --><waypoint x="1640" z="-4873" y="752">
yrest(2000);
loadPaths("DoD/DoD_2")
</waypoint>
only a small extract
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<!-- # 5 --><waypoint x="1933" z="2834" y="433">
yrest(500)
player:findTarget("Incomplete Bloody Beast");
local target = player:getTarget();
player:cast("MAGE_FLAME");
player:cast("MAGE_ELECTRIC_EXPLOSION");
player:cast("MAGE_ELECTRIC_EXPLOSION");
player:cast("MAGE_ELECTRIC_EXPLOSION");
player:cast("MAGE_ELECTRIC_BOLT");
player:cast("MAGE_ELECTRIC_EXPLOSION");
player:cast("MAGE_ELECTRIC_EXPLOSION");
player:cast("MAGE_ELECTRIC_EXPLOSION");
player:cast("MAGE_ELECTRIC_BOLT");
player:findTarget("Incomplete Bloody Beast");
local target = player:getTarget();
player:cast("MAGE_FLAME");
player:cast("MAGE_ELECTRIC_EXPLOSION");
player:cast("MAGE_ELECTRIC_EXPLOSION");
player:cast("MAGE_ELECTRIC_EXPLOSION");
player:cast("MAGE_ELECTRIC_BOLT");
player:cast("MAGE_ELECTRIC_EXPLOSION");
player:cast("MAGE_ELECTRIC_EXPLOSION");
player:cast("MAGE_ELECTRIC_EXPLOSION");
player:cast("MAGE_ELECTRIC_BOLT");
player:cast("MAGE_FIREBALL");
player:findTarget("Incomplete Bloody Beast");
local target = player:getTarget();
player:cast("MAGE_ELECTRIC_EXPLOSION");
player:cast("MAGE_ELECTRIC_EXPLOSION");
player:cast("MAGE_ELECTRIC_EXPLOSION");
player:cast("MAGE_ELECTRIC_BOLT");
player:cast("MAGE_ELECTRIC_EXPLOSION");
player:cast("MAGE_ELECTRIC_EXPLOSION");
player:cast("MAGE_ELECTRIC_EXPLOSION");
player:cast("MAGE_ELECTRIC_BOLT");
player:cast("MAGE_FIREBALL");
player:update()
player:lootAll();
</waypoint>
example
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<onLoad>
function trash_mob()
local target = player:getTarget()
local _tm = false
local spawn = player:findNearestNameOrId(Incomplete Bloody Beast)
if spawn then
player:target(spawn)
if target.HP > 0 then
player:cast("MAGE_ELECTRIC_EXPLOSION");
player:cast("MAGE_ELECTRIC_EXPLOSION");
player:cast("MAGE_ELECTRIC_EXPLOSION");
player:cast("MAGE_ELECTRIC_BOLT");
player:cast("MAGE_ELECTRIC_EXPLOSION");
player:cast("MAGE_ELECTRIC_EXPLOSION");
player:cast("MAGE_ELECTRIC_EXPLOSION");
player:cast("MAGE_ELECTRIC_BOLT");
player:cast("MAGE_FIREBALL");
_tm = false
else
_tm = true
end
else
_tm = true
end
return _tm
end
</onLoad>
...
<!-- # 5 --><waypoint x="1933" z="2834" y="433">
repeat
until trash_mob() == true
player:update()
player:lootAll();
...
--[[Hi @ll my english is very bad so I have translated the following text with google]]--
Re: DoD Firts Boss and Full runs "Mage"
I forgot that I'm trying to play in the mayor leagues here
I need to explain that I am more like a power user I search for what I need implemented it and tweak it until it works find fore me I have no idea on how to make a function or any other mayor code , I am sharing what I've made so anyone can have a good start and no worries I am in no way offended by any remarks, I know that that I am a big NOOB .
Everything in the way point has a reason I know that I could have made it different but once is working fine why change it. I share it so we can all tweak it and make it better.
all the waits an the extra attacks they are more to make the bot wait for the cooldowns to be finish we have that special buff that takes 5 min to be ready I could have made it fly to almost all boss and wait there for cooldown I guess, but all what the bot loot is gold to.
I need to explain that I am more like a power user I search for what I need implemented it and tweak it until it works find fore me I have no idea on how to make a function or any other mayor code , I am sharing what I've made so anyone can have a good start and no worries I am in no way offended by any remarks, I know that that I am a big NOOB .
Everything in the way point has a reason I know that I could have made it different but once is working fine why change it. I share it so we can all tweak it and make it better.
all the waits an the extra attacks they are more to make the bot wait for the cooldowns to be finish we have that special buff that takes 5 min to be ready I could have made it fly to almost all boss and wait there for cooldown I guess, but all what the bot loot is gold to.
