mist emerald

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kuripot
Posts: 493
Joined: Mon Nov 07, 2011 9:14 pm

mist emerald

#1 Post by kuripot » Mon Dec 26, 2011 9:23 am

i try to make the waypoint of mist emerald in barren cave in anglo instance



but i have no idea why my character cannot harvest the mist emerald

this is my WP

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints>
	<!-- #  1 --><waypoint x="-4646" z="-2920" y="36">	</waypoint>
	<!-- #  2 --><waypoint x="-4652" z="-2949" y="36">	</waypoint>
	<!-- #  3 --><waypoint x="-4656" z="-2967" y="38">	</waypoint>
	<!-- #  4 --><waypoint x="-4660" z="-2985" y="40">	</waypoint>
	<!-- #  5 --><waypoint x="-4661" z="-2988" y="41">waitForLoadingScreen();
	</waypoint>
	<!-- #  3 --><waypoint x="1765" z="1371" y="249">	</waypoint>
	<!-- #  3 --><waypoint x="1757" z="1544" y="242">	</waypoint>
	<!-- #  4 --><waypoint x="1842" z="1626" y="248">	</waypoint>
	<!-- #  5 --><waypoint x="1930" z="1723" y="249">	</waypoint>
	<!-- #  6 --><waypoint x="1930" z="1863" y="249">	</waypoint>
	<!-- #  7 --><waypoint x="1928" z="1974" y="249">	</waypoint>
	<!-- #  8 --><waypoint x="2020" z="2058" y="248">	</waypoint>
	<!-- #  9 --><waypoint x="2200" z="1989" y="237">	</waypoint>
	<!-- # 10 --><waypoint x="2294" z="2038" y="242">	</waypoint>
	<!-- # 11 --><waypoint x="2294" z="2038" y="242">player:harvest("204527"); </waypoint>
	<!-- # 12 --><waypoint x="2325" z="2004" y="232">	</waypoint>


i also try

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints>
	<!-- #  1 --><waypoint x="-4646" z="-2920" y="36">	</waypoint>
	<!-- #  2 --><waypoint x="-4652" z="-2949" y="36">	</waypoint>
	<!-- #  3 --><waypoint x="-4656" z="-2967" y="38">	</waypoint>
	<!-- #  4 --><waypoint x="-4660" z="-2985" y="40">	</waypoint>
	<!-- #  5 --><waypoint x="-4661" z="-2988" y="41">waitForLoadingScreen();
	</waypoint>
	<!-- #  3 --><waypoint x="1765" z="1371" y="249">	</waypoint>
	<!-- #  3 --><waypoint x="1757" z="1544" y="242">	</waypoint>
	<!-- #  4 --><waypoint x="1842" z="1626" y="248">	</waypoint>
	<!-- #  5 --><waypoint x="1930" z="1723" y="249">	</waypoint>
	<!-- #  6 --><waypoint x="1930" z="1863" y="249">	</waypoint>
	<!-- #  7 --><waypoint x="1928" z="1974" y="249">	</waypoint>
	<!-- #  8 --><waypoint x="2020" z="2058" y="248">	</waypoint>
	<!-- #  9 --><waypoint x="2200" z="1989" y="237">	</waypoint>
	<!-- # 10 --><waypoint x="2294" z="2038" y="242">	</waypoint>
	<!-- # 11 --><waypoint x="2294" z="2038" y="242" tag="get_204527"> </waypoint>
	<!-- # 12 --><waypoint x="2325" z="2004" y="232">	</waypoint>

User avatar
rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: mist emerald

#2 Post by rock5 » Mon Dec 26, 2011 9:55 am

player:harvest is primarily for resource nodes such as wood, herbs and ore.

Use instead,

Code: Select all

player:target_Object(204527)
That should work.
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kuripot
Posts: 493
Joined: Mon Nov 07, 2011 9:14 pm

Re: mist emerald

#3 Post by kuripot » Mon Dec 26, 2011 3:29 pm

still not working.... i need to put some onload etc.??

