Rock5's Ancient Treasure
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Only post additional bot resources here. Please do not ask unrelated questions.
Only post additional bot resources here. Please do not ask unrelated questions.
Re: Rock5's Ancient Treasure
Thanks so much rock5. I'm running it now as you show above. I'll post back later.
- solembum05
- Posts: 57
- Joined: Tue Jun 19, 2012 8:29 am
Re: Rock5's Ancient Treasure
Hi, first thx for this, very good job and nice Idea for how to make this
But (:p) i had some problem for load path when this is finish i have an error, i try to change something, but error always her ! (i will take a screen next time)
And sometime, the player don't stay under when harvest so bot is swimming in the wall
But (:p) i had some problem for load path when this is finish i have an error, i try to change something, but error always her ! (i will take a screen next time)
And sometime, the player don't stay under when harvest so bot is swimming in the wall
Forget yesterday, live today and dream tomorrow.
Re: Rock5's Ancient Treasure
This has been a recurring problem during the whole development of this script. I personally have never had this issue.solembum05 wrote: And sometime, the player don't stay under when harvest so bot is swimming in the wall
We added the SlowTeleports option to try and help. You didn't set this to false did you? The only other thing I can suggest is if you run multiple clients, try running less.
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________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
- solembum05
- Posts: 57
- Joined: Tue Jun 19, 2012 8:29 am
Re: Rock5's Ancient Treasure
i will try slow teleports, the problem is random, sometime i had no probleme with multiple client and sometime i had Same for one client
I take a screen about error when i try to load on other file when this is finish, i don't understand where this error come from ><
I take a screen about error when i try to load on other file when this is finish, i don't understand where this error come from ><
Forget yesterday, live today and dream tomorrow.
Re: Rock5's Ancient Treasure
Tokens, in waypoint files, are 'waypoints', 'waypoint' and 'onload'. So I think that error message is saying you are missing a </waypoints>, </waypoint> or </onload>. Just make sure every 'token' has a corresponding close token.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Rock5's Ancient Treasure
iam using this waypoint for a long time now, but last 2 days iam getting something wierd, this is what happends:
I enter AT then my char talks to npc and the game starts.
bot goes up, wants to fly a bit to the right so he can go under (if i remember right)
but when i start moving, i get knocked down by a skill or something (the sign of the debuff is a white bunny (its not a joke) )
then 5 seconds later i get it again and i die -,- (no debt)
i do those minigames on 3 characters but its only happening on 1 (its random i think)
didn't change anything to script, only some configs changed but it works fine on the other characters.
Anyone else having this problem ?
Regards,
Apple
I enter AT then my char talks to npc and the game starts.
bot goes up, wants to fly a bit to the right so he can go under (if i remember right)
but when i start moving, i get knocked down by a skill or something (the sign of the debuff is a white bunny (its not a joke) )
then 5 seconds later i get it again and i die -,- (no debt)
i do those minigames on 3 characters but its only happening on 1 (its random i think)
didn't change anything to script, only some configs changed but it works fine on the other characters.
Anyone else having this problem ?
Regards,
Apple
Re: Rock5's Ancient Treasure
You should have got the name of the debuff. It might have been named something that would explain what happened.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
- solembum05
- Posts: 57
- Joined: Tue Jun 19, 2012 8:29 am
Re: Rock5's Ancient Treasure
So i check code, i don't find error
it is your code, i just add where he can find my other file when finish.
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints type="TRAVEL">
<onLoad>
--= Ancient Treasure =--
--=== version 3.6 ===--
-- www.solarstrike.net/phpBB3/viewtopic.php?p=35357
--=== User Options ===--
CollectFragments = true -- If you want to collect the Stone Totem Fragments
CollectMatChests = true -- If you want to open the materials Chests
CollectRunesChests = true -- If you want to to open the Rune chests
CollectMountChests = true -- If you want to open the Mount chests
ExchangeFragments = true -- If you want to exchange Stone Totem Fragments for Ruins Investigation Team Medals before entering.
PutMaterialsIn = "itemshop" -- "guild" to donate materials to guild or "itemshop" to put them in itemshop backpack.
ExitBeforeNextFile = true -- If you want it to exit game before loading next "waypointfilename".
