Rock5's Ultra Model files

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sauhard
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Re: Rock5's Ultra Model files

#141 Post by sauhard » Wed Aug 27, 2014 3:52 am

Meh i just posted an example :P What i really want to test is if i can edit the skill forumals.

For another example-- take Charge chop- like the description reads it attacks with some % of some str . What i was thinking was to change the % value since it's all client based. Hope you got my point
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ZZZZZ
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Re: Rock5's Ultra Model files

#142 Post by ZZZZZ » Wed Aug 27, 2014 4:02 am

Only the tool-tip is client based. You'll actually find that all that info and well, pretty much everything else, is server side.

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sauhard
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Re: Rock5's Ultra Model files

#143 Post by sauhard » Wed Aug 27, 2014 5:01 am

ehm well anyone have a siege model which may remove lag effects generated from flame towers, electric towers and faces.
I Know where to find the model files but can't just get the exact one.
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Bot_romka
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Re: Rock5's Ultra Model files

#144 Post by Bot_romka » Wed Aug 27, 2014 10:58 am

sauhard wrote:ehm well anyone have a siege model which may remove lag effects generated from flame towers, electric towers and faces.
I Know where to find the model files but can't just get the exact one.
Вот держи модельки.

version 1.1 with modified "Crystal Extraction Gems".
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ROM_SiegeWar_no_Crash_v1.1.rar
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ROM_SiegeWar_no_Crash_v1.rar
(33.21 KiB) Downloaded 176 times

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sauhard
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Re: Rock5's Ultra Model files

#145 Post by sauhard » Fri Aug 29, 2014 4:53 am

thanx for the files..

Also looking for Centaur , spirit of the oak and oak walker models if anyone got that too :)
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noobbotter
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Re: Rock5's Ultra Model files

#146 Post by noobbotter » Thu Sep 04, 2014 10:29 am

If I only use the Siege war files and the Grotto of Horror 1st boss files, do I need to restore back to normal before allowing RoM to do an update like with the modelbot files? I've never done anything with the model files before.

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rock5
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Re: Rock5's Ultra Model files

#147 Post by rock5 » Thu Sep 04, 2014 10:37 am

The model files I posted renames some of the fdb files (disables them) in the fdb folder. When you update the client it merges new files into the fdb files. If they are missing then it creates new fdb files which can no longer be merged with the original renamed files. That's why you should always switch my model files to manual mode before doing a patch.

That said, any files in the model folder have no affect to patching.
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noobbotter
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Re: Rock5's Ultra Model files

#148 Post by noobbotter » Thu Sep 04, 2014 11:08 am

I see. Thanks.

cokebot
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Re: Rock5's Ultra Model files

#149 Post by cokebot » Sat Sep 27, 2014 7:04 am

I removed the folder "charackter", because i want to see them, but now the folder "skill" causes crashes, any idea why and how to fix it? i want to see the charackters but i don't want to see skill effects.Thanks a lot.

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rock5
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Re: Rock5's Ultra Model files

#150 Post by rock5 » Sat Sep 27, 2014 7:09 am

No, no idea. You might have to just experiment taking different folders out until you find the problem.
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Bot_romka
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Re: Rock5's Ultra Model files

#151 Post by Bot_romka » Wed Oct 01, 2014 3:16 pm

Found problem file
model\fx\skill\wind\_polygon\nor_wind_rushlevel_path01.ras
Client crashed in Guild Castle with "Statue of Sirloth (Big)"

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rock5
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Re: Rock5's Ultra Model files

#152 Post by rock5 » Thu Oct 02, 2014 3:34 am

Ok. I guess I could update the first post but it's hopelessly out of date.
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cokebot
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Re: Rock5's Ultra Model files

#153 Post by cokebot » Wed Oct 15, 2014 8:39 am

Can some one make/send me the file which removes the canons in the Treasure Trove?
It will attack me anyway I think, but I won't get stuck at it and that is all i want.
Thank you very much.

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sauhard
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Re: Rock5's Ultra Model files

#154 Post by sauhard » Sat Nov 15, 2014 10:58 pm

I use this model , it removes every skill effects that is possible but i crash when i cast mage skill (Meditation Path) activated by phoenix, Lightning, fireball and discharge.

Can someone help me out here
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model.rar
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Draakje
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Re: Rock5's Ultra Model files

#155 Post by Draakje » Sun Mar 15, 2015 11:00 am

Someone knows how the champion skills are called in the model files? Can't find them :/ have to get rid of those laggy effects

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Bot_romka
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Re: Rock5's Ultra Model files

#156 Post by Bot_romka » Sun Mar 15, 2015 3:58 pm

Draakje wrote:Someone knows how the champion skills are called in the model files? Can't find them :/ have to get rid of those laggy effects
This archive is to disable the effects of the champion skills.
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Набор начинающего гладиатора.zip
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Draakje
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Re: Rock5's Ultra Model files

#157 Post by Draakje » Sun Mar 15, 2015 4:13 pm

Thx alot :)

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sauhard
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Re: Rock5's Ultra Model files

#158 Post by sauhard » Tue Mar 24, 2015 3:37 pm

I need some files that removes all spell effects. If anyone has that please share.
Satisfaction is the end of desire!!

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