Origin 1st boss farm (Life Leecher)

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doekje
Posts: 4
Joined: Fri Aug 05, 2011 5:41 pm

Origin 1st boss farm (Life Leecher)

#1 Post by doekje »

Heya all,

I was working on a way to farm the first boss in Origin.

Made it this far:

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints>
	<!-- In front of origin -->
	<!-- #  1 --><waypoint x="-11770" z="8627" y="118">	
		while not RoMScript("UnitExists('party1')") do
		sendMacro('InviteByName("ALTNAME")');
		yrest(4000)
		end
	</waypoint>
	<!-- #  2 --><waypoint x="-11815" z="8606" y="118"> 
	keyboardPress(key.VK_W); 
	keyboardPress(key.VK_W); 
	keyboardPress(key.VK_W); 
	keyboardPress(key.VK_W); 
	keyboardPress(key.VK_W) 
	keyboardPress(key.VK_W) 
	keyboardPress(key.VK_W)
	waitForLoadingScreen(); 
	</waypoint>
	<!-- #  3 --><waypoint x="887" z="977" y="277">		</waypoint>
	<!-- #  4 --><waypoint x="1080" z="1038" y="272">	</waypoint>
	<!-- #  5 --><waypoint x="1410" z="1392" y="200">	</waypoint>
	<!-- #  6 --><waypoint x="1418" z="1706" y="200">	</waypoint>
	<!-- #  7 --><waypoint x="1445" z="1865" y="201">	</waypoint>
	<!-- #  8 --><waypoint x="1534" z="1984" y="210">	</waypoint>
	<!-- #  9 --><waypoint x="1539" z="2083" y="211">	</waypoint>
	<!-- # 10 --><waypoint x="1533" z="2222" y="225">	</waypoint>
	<!-- # 11 --><waypoint x="1509" z="2359" y="211">	</waypoint>
	<!-- # 12 --><waypoint x="1516" z="2564" y="212">	</waypoint>
	<!-- # 13 --><waypoint x="1600" z="2660" y="198">	</waypoint>
	<!-- # 14 --><waypoint x="1688" z="2809" y="220">	</waypoint>
	<!-- # 15 --><waypoint x="1721" z="2917" y="215"> 	</waypoint>
	<!-- # 16 --><waypoint x="1663" z="2998" y="232">  	</waypoint>
	<!-- # 17 --><waypoint x="1690" z="3078" y="227">	</waypoint>
	<!-- # 18 --><waypoint x="1698" z="3179" y="235">	</waypoint>
	<!-- At Life Leecher -->
	<!-- # 19 --><waypoint x="1661" z="3283" y="219">	</waypoint>
	bug = player:findNearestNameOrId("Dark Blood Bug")
	if bug then
    player:target(bug);
	player:cast ("SCOUT_SHOT");
    player:update();
	end
	</waypoint>
	<!-- Back to entrance -->
	<!-- # 20 --><waypoint x="1666" z="2730" y="194" type="TRAVEL">	</waypoint>
	<!-- # 21 --><waypoint x="1528" z="2572" y="223" type="TRAVEL">	</waypoint>
	<!-- # 22 --><waypoint x="1450" z="2042" y="207" type="TRAVEL">	</waypoint>
	<!-- # 23 --><waypoint x="1355" z="1169" y="202" type="TRAVEL">	</waypoint>
	<!-- # 24 --><waypoint x="1218" z="1102" y="240" type="TRAVEL">	</waypoint>
	<!-- # 25 --><waypoint x="1070" z="1007" y="272" type="TRAVEL">	</waypoint>
	<!-- # 26 --><waypoint x="840" z="969" y="266" type="TRAVEL"> </waypoint>
	<!-- # 27 --><waypoint x="720" z="903" y="256" type="TRAVEL"> 
	waitForLoadingScreen();
	</waypoint>
</waypoints>
After some editing I'm getting this compile error:

haltOnError: false
0:31am - .../bot/micromacro/scripts/rom/classes/waypointlist.lua:22: XML Parse Error.
File: ...agic/bot/micromacro/scripts/rom/waypoints/origin.xml
Line: 43
Column: 4
Pos: 1782
Message: mismatched tag


Also I am looking to improve my origin script, so if you've got any tips, feel free..

