rock5 wrote:If it was that simple it would have been fixed by now. You could try adding a pause then rerunning 'self:update()' but I'm not sure what would happen if you nested the function like that.
I didn't mean to imply it was easy, just easier than finding every cause.
rock5 wrote:
Seeing as you find it only happens at certain locations, have you concidered that there might be problem mobs? After all, pawn:update() is used for mobs as well as players. Are there any unusual mobs that appear at those locations?
Around Bunga lake, I don't think so. There are pond lizards and red-skippers, non-hostile... and three variations of Bunga. Near the cyclops lair there are some Cyclops who have a wolf pet follow them around. update() has failed at times when being engaged by them, but it's never 100%. Is there away to make the bot completely ignore a specific mob? That would help with testing.
UPDATE: fail again when engaging cyclops wolf pet
Clearing target.
Waiting on aggressive enemies.
Engaging enemy [Giant Battle Wolf] in combat.
Moving in | Suggested range: 50 | Distance: 54
C:/micromacro/scripts/rom/classes/pawn.lua:346: Error reading memory in CPawn:update()
UPDATE 2: In my cyclops waypoints, one of the waypoints that update() often fails on is very near to the spot where the "Warning you are nearing Battlewolf Commander Axis" appears.