newton666
Posts: 81 Joined: Fri Oct 22, 2010 3:16 pm
#1
Post
by newton666 » Thu Jul 28, 2011 2:59 am
hi, anyone know what the run fuction is ?
everything works fine aprt from the Run("ScoutRogue()");
Ingame the macro command is" /run ScoutRogue() "and this will start my DIYCE macro.
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad>
while(true) do
player:lootAll();
RoMScript("FollowUnit('party1');");
RoMScript("AssistUnit('party1');");
Run("ScoutRogue()");
end
</onLoad>
</waypoints>
rock5
Posts: 12173 Joined: Tue Jan 05, 2010 3:30 am
Location: Australia
#2
Post
by rock5 » Thu Jul 28, 2011 3:19 am
I always thought run and script were basically the same thing. Are you sure just using RoMScript doesn't work?
If not, I recently added a function for slash commands that should work.
Code: Select all
SlashCommand("run ScoutRogue()")
-- or
SlashCommand("/run ScoutRogue()")
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