Re: DoD Firts Boss and Full runs "Mage"
This run is waiting for the 5min skill, right?
It would be much better to do 5 runs in easy mode in those 5 minutes. Problem is my dod waypoint is for 2, and it takes 2 minutes and a few seconds for both of them to do the run.
Could this be improved? I mean, a solo waypoint that takes 50-60 seconds? (Repairing 1 time out of 10 runs?)
PS: sorry for my mistakes, english is not my main.
It would be much better to do 5 runs in easy mode in those 5 minutes. Problem is my dod waypoint is for 2, and it takes 2 minutes and a few seconds for both of them to do the run.
Could this be improved? I mean, a solo waypoint that takes 50-60 seconds? (Repairing 1 time out of 10 runs?)
PS: sorry for my mistakes, english is not my main.
Re: DoD Firts Boss and Full runs "Mage"
when the bot enters the instance after waypoint 3 it doesnt attack the target and micromacro terminates saying :"Desktop/micromacro/scripts/rom/classes/player.lua:1401:Error in your profile: On LeaveCombat error : [string "..."]:3: attempt to call global "CatchCavy" <a nil value> .... obviously there is a problem in the profile but i put the one that is in the DoD v1.2 iam thinking that the problem is that
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<skills_mage>
<skill name="MAGE_FIREBALL" modifier="" hotkey="MACRO" priority="100" autouse="false"/>
<skill name="MAGE_ELECTROSTATIC_CHARGE" modifier="" hotkey="MACRO" priority="90" autouse="false"/>
<skill name="MAGE_FLAME" modifier="" hotkey="MACRO" priority="100" autouse="false"/>
<skill name="MAGE_ENERGY_INFLUX" modifier="" hotkey="MACRO" priority="70" autouse="false"/>
<skill name="MAGE_ACTIVATE_MANA" modifier="" hotkey="MACRO" priority="70" autouse="false"/>
<skill name="MAGE_ELEMENTAL_EXPLOSION" modifier="" hotkey="MACRO" priority="70" autouse="false" />
<skill name="MAGE_ELEMENTAL_CATALYST" modifier="" hotkey="MACRO" priority="100" autouse="false"/>
<skill name="MAGE_INTENSIFICATION" modifier="" hotkey="MACRO" priority="70" autouse="false"/>
<skill name="MAGE_ELECTRIC_BOLT" modifier="" hotkey="MACRO" priority="70" autouse="false"/>
<skill name="MAGE_ELECTRIC_EXPLOSION" modifier="" hotkey="MACRO" priority="90" autouse="false"/>
<skill name="MAGE_PURGATORY_FIRE" modifier="" hotkey="MACRO" priority="90" autouse="false"/>
</skills_mage>
Re: DoD Firts Boss and Full runs "Mage"
Code: Select all
:Error in your profile: On LeaveCombat error
Code: Select all
attempt to call global "CatchCavy" <a nil value>
If so, remove it, or find the CatchCavy userfunction in this forum and install it.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: DoD Firts Boss and Full runs "Mage"
Thanks rock5
@revolver rock5's cathcavy function
http://www.solarstrike.net/phpBB3/viewt ... avy+script
@revolver rock5's cathcavy function
http://www.solarstrike.net/phpBB3/viewt ... avy+script
Re: DoD Firts Boss and Full runs "Mage"
Hello. Im have small problem... My char need to use food from memento for magical damage..
Already trying this:
if (not player:hasBuff("506120")) then
inventory:useItem(506120);
and
if (not player:hasBuff("Crispy Chicken Drumstick ")) then
inventory:useItem(Crispy Chicken Drumstick );
but its doesnt work:( can anybody help me with that please?
Already trying this:
if (not player:hasBuff("506120")) then
inventory:useItem(506120);
and
if (not player:hasBuff("Crispy Chicken Drumstick ")) then
inventory:useItem(Crispy Chicken Drumstick );
but its doesnt work:( can anybody help me with that please?
Re: DoD Firts Boss and Full runs "Mage"
The id (and sometimes the name) are different for items in your inventory and the buff.
I think the buff is 506120 but the item id I think is 206878.
So
Try this.or
I think the buff is 506120 but the item id I think is 206878.
So
should work.sorry wrote:if (not player:hasBuff("506120")) then
wont work because that is the buff id.sorry wrote:inventory:useItem(506120);
That probably didn't work because of the space at the end.sorry wrote:if (not player:hasBuff("Crispy Chicken Drumstick ")) then
That didn't work because Crispy Chicken Drumstick is a string so should have quotes around it.sorry wrote:inventory:useItem(Crispy Chicken Drumstick );
Try this.
