Search found 60 matches
- Tue Feb 08, 2011 12:00 am
- Forum: Runes of Magic
- Topic: help unsticking player
- Replies: 21
- Views: 6111
Re: help unsticking player
ty, im using both codes. i think the situation might have improved, but i'm not sure by how much... or if it's just me wanting it to be better. it seems like i don't enter the unstick trials as much, but i have caught it doing it a few times still... is there anyway to edit out code where it tells i...
- Mon Feb 07, 2011 10:58 pm
- Forum: Runes of Magic
- Topic: How do millers ranch bots get detected?
- Replies: 40
- Views: 13702
Re: How do millers ranch bots get detected?
I actually doubt there is that much history saved for the gms to check. If they could easily follow the money they would have quickly returned my money and gear when I was hacked months ago. Instead, they still haven't done anything. you are probably right i know little about these kinds of things ...
- Mon Feb 07, 2011 10:42 pm
- Forum: Runes of Magic
- Topic: help unsticking player
- Replies: 21
- Views: 6111
Re: help unsticking player
With my work and testing to improve RoMScript reliability, I found that it often just fails to press the macro hotkey. This has led me to think that maybe other keys sometimes fail to be pressed. Maybe in certain situations if the forward button doesn't get pressed it can get stuck adjusting the an...
- Mon Feb 07, 2011 10:15 pm
- Forum: Runes of Magic
- Topic: help unsticking player
- Replies: 21
- Views: 6111
Re: help unsticking player
I'd have to double check but from memory the unstick counter resets if you travel more then 3 waypoints. I have noticed this issue of getting stuck for no apparent reason, as yet I haven't been able to pinpoint the actual cause. I don't use quick turn as you mentioned in your other topic. I notice ...
- Mon Feb 07, 2011 10:00 pm
- Forum: Runes of Magic
- Topic: use nearest waypoint when stuck
- Replies: 17
- Views: 3867
Re: use nearest waypoint when stuck
Hope this helps thank you for explaining that for me. yes it did help. so basically the additional code only pushes the char up the lower waypoints if it finds itself down there, in my case i actually wouldn't need them in a couple areas, because i farm them. is rombot sapposed to skip to close way...
- Mon Feb 07, 2011 9:04 pm
- Forum: Runes of Magic
- Topic: use nearest waypoint when stuck
- Replies: 17
- Views: 3867
Re: use nearest waypoint when stuck
I'm going to make a waypoint run along the bottom of the cliff edge and then run it back up. Add in a __WPL:setDirection(WPT_FORWARD); At both the first waypoint down bottom and also at the first waypoint I want to actually use. Then at last waypoint add. __WPL:setDirection(WPT_BACKWARD); So it wil...
- Mon Feb 07, 2011 7:57 pm
- Forum: Runes of Magic
- Topic: help unsticking player
- Replies: 21
- Views: 6111
help unsticking player
i have until recently been running a very old version of rombot that worked slower than this version but had little problems with being stuck. the problem i am facing now, with the latest version is the unstick timer and counter. "unsticking player from.... at position (x/y). Trial # from maxim...
- Mon Feb 07, 2011 4:49 pm
- Forum: Runes of Magic
- Topic: How do millers ranch bots get detected?
- Replies: 40
- Views: 13702
Re: How do millers ranch bots get detected?
only realistic tip is this: bot at your own risk. you make a profit, but you have a certain amount of risk you take with it. take it or leave it, simple as that :P personally, I just stopped botting millers ranch. I know someone whose main got banned for having ranch bots, though the main had nothi...
- Mon Feb 07, 2011 4:13 pm
- Forum: Runes of Magic
- Topic: help changing new target delay time
- Replies: 25
- Views: 4747
Re: help changing new target delay time
***in the process of making this post out of frustration i actually got all green check marks, but i decided to post it anyway because i actually spent some time illustrating my steps, and maybe people who find this post with similar issues might find it helpful*** P.S. Thank You for the replies an...
- Sun Feb 06, 2011 6:24 pm
- Forum: Runes of Magic
- Topic: help changing new target delay time
- Replies: 25
- Views: 4747
Re: help changing new target delay time
well I mentioned it because every time you mentioned the address you never had the /rom at the end. So which is it? http://rom-bot.googlecode.com/svn/trunk/rom or http://rom-bot.googlecode.com/svn/trunk oh, well if i right click the micromacro folder the path is http://rom-bot.googlecode.com/svn/tr...
