Creating Paths
Re: Creating Paths
Ok, so it's just one of those things we can't explain. If I can make the time maybe I'll go test it myself, but I'm too busy at the moment.
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Re: Creating Paths
hey rock i use your GotoPortal function and no matter how close i have the waypoint i stops right in front of the portal in dod and sometimes stops before going in dod i don't happen all the time going in but all the time coming out....and i have the waypoint my be 100 or ever closer to the portal.
Re: Creating Paths
The method I use to go to the portal is, target the portal then attack it, which should bring it to melee distance which usually is close enough to trigger the portal. The DoD portal, though, you can nearly be touching it and it still doesn't trigger. I guess a better option is to use moveTo. Just tried it, it works.abron1 wrote:hey rock i use your GotoPortal function and no matter how close i have the waypoint i stops right in front of the portal in dod and sometimes stops before going in dod i don't happen all the time going in but all the time coming out....and i have the waypoint my be 100 or ever closer to the portal.
Try changing
Code: Select all
player:target(closestObject.Address) yrest(500)
Attack()
Code: Select all
player:moveTo(closestObject, true)
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
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