The bot runs to the node, and clicks on it to begin harvesting, but immediately begins rotating to run to the next node and then runs there, ruining the harvest cast-bar, and thus, not harvesting anything.
I'm using default profile with these added in:
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<!-- Harvest options -->
<option name="HARVEST_DISTANCE" value="39" />
<option name="HARVEST_SCAN_WIDTH" value="5" /> -- steps horizontal
<option name="HARVEST_SCAN_HEIGHT" value="5" /> -- steps vertical
<option name="HARVEST_SCAN_STEPSIZE" value="60" /> -- wide of every step
<option name="HARVEST_SCAN_TOPDOWN" value="false" /> -- true = top->down false = botton->up
<option name="HARVEST_SCAN_YREST" value="10" /> -- scanspeed: higher values = slower scan
<option name="HARVEST_SCAN_YMOVE" value="1.1" /> -- move scan area top/down ( 1 middle of screen )
<option name="HARVEST_TIME" value="45" /> -- how long we maximum harvest a node
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<!-- # 1 --><waypoint x="-11352" z="22620">player:harvest(113484);</waypoint>
<!-- # 2 --><waypoint x="-11418" z="22585">player:harvest(113484);</waypoint>
<!-- # 3 --><waypoint x="-11473" z="22542">player:harvest(113484);</waypoint>
...
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Moving to waypoint #8, (-11434, 22227)
We found Flaming Volcanic Mud and will harvest it.
player.TargetPtr: 0x3
target type: 4
Clearing target.
Moving to waypoint #9....
Any help with why it is doing this?