- Sun Feb 06, 2011 3:21 am
- Forum: Runes of Magic
- Topic: help changing new target delay time
- Replies: 25
- Views: 4747
Re: help changing new target delay time
oddly enough the relocate is correct.lisa wrote:right click your rom folder and click svn then relocate.
I'd say your svn update address is just wrong.Code: Select all
http://rom-bot.googlecode.com/svn/trunk/rom
- Sun Feb 06, 2011 2:44 am
- Forum: Runes of Magic
- Topic: help changing new target delay time
- Replies: 25
- Views: 4747
Re: help changing new target delay time
If you right click the rom folder and do a 'SVN Update' and all your files are green, that should be foolproof. I don't know why you were having issues. There is a link in the main 'rombot' thread for a download but it's not always upto date. I definitely recommend using Tortoise SVN. It also helps...
- Sun Feb 06, 2011 12:31 am
- Forum: Runes of Magic
- Topic: help changing new target delay time
- Replies: 25
- Views: 4747
Re: help changing new target delay time
When you say you updated it, what did you update? Because that line doesn't exist in my version. Did you right click the 'rom' folder and select 'SVN Update'? It looks like you have a really old version of the bot. I'm not surprised a version that old still has that loot pause problem. What version...
- Sat Feb 05, 2011 11:16 pm
- Forum: Runes of Magic
- Topic: help changing new target delay time
- Replies: 25
- Views: 4747
Re: help changing new target delay time
try to use the addresses.lua attached instead. ty, but still same nill error line 1721 in player.lua file :( ***edit*** i grabbed the player.lua from here (http://rom-bot.googlecode.com/svn/trunk/rom/classes/) now i have this error instead with the player.lua file: desktop/micromacro..................
- Sat Feb 05, 2011 10:51 pm
- Forum: Runes of Magic
- Topic: help changing new target delay time
- Replies: 25
- Views: 4747
Re: help changing new target delay time
I suspect you are using a different version of the client because I believe update works at the moment and shouldn't change addresses.lua. You need to find out what version of the bot last worked with your version. I'm not sure how to do this though. that's the thing, this is how the bot has always...
- Sat Feb 05, 2011 10:37 pm
- Forum: Runes of Magic
- Topic: help changing new target delay time
- Replies: 25
- Views: 4747
Re: help changing new target delay time
The image you linked isn't pointing at revert, it's pointing at update to revision. After clicking revert you should get a green tick on your file. i'm a jackass... i did manage to locate revert and get all green ticks but then i get a nil value ^ "micromacro/scripts/rom/classes/player.lua:172...
- Sat Feb 05, 2011 10:23 pm
- Forum: Runes of Magic
- Topic: help changing new target delay time
- Replies: 25
- Views: 4747
Re: help changing new target delay time
tortoiseSVN is exactly what you want. right click the addresses.lua and then go to tortoisesvn, then click revert, after that it should have a green tick. If the green tick changes when you try to use the bot then you have an issue with the way you launch the bot and it is trying to use update.lua ...
- Sat Feb 05, 2011 9:54 pm
- Forum: Runes of Magic
- Topic: help changing new target delay time
- Replies: 25
- Views: 4747
Re: help changing new target delay time
try doing SVN revert, this will force files to update to the version you last updated. ty, this bot actually still works even though i have updated and still have unresolved issues with "addresses.lua" is there an up-to-date addresses.lua that i can paste into my folder so the bot works p...
- Sat Feb 05, 2011 9:21 pm
- Forum: Runes of Magic
- Topic: help changing new target delay time
- Replies: 25
- Views: 4747
Re: help changing new target delay time
Your problem is the bot is not working as intended. It should be really fast. It should not wait for the body to disappear, so something basic is wrong. Firstly, has the bot been updated properly? Do all your files in your 'rom' folder have green icons next to them? that is awsome news, and thank y...
- Sat Feb 05, 2011 8:50 pm
- Forum: Runes of Magic
- Topic: help changing new target delay time
- Replies: 25
- Views: 4747
help changing new target delay time
hello :), i am a new member here, so sorry if this has been posted somewhere else. i didn't find it. i am wondering if it is at all possible to shorten the time between killing a target and attacking a new target. ( i have all of the delays set to zero.) the only time my char finds a new target is i...