Thanks a lot ;)
User avatar
rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: Origin 1st boss farm (Life Leecher)

#2 Post by rock5 »

You have 2 </waypoints> for number #19. It should be,

Code: Select all

   <!-- # 19 --><waypoint x="1661" z="3283" y="219"> 
   bug = player:findNearestNameOrId("Dark Blood Bug")
   if bug then
    player:target(bug);
   player:cast ("SCOUT_SHOT");
    player:update();
   end
   </waypoint>
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doekje
Posts: 4
Joined: Fri Aug 05, 2011 5:41 pm

Re: Origin 1st boss farm (Life Leecher)

#3 Post by doekje »

ah thanks a lot, will check if it works in the afternoon. :D
doekje
Posts: 4
Joined: Fri Aug 05, 2011 5:41 pm

Re: Origin 1st boss farm (Life Leecher)

#4 Post by doekje »

Okay, just tested it out, and it now works again.
Just 1 function which doesn't work and thats the part below:

Code: Select all

bug = player:findNearestNameOrId("Dark Blood Bug")
   if bug then
    player:target(bug);
   player:cast ("SCOUT_SHOT");
    player:update();
   end
If someone has time and knowledge of what could be wrong/changed or updated, then please advice :)
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rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: Origin 1st boss farm (Life Leecher)

#5 Post by rock5 »

player:findNearestNameOrId has no distance checks so maybe the mob is out of range. Make sure you are in range first.
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kanta
Posts: 424
Joined: Thu Nov 11, 2010 4:08 pm

Re: Origin 1st boss farm (Life Leecher)

#6 Post by kanta »

I have the following code in my <onPreSkillCast> section and it works really well:

Code: Select all

	bug = player:findNearestNameOrId("Dark Blood Bug")
if bug then
    player:target(bug)
    player:update()
    player:fight();
end
Scout/Knight/Rogue 70/66/66
doekje
Posts: 4
Joined: Fri Aug 05, 2011 5:41 pm

Re: Origin 1st boss farm (Life Leecher)

#7 Post by doekje »

wow, thanks man, will try this a.s.a.p. :)
mschmitd
Posts: 43
Joined: Sat Jun 25, 2011 2:33 pm

Re: Origin 1st boss farm (Life Leecher)

#8 Post by mschmitd »

@rock5

Hi

You have an example for Distance Check between the Char and the Boss ??

Mike
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rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: Origin 1st boss farm (Life Leecher)

#9 Post by rock5 »

mschmitd wrote:@rock5

Hi

You have an example for Distance Check between the Char and the Boss ??

Mike
Something like

Code: Select all

   bug = player:findNearestNameOrId("Dark Blood Bug")
      if bug and range > distance(player.X, player.Z, bug.X, bug.Z) then
Where 'range' is the range of your attack skill.
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mschmitd
Posts: 43
Joined: Sat Jun 25, 2011 2:33 pm

Re: Origin 1st boss farm (Life Leecher)

#10 Post by mschmitd »

@rock5

Thank you i think this is very helpful for me :D

Mike
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OneofMany
Posts: 119
Joined: Mon May 09, 2011 2:30 am

Re: Origin 1st boss farm (Life Leecher)

#11 Post by OneofMany »

Somebody got a ready script for this? Maybe the poster can upload his/her script? How many mems are there to be farmed each hour/night?
Its not about cheating. Its about being smarter than the game...
nerdyone255
Posts: 107
Joined: Mon Nov 22, 2010 10:17 am

Re: Origin 1st boss farm (Life Leecher)

#12 Post by nerdyone255 »

yea very interested in this one.

i see the party invite function, but does it refresh a new instance once it kills the boss and leaves?
Marlb0ro
Posts: 51
Joined: Sat Aug 13, 2011 2:52 am
Location: Netherlands

Re: Origin 1st boss farm (Life Leecher)

#13 Post by Marlb0ro »

The WP in the first post should be enough if your character can solo this boss.