ExchangeForMedals = "" -- Item you want to exchange for Medals - "hammer", "card", "matchest", "runechest", "backpack" or "atrepeat"
SlowTeleports = true -- If you want it to go slower for older computers
When_Finished = "Minijeu/7finAT.xml"
-- "end" to end script, "relog" to log next character, "charlist" to log next in 'charlist' and "waypointfilename" to load that waypointfile.
CharList = {
}
-- Character list to use when using the "charlist" option above. Requires my "userfunction_LoginNextChar" userfunction.
-- Find it here. http://www.solarstrike.net/phpBB3/viewtopic.php?p=10350
-- eg.
-- CharList = {
-- {account=4,chars={}},
-- {account=8,chars={1}},
-- {account=7,chars={1,2,5}},
-- }
--====================--
local medalshop = {
hammer = {price = 1, option = 1},
card = {price = 3, option = 2},
matchest = {price = 3, option = 3},
runechest = {price = 5, option = 4},
backpack = {price = 5, option = 5},
atrepeat = {price = 7, option = 6},
}
local numshells = inventory:getItemCount(240181)
local startwaittime = nil
if fly == nil or teleport == nil then
error("This waypoint cannot run without the 'swimhack' and 'teleport' userfunctions.")
end
local downwards = {[1] ={ X=4132, Z=4303, Y=7},[2] ={ X=3327, Z=3834, Y=7},[3] ={ X=4109, Z=3397, Y=7},[4] ={ X=3708, Z=4289, Y=7}}
for k,v in pairs(settings.profile.skills) do
v.AutoUse = false
end
local elemental = GetIdName(113614) -- Elemental Candstick
local luke = GetIdName(113622) -- Luke Xavi
local ange = GetIdName(113689) -- Ange Rasa
local totem = GetIdName(114080) -- Ancient Stone Totem (item to click)
local tran = GetIdName(113615) -- Transport Candlestick
local frag = GetIdName(206422) -- Stone Totem Fragment (item in bag)
local fragquest = GetIdName(422959) -- Gather Stone Totem Fragments
local proceedquest = GetIdName(422958) -- Proceed to the Scar of Despair Camp
local medals = GetIdName(206423) -- Ruins Investigation Team Medal
local records = GetIdName(206426) -- Ancient Treasures Investigation Record
local function buyitems()
-- Exchange fragments first
if ExchangeFragments and player.Level > 20 then
player:target_NPC(ange)
while inventory:itemTotalCount(frag) > 4 do
AcceptQuestByName(fragquest)
CompleteQuestByName(fragquest)
yrest(500)
end
end
-- no option. Return
if ExchangeForMedals == "" or ExchangeForMedals == nil or ExchangeForMedals == "nil" then
return
end
-- Invalid option
if not medalshop[ExchangeForMedals] then
error("Invalid value used for 'ExchangeForMedals': "..(ExchangeForMedals or "nil"))
end
local option = medalshop[ExchangeForMedals].option
local price = medalshop[ExchangeForMedals].price
-- Buy items
while math.floor(inventory:itemTotalCount(medals)/price) > 0 do
if player:target_NPC(ange) then
RoMScript("ChoiceOption(2)") yrest(500)
RoMScript("ChoiceOption(" .. 2 + option ..")") yrest(500)
yrest(1000)
end
end
end
function checkRelog()
flyoff()
-- Log result
local filename = getExecutionPath() .. "/logs/at.log";
local file, err = io.open(filename, "a+");
if file then
file:write("Acc: "..RoMScript("GetAccountName()").."\tName: " ..string.format("%-10s",player.Name ).." \tDate: " .. os.date() ..
"\tCoins:"..inventory:itemTotalCount(203038).." \tShells gained/total: "..inventory:getItemCount(240181) - numshells.."/".. inventory:getItemCount(240181).. "\t" ..logentry .. "\n")
file:close();
end
if When_Finished == "relog" then
ChangeChar()
waitForLoadingScreen();
yrest(3000)
loadProfile()
loadPaths(__WPL.FileName);
elseif When_Finished == "charlist" then
SetCharList(CharList)
LoginNextChar()
loadProfile()
loadPaths(__WPL.FileName);
elseif When_Finished == "end" then
error("Ending script",2)
else
player:update()
-- Leave before loading next waypoint file.