Code: Select all
if (not player:hasBuff("506120")) then
inventory:useItem(206878);
end
Code: Select all
if (not player:hasBuff("Crispy Chicken Drumstick")) then
inventory:useItem("Crispy Chicken Drumstick" );
end
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: DoD Firts Boss and Full runs "Mage"
Thank you very much
Re: DoD Firts Boss and Full runs "Mage"
just want to know what is well geard mean HP , MD , Def
I am level 60 and stating gear, wana make sure it works
I am level 60 and stating gear, wana make sure it works
Re: DoD Firts Boss and Full runs "Mage"
I just started running this script and i had a problem....in DoDEZ when my char reaches waypoint 13 he returns instantly back to waypoint 10(i get the message "distance break") and tries to run to waypoint 13 without going to the waypoints in bewteen. Also sometimes it stucks in waypoint 13 trying to go to the loading screen.
edit: Additional error occured...sometimes it goes to waypoint 13 and goes to waypoint 10 again but this time it doesn't try to go to waypoint 13 but it assumes that it is in waypoint 1 ....and it stucks
edit: Additional error occured...sometimes it goes to waypoint 13 and goes to waypoint 10 again but this time it doesn't try to go to waypoint 13 but it assumes that it is in waypoint 1 ....and it stucks
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<waypoints type="NORMAL">
-- V 1.2 DoD Firts Boss --
-- Many thanks to Rock5, Lisa and Xmen ;) --
--Reymauro--
<onLoad>
function vortex()
keyboardHold(settings.hotkeys.MOVE_FORWARD.key)
yrest(1000);
keyboardRelease(settings.hotkeys.MOVE_FORWARD.key)
waitForLoadingScreen(5)
end
function trash_mob()
local target = player:getTarget()
local _tm = false
local spawn = player:findNearestNameOrId("Incomplete Bloody Beast")
if spawn then
player:target(spawn)
if target.HP > 0 then
player:fight()
_tm = false
else
_tm = true
end
else
_tm = true
end
return _tm
end
function updateplayer()
player:update();
player:clearTarget();
end
changeProfileOption("AUTO_ELITE_FACTOR", 2500);
</onLoad>
<!-- # 1 --><waypoint x="1645" z="-4908" y="752">
sendMacro("LeaveParty();");
yrest(200)
player:update();
while not RoMScript("UnitExists('party1')") do
sendMacro('InviteByName("")');
end
changeProfileSkill("MAGE_FLAME", "AutoUse", true);
changeProfileOption("MAX_FIGHT_TIME", 5);
</waypoint>
<!-- # 2 --><waypoint x="1686" z="-5152" y="757">
player:update();
vortex()
</waypoint>
<!-- # 3 --><waypoint x="1793" z="2880" y="433">
changeProfileOption("MAX_FIGHT_TIME", 5);
printf("Mementos: %s\n", inventory:getItemCount(206879) );
useGoodie("speed");
useGoodie("luck");
useGoodie("casting");
yrest(500);
updateplayer()
player:lootAll();
</waypoint>
<!-- # 4 --><waypoint x="1854" z="2891" y="433"> </waypoint>
<!-- # 5 --><waypoint x="1933" z="2834" y="433"> </waypoint>
<!-- # 7 --><waypoint x="1930" z="2863" y="433"> </waypoint>
<!-- # 8 --><waypoint x="2113" z="2615" y="432">
changeProfileSkill("MAGE_FLAME", "AutoUse", false);
changeProfileOption("MAX_FIGHT_TIME", 1);
</waypoint>
<!-- # 9 --><waypoint x="2241" z="2458" y="401">
if (not player:hasBuff("Crispy Chicken Drumstick")) then
inventory:useItem("Crispy Chicken Drumstick" );
end
if (not player:hasBuff("Grassland Mix")) then
inventory:useItem("Grassland Mix" );
end
yrest(12000) <!-- Time to wait for Cooldowns in front of boss set for three minutes -->
useGoodie("defense");
yrest(4500)
player:update();
player:findTarget("Okander \"Mad Man\" Mallen");
local target = player:getTarget();
if target and target.Name == "Okander \"Mad Man\" Mallen" then
player:update();
keyboardPress( key.VK_8 ); <!-- In game Slot where I put my Guitar -->
keyboardPress( key.VK_7 );
yrest(500)
player:cast("MAGE_ENERGY_INFLUX");
player:cast("MAGE_ELECTROSTATIC_CHARGE");
yrest(500)
player:cast("MAGE_ELEMENTAL_CATALYST");
player:cast("MAGE_INTENSIFICATION");
yrest(500)
keyboardPress( key.VK_0 ); <!-- In game Slot where I put my Fire training skill -->
yrest(500)
player:cast("MAGE_DEMORALIZE");
player:cast("MAGE_FLAME");
player:cast("MAGE_FLAME");
player:cast("MAGE_FLAME");
player:cast("MAGE_FLAME");
player:cast("MAGE_FLAME");
player:cast("MAGE_DISTRACT");
player:cast("MAGE_FLAME");
player:cast("MAGE_FLAME");
