Rock5's Fusion Control Functions

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rock5
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Re: Rock5's Fusion Control Functions

#101 Post by rock5 » Fri Dec 27, 2013 8:51 am

Thanks. Actually it was the 'c' that wasn't capped.

What do you mean "config is empty"? What are the settings? What belts are you using?
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Re: Rock5's Fusion Control Functions

#102 Post by Eggman1414 » Fri Dec 27, 2013 8:54 am

I have Recall Belts(T5) and Random Fusion Stones. I set the config to use Random Fusion Stones and clicked the white button

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Re: Rock5's Fusion Control Functions

#103 Post by rock5 » Fri Dec 27, 2013 9:15 am

The was a bug in Fusion v2.0. Have you upgraded to v2.1 yet?
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Re: Rock5's Fusion Control Functions

#104 Post by Eggman1414 » Fri Dec 27, 2013 9:28 am

Seems like there is a problem. from the curse page.
Emmm... the f+i button seems to have a problem.

The settings are: use fusion stones random and fusion stones, item tier lvl 5, max stats 3 and allow green, blue and purple items.so last time i used f+i button with a lvl 80 purple item and it took it no problem. now i'm using the f+i button with lvl 78/79 green and blue items but it gives the message:

Fusion: No (valid) Fusion Stone or items to transmute found (check your config for valid Fusion Stone types).

manually creating t5 mana stone and than using the t6 button works just fine though.

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Re: Rock5's Fusion Control Functions

#105 Post by Eggman1414 » Fri Dec 27, 2013 9:30 am

After deleting the folder, I reinstalled and it seemed to fix it. But the FPS goes to like 3. Its an addon problem but the userfunction seems to work

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Re: Rock5's Fusion Control Functions

#106 Post by rock5 » Fri Dec 27, 2013 9:53 am

Great!

If the fps really bothers you you can try the code to slow it down.
http://www.curse.com/addons/rom/fusion?comment=69
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Re: Rock5's Fusion Control Functions

#107 Post by Eggman1414 » Sat Dec 28, 2013 1:19 am

Nope.... False Alarm

I still cant get this addon to work.
It keeps telling me I dont have enough items and stuff. I have no idea why though. I deleted it and re installed it and nothing.

kuripot
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Re: Rock5's Fusion Control Functions

#108 Post by kuripot » Sat Dec 28, 2013 1:43 am

check the configuration
i checked mine.. random fusion stone has checked, use clean items has checked, white has checked green has checked

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Re: Rock5's Fusion Control Functions

#109 Post by Eggman1414 » Sat Dec 28, 2013 1:51 am

nope. What do you have for tier level and max stats

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Re: Rock5's Fusion Control Functions

#110 Post by kuripot » Sat Dec 28, 2013 3:14 am

tier level is 5 max stat are 3

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Re: Rock5's Fusion Control Functions

#111 Post by Eggman1414 » Sat Dec 28, 2013 4:02 am

Man, mine doesnt want to work lol. Have no idea why

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Re: Rock5's Fusion Control Functions

#112 Post by rock5 » Sat Dec 28, 2013 4:52 am

Ok try this. Put an item it's not recognizing into the first slot of your bag. Then enter the following commands in the game chat.

This just tells you if the item it a valid item. If the addon isn't working I suspect this will return false.

Code: Select all

/script pr(Fusion.Bag:getItem(61):isValidItem())
Now we'll check each individual check to see what is failing. Enter the following until you find the one that returns false.

Code: Select all

/script pr(Fusion.Bag:getItem(61):isGear())
/script pr(Fusion.Bag:getItem(61):makesTier(5))
/script i=Fusion.Bag:getItem(61) i:updateTooltipInfo() pr(#i.Attributes <= Fusion_Settings.MaxStats)
/script i=Fusion.Bag:getItem(61) i:updateTooltipInfo() pr(#i.Attributes > 0 or Fusion_Settings.UseCleanItems == true)
/script pr(Fusion.Bag:getItem(61):isValidColor())
/script pr(Fusion_Settings.UseItemlist == false or Fusion.Bag:getItem(61):isOnItemlist())
Then depending on which one fails we can display some more info to see what is going on.
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Re: Rock5's Fusion Control Functions

#113 Post by Eggman1414 » Sat Dec 28, 2013 5:05 am

/script pr(Fusion.Bag:getItem(61):isValidItem())
came back false with both a belt and a fusion stone (228966 and 202999)
/script pr(Fusion.Bag:getItem(61):makesTier(5))
This failed for the belt

Everything else came back true. So the belt isn't being recognized as a valid tier 5 item?

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Re: Rock5's Fusion Control Functions

#114 Post by rock5 » Sat Dec 28, 2013 5:44 am

Eggman1414 wrote:came back false with both a belt and a fusion stone
Those test were only for items. Fusion stones would be less likely to fail. The main function to test Fusion Stones is

Code: Select all

/script pr(Fusion.Bag:getItem(61):isFusionStone())
Eggman1414 wrote:So the belt isn't being recognized as a valid tier 5 item?
Looks like it. Which belts are you using?
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Re: Rock5's Fusion Control Functions

#115 Post by Eggman1414 » Sat Dec 28, 2013 5:46 am

Recall Belt, Blank Tier 5 from Sarlo. ID is 228966

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rock5
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Re: Rock5's Fusion Control Functions

#116 Post by rock5 » Sat Dec 28, 2013 6:05 am

Works for me. Lets break it down further. Try this and tell me what it prints

Code: Select all

/script i=Fusion.Bag:getItem(61) i:updateTooltipInfo() pr(i.Level, i.Quality)
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Re: Rock5's Fusion Control Functions

#117 Post by Eggman1414 » Sat Dec 28, 2013 6:12 am

came back:

Code: Select all

0
0

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rock5
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Re: Rock5's Fusion Control Functions

#118 Post by rock5 » Sat Dec 28, 2013 6:45 am

They should have been on one line but anyway... The level is gotten from the tooltip so the next step is to send me a picture of the tooltip. That would be the easiest thing. And could you also do this and tell me what it prints.

Code: Select all

/script pr(TEXT("TOOLTIP_LIMIT_TEXT") .. " " .. TEXT("SYS_LEVEL"))
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Re: Rock5's Fusion Control Functions

#119 Post by Eggman1414 » Sat Dec 28, 2013 6:55 am

/script pr(TEXT("TOOLTIP_LIMIT_TEXT") .. " " .. TEXT("SYS_LEVEL"))
printed Requires Level in chat
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Ego95
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Re: Rock5's Fusion Control Functions

#120 Post by Ego95 » Sat Dec 28, 2013 7:10 am

Will the newest version work with "Extended fusion" too? http://www.curse.com/addons/rom/extended-fusion

It's a rebuild of fusion with many other options. You can add filters, the manastone tiers go up to t20 and you can combine elements (fire, wind, water and earth) with this addon. So it is like the normal fusion but there are some specials added which i don't want to miss.

I can't try it out myself, because I'm back home in about 7 days.

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