When working with more then 1, it does require some more thought.
I for example use Regeneration with a S/P to trigger leaveparty and also to start bossbattle. That way the 1st one outside wont leave party too early and get me kicked out of instance. And good thing is that most of the damage done by boss is healed before we face him again.

I'm sure there's many with their own ways to make this work. It depends on your classes as well. My way of doing this is designed for my own characters. It may not work for you, or anyone else basically.
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OneofMany
Posts: 119
Joined: Mon May 09, 2011 2:30 am

Re: Origin 1st boss farm (Life Leecher)

#14 Post by OneofMany »

Tried the waypoint yesterday, it will do 3 mems every 3 minutes. Thats doing it solo, had to change waypoints because it wouldnt walk out. And leaveparty/invite didnt work with me.

Nice script, but i think GC easy is the fastest mems possible atm, as i get 330 mems/hour solo. not by bot but by hand :). Dont think i will make that waypoint anytime soon :) specially cuz of the catching of bunnies lol
Its not about cheating. Its about being smarter than the game...
sdude13
Posts: 76
Joined: Thu Aug 19, 2010 9:36 am

Re: Origin 1st boss farm (Life Leecher)

#15 Post by sdude13 »

I tried this one, one waypoint is not nice bcause you walk over a hole where
then some enemies spawn. Thats' no real problem.
II ran the script with one char only, no party. When it leaves the instance and
then reenters for next run, the Boss ist not there anymore, it seems it does not
reset, any clue why ?
Marlb0ro
Posts: 51
Joined: Sat Aug 13, 2011 2:52 am
Location: Netherlands

Re: Origin 1st boss farm (Life Leecher)

#16 Post by Marlb0ro »

Because an instance will only reset after waiting a certain amount of time, OR making a (new) party.
sdude13
Posts: 76
Joined: Thu Aug 19, 2010 9:36 am

Re: Origin 1st boss farm (Life Leecher)

#17 Post by sdude13 »

thx for that info.

Anyone know what level you have to be to gain mementos ?
I could attach some characters if i anyways have to form a party
Marlb0ro
Posts: 51
Joined: Sat Aug 13, 2011 2:52 am
Location: Netherlands

Re: Origin 1st boss farm (Life Leecher)

#18 Post by Marlb0ro »

I would go pretty 'high' level with them for sure.
When I'm going in with partymembers (level 60 plus nowadays) I have noticed 2 things that might get one frustrated:

1. Sometimes the partymembers aggro (or get aggro) from the boss before your main DPS.
2. Life Leecher cast a magic attack after a few seconds, usually not targetting your main DPS, but his pet, or a partymember. Depending on their gear it's about 5.000-10.000 hit. Pet dies 100%

The walk/run back to Origin is horrible.
sdude13
Posts: 76
Joined: Thu Aug 19, 2010 9:36 am

Re: Origin 1st boss farm (Life Leecher)

#19 Post by sdude13 »

As i have high level mage, and a priest both well equiped i tought it would
be nice to farm this first boss.

I used the Partyheal but sadly the char does not follow in and out of the
instance (for resetting it)... any tricks here ?

To make it faster i will add "swimhack"-waypoints, i'll share it when all is done :)
kanta
Posts: 424
Joined: Thu Nov 11, 2010 4:08 pm

Re: Origin 1st boss farm (Life Leecher)

#20 Post by kanta »

Marlb0ro wrote:The walk/run back to Origin is horrible.
Don't break party in the instance. Once LL is dead, get your character(s) to walk back out of the instance and break party after exiting. Then just reform and walk back into the instance.
Scout/Knight/Rogue 70/66/66
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