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints>
	<!-- #  1 --><waypoint x="-4646" z="-2920" y="36">	</waypoint>
	<!-- #  2 --><waypoint x="-4652" z="-2949" y="36">	</waypoint>
	<!-- #  3 --><waypoint x="-4656" z="-2967" y="38">	</waypoint>
	<!-- #  4 --><waypoint x="-4660" z="-2985" y="40">	</waypoint>
	<!-- #  5 --><waypoint x="-4661" z="-2988" y="41">waitForLoadingScreen();
	</waypoint>
	<!-- #  3 --><waypoint x="1765" z="1371" y="249">	</waypoint>
	<!-- #  3 --><waypoint x="1757" z="1544" y="242">	</waypoint>
	<!-- #  4 --><waypoint x="1842" z="1626" y="248">	</waypoint>
	<!-- #  5 --><waypoint x="1930" z="1723" y="249">	</waypoint>
	<!-- #  6 --><waypoint x="1930" z="1863" y="249">	</waypoint>
	<!-- #  7 --><waypoint x="1928" z="1974" y="249">	</waypoint>
	<!-- #  8 --><waypoint x="2020" z="2058" y="248">	</waypoint>
	<!-- #  9 --><waypoint x="2200" z="1989" y="237">	</waypoint>
	<!-- # 10 --><waypoint x="2294" z="2038" y="242">	</waypoint>
	<!-- # 11 --><waypoint x="2294" z="2038" y="242">player:target_Object(204527) </waypoint>
	<!-- # 12 --><waypoint x="2325" z="2004" y="232">	</waypoint>
	<!-- # 13 --><waypoint x="2498" z="1842" y="239">	</waypoint>
	<!-- # 14 --><waypoint x="2529" z="1685" y="247">	</waypoint>
	<!-- # 15 --><waypoint x="2681" z="1550" y="243">	</waypoint>
	<!-- # 16 --><waypoint x="2766" z="1533" y="258">	</waypoint>
	<!-- # 17 --><waypoint x="2808" z="1630" y="246">	</waypoint>
	<!-- # 18 --><waypoint x="2824" z="1753" y="233">	</waypoint>
	<!-- # 19 --><waypoint x="2829" z="1899" y="230">	</waypoint>
	<!-- # 20 --><waypoint x="2831" z="2020" y="229">	</waypoint>
	<!-- # 21 --><waypoint x="2863" z="2102" y="239">	</waypoint>
	<!-- # 22 --><waypoint x="2863" z="2102" y="239">player:target_Object(204527) </waypoint>

User avatar
rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: mist emerald

#4 Post by rock5 » Mon Dec 26, 2011 8:20 pm

Maybe 204527 is the wrong id?

Looks like it is the id for the item in your bag. The id of the item in the world is 112798.

In the future, to get the id of an object you want to collect, try using "rom/getid" and then pointing at the object with the mouse.
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kuripot
Posts: 493
Joined: Mon Nov 07, 2011 9:14 pm

Re: mist emerald

#5 Post by kuripot » Tue Dec 27, 2011 5:59 pm

i dont know how to do rom/getid coz when open my MM only stop in sellecting waypoint... i get the id in runesdatabase

http://www.runesdatabase.com/item/204527/mist-emerald

User avatar
rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: mist emerald

#6 Post by rock5 » Tue Dec 27, 2011 10:09 pm

kuripot wrote:i dont know how to do rom/getid coz when open my MM only stop in sellecting waypoint
That's because you use "startbot.bat" right? That's fair enough. To use getid just start "Get_Player_Position.bat".

But it is ok to get the id from runesdatabase. When you search for "Mist Emerald" you will get 2 results. Item Mist Emerald, id 204527 but if you click on the npc tab you will see NPC Mist Emerald id 112798. The item id is the id of the item when it's in your bag. The NPC id is the id of the object as you see it in the world. This is the object you have to click.

So when looking for ids for objects in the world that you have to click, always look for the NPC id.
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  • How to: copy and paste in micromacro
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