if ExitBeforeNextFile == true then
if player:target_Object(tran) then
RoMScript("StaticPopup_OnClick(StaticPopup1, 1);")
waitForLoadingScreen();
yrest(3000)
buyitems()
end
end
if not string.find(When_Finished,".", 1, true) then
When_Finished = When_Finished .. ".xml"
end
loadProfile() -- Because we messed with the skills
local filename = getExecutionPath() .. "/waypoints/" .. When_Finished
local file, err = io.open(filename, "r");
if file then
file:close();
loadPaths(When_Finished)
else
error("'When_Finished' option is invalid",0)
end
end
end
local function UpThroughFloor()
local rightheight = 18.5
local dir = 3.14
repeat
if dir == 0 then dir = 3.14 else dir = 0 end -- Alternate direction
teleport(nil,nil,rightheight) yrest(700)
player:faceDirection(dir,-1.3) yrest(300)
keyboardHold(settings.hotkeys.MOVE_FORWARD.key) yrest(300)
keyboardRelease(settings.hotkeys.MOVE_FORWARD.key) yrest(1000)
player:update()
until player.Y > rightheight
end
local function UpThroughRoof(op)
player:update()
if player.Y > 105 then -- already above roof.
return
end
local startpos, steps
if op == 1 then -- in Luke room
startpos = 74
steps = 12
elseif op == 2 then -- Hallways
startpos = 91
steps = 12
else -- When not sure which
startpos = 74
steps = 30
end
for i = 0,steps,1 do teleport(nil,nil,startpos+i) player:turnDirection(1) yrest(50) end
yrest(1000)
teleport(nil,nil,120)
player:update()
end
local function evalClickable(address)
local chest = memoryReadRepeat("byte", getProc(), address + 0x2F0) or 0
if chest ~= 0 then
return true
else
return false
end
end
local function HarvestItem(ID)
local stt = os.time()
repeat
yrest(1)
until player:target_Object(ID,3) or os.time() - stt > 5
if startwaittime == nil then
if (GetIdName(ID) == elemental and (player:hasBuff(505596) or not player:hasBuff(505594))) or
(player:findNearestNameOrId(113617) ~= nil) then
startwaittime = os.clock()
end
end
end
local function First2Fragments()
print("Doing first 2 "..totem)
player:update()
if player.Y > 105 then
player:moveTo(CWaypoint(3716,4288,120),true)
else
player:moveTo(CWaypoint(3716,4288,7),true)
end
teleport(nil,nil,7)
local tmptotem = player:findNearestNameOrId(114080,nil,evalClickable)
if (not tmptotem) or distance(player.X,player.Z,tmptotem.X,tmptotem.Z) > 200 then
print("First 2 ".. totem .. " already collected.")
return
end
print("Moving to "..totem)
player:moveTo(CWaypoint(3700,4192,7),true)
UpThroughFloor()
player:moveTo(CWaypoint(3652,4204,34),true)
HarvestItem(114080)
UpThroughRoof(2)
print("Moving to "..totem)
player:moveTo(CWaypoint(3702,4289,120),true)
teleport(nil,nil,7)
player:moveTo(CWaypoint(3716,4155,7),true)
player:moveTo(CWaypoint(3665,4110,7),true)
player:moveTo(CWaypoint(3637,4124,7),true)
teleport(3637,4124,7)
UpThroughFloor()
player:moveTo(CWaypoint(3609,4183,45),true)
HarvestItem(114080)
UpThroughRoof(2)
end
local function getunder()
print("Going under.")
player:update()
if player.Y > 105 then
local dist,bestdist,bestX,bestZ
for k,v in pairs(downwards) do
--table.print(v)
dist = distance(player.X,player.Z,v.X,v.Z)
if bestdist == nil then
bestdist = dist
bestX = v.X
bestZ = v.Z
else
if bestdist > dist then
bestdist = dist
bestX = v.X
bestZ = v.Z
end
end
end
player:moveTo(CWaypoint(bestX,bestZ),true)
end
teleport(nil,nil,7) yrest(1000)
player:moveTo(CWaypoint(3890,3788,7),true) -- under instance in the middle
end
local function sortpath(initialtable)
player:update()
local returnedtable = {
{X=player.X,Z=player.Z}, -- Where yuo're starting from
{X=3838,Z=3994}, -- Where you're ending. Where it waits for mobs to despawn.