player:cast("MAGE_FLAME");
player:cast("MAGE_FLAME");
player:cast("MAGE_FLAME");
player:cast("MAGE_FLAME");
player:cast("MAGE_FLAME");
player:cast("MAGE_FLAME");
player:cast("MAGE_FLAME");
player:cast("MAGE_FLAME");
player:cast("MAGE_FLAME");
player:cast("MAGE_FLAME");
player:cast("MAGE_FLAME");
player:cast("MAGE_FLAME");
player:cast("MAGE_FLAME");
player:cast("MAGE_FLAME");
player:cast("MAGE_FLAME");
player:cast("MAGE_FLAME");
player:cast("MAGE_FLAME");
player:cast("MAGE_FLAME");
player:cast("MAGE_FLAME");
player:cast("MAGE_FLAME");
player:cast("MAGE_FLAME");
end
player:lootAll();
speed(75)
</waypoint>
<!-- # 10 --><waypoint x="2207" z="2498" y="401"> </waypoint>
<!-- # 11 --><waypoint x="2081" z="2661" y="434"> </waypoint>
<!-- # 12 --><waypoint x="1897" z="2873" y="433"> </waypoint>
<!-- # 13 --><waypoint x="1786" z="2890" y="433"> </waypoint>
<!-- # 14 --><waypoint x="1699" z="2888" y="433">
updateplayer()
vortex()
yrest(1000);
player:update();
if inventory:itemTotalCount(0) == 0 then
printf ("Bag Is Full Selling.")
loadPaths("DoDS")
else
printf ("Bag Not Full Continuing Farming.")
end
</waypoint>
</waypoints>
Re: DoD Firts Boss and Full runs "Mage"
it works fine 90% (the DODEZ i am trying now)
the problem I have when it engage Okando, it does not cast the buffs, neither the VK (i put my guitar the same place) so they for some reason do not work for me.
but then it engages the boss but it says aggro time out and break casting of falme and cast fire balls or other instant casts !! that was easly over come by turning the Flame auto cast to true. but still the buffs not working...and I must say I need the buffs @@
for some reason player cast does not work for me.
the problem I have when it engage Okando, it does not cast the buffs, neither the VK (i put my guitar the same place) so they for some reason do not work for me.
but then it engages the boss but it says aggro time out and break casting of falme and cast fire balls or other instant casts !! that was easly over come by turning the Flame auto cast to true. but still the buffs not working...and I must say I need the buffs @@
for some reason player cast does not work for me.
Re: DoD Firts Boss and Full runs "Mage"
HI why do i keep getting an error " Message: not well-formed <invalid-token>" when i try running dod.xml
Re: DoD Firts Boss and Full runs "Mage"
That error usually means a 'less than' sign '<' was used somewhere. Did you add some code or change something?
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
-
- Posts: 133
- Joined: Fri May 06, 2011 10:39 am
Re: DoD Firts Boss and Full runs "Mage"
I like this one but what lvl need the mage to be and how much hp should he have?
thx
thx
Re: DoD Firts Boss and Full runs "Mage"
Okay, I have a question, I was going to try one of these, but I want to be sure skills like Elemental Catalysis and Electrostatic Charge as well as mdmg food are only used right before specific boss fights and not against the trash mobs. Is there a way to make sure the bot doesn't use those items/skills unless it sees the specific bosses? Also, I found that I can manually run the full instance without re-setting if I swap back and forth from easy to normal mode. ie: run the full thing on easy, then change difficulty and run the whole thing on normal. Is there a way to change the difficulty of an instance using the bot?
Re: DoD Firts Boss and Full runs "Mage"
Check out
http://www.theromwiki.com/API:GetInstanceLevel
and
http://www.theromwiki.com/API:SetInstanceLevel
http://www.theromwiki.com/API:GetInstanceLevel
and
http://www.theromwiki.com/API:SetInstanceLevel
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: DoD Firts Boss and Full runs "Mage"
Hi, is someone know how to click yes after killing last boss on dod? Now when you go into portal, before you out you must confirm that. Anyone got code 4 that?
Re: DoD Firts Boss and Full runs "Mage"
Does this work?Hi, is someone know how to click yes after killing last boss on dod? Now when you go into portal, before you out you must confirm that. Anyone got code 4 that?
Code: Select all
RoMScript("StaticPopup_OnClick(StaticPopup1, 1);");
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