This code sets player.Class2 == CLASS_SCOUT even though there is no class2 yet. So amu will only = 1 if second class is set to scout.
Code: Select all
if _charclass2answer == "2" then
_charclass2 = "_scout"
mpuser2 = "1"
amu = "1"
end
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if player.Class1 == CLASS_ROGUE and mpuser2 == "1" then mpuser = "0" else mpuser = "99" end
Code: Select all
if player.Class1 == CLASS_SCOUT or amu == "1" then buyarrows = "2" else buyarrows = "0" end