}
for __, obj in pairs (initialtable) do
local bestintertplace
local addeddist
-- Find best place to insert
for place = 2,#returnedtable do
local currdist = distance(returnedtable[place-1].X,returnedtable[place-1].Z,returnedtable[place].X,returnedtable[place].Z)
local newdist = distance(returnedtable[place-1].X,returnedtable[place-1].Z,obj.X,obj.Z) +
distance(obj.X,obj.Z,returnedtable[place].X,returnedtable[place].Z)
if addeddist then
if addeddist > newdist - currdist then
bestintertplace = place
addeddist = newdist - currdist
end
else
bestintertplace = place
addeddist = newdist - currdist
end
end
-- Intert into new location
table.insert(returnedtable,bestintertplace,obj)
end
-- remove first and last to return only initial points
table.remove(returnedtable,1)
table.remove(returnedtable,#returnedtable)
return returnedtable
end
local function getcandles()
local function candlelist()
yrest(1000)
local chestsappeared = player:findNearestNameOrId(113617) ~= nil
local tmpcandles = {}
local objectList = CObjectList();
objectList:update();
local objSize = objectList:size()
for i = 0,objSize do
obj = objectList:getObject(i);
if ((not chestsappeared) and obj.Name == elemental) or
(CollectFragments and obj.Name == totem and evalClickable(obj.Address) and 4000 > obj.Z) then -- Also easy to get fragments
table.insert(tmpcandles, obj)
end
end
return tmpcandles
end
local candles = candlelist()
while #candles > 0 do
candles = sortpath(candles)
--for k,v in pairs(candles) do printf("%d X = %d, Z = %d\n",k,v.X,v.Z) end
for k,v in pairs(candles) do
print("Moving to ".. v.Name)
player:moveTo(CWaypoint(v.X,v.Z,7),true)
teleport(nil,nil,12)
if SlowTeleports == true then yrest(1000) end
keyboardPress(settings.hotkeys.STRAFF_RIGHT.key)
keyboardPress(settings.hotkeys.STRAFF_LEFT.key)
HarvestItem(v.Id)
teleport(nil,nil,7)
if SlowTeleports == true then yrest(1000) end
end
player:moveTo(CWaypoint(3838,3994),true)
candles = candlelist()
end
player:moveTo(CWaypoint(3838,3994),true)
local waittime = 12
if startwaittime then
waittime = waittime - (os.clock() - startwaittime)
end
if waittime > 0 then
printf("Waiting %ds for mobs to despawn.\n",waittime)
yrest(waittime*1000) -- 10 seconds to let mobs despawn
end
print("Going to chest room.")
UpThroughFloor()
teleport(3842,3838,49) -- get to chest room
teleport(3880,3867,55)
end
local function getchests()
--=== Open chests ===--
function matchests()
local matchest
repeat
matchest = player:findNearestNameOrId(113617,nil,evalClickable)
if matchest then
teleport(matchest.X,matchest.Z+3,matchest.Y+6)
keyboardPress(settings.hotkeys.STRAFF_RIGHT.key)
keyboardPress(settings.hotkeys.STRAFF_LEFT.key)
repeat
player:target_Object(matchest.Id, nil, nil, true, evalClickable);
until evalClickable(matchest.Address) ~= true
end
until matchest == nil
if type(PutMaterialsIn) == "string" then
if string.lower(PutMaterialsIn) == "guild" then
local guild = RoMScript("GetGuildInfo()")
if GuildDonate == nil then
print("Unable to donate to guild. Need \"GuildDonate\" userfunction.")
elseif guild == nil or guild == "" then
print("Unable to donate to guild. Character not a member of a guild.")
else
yrest(1000)
inventory:update()
GuildDonate("all",8)
end
elseif string.lower(PutMaterialsIn) == "itemshop" then
yrest(1000)
inventory:update()
for i = 61,240 do
local item = inventory.BagSlot[i]
if (not item.Empty) and item.Available and item.ObjType == 3 and -- Type Materials
(item.ObjSubType == 0 or item.ObjSubType == 1 or item.ObjSubType == 2) then -- SubType Ore, Herbs or Wood
item:moveTo("itemshop")
yrest(1000)
end
end
end
end
end
function runechests()
local runechest
repeat
runechest = player:findNearestNameOrId(113618,nil,evalClickable)
if runechest then
teleport(runechest.X,runechest.Z,runechest.Y+6)
keyboardPress(settings.hotkeys.STRAFF_RIGHT.key)
keyboardPress(settings.hotkeys.STRAFF_LEFT.key)
repeat
player:target_Object(runechest.Id, nil, nil, true, evalClickable);
until evalClickable(runechest.Address) ~= true
end
until runechest == nil
end
function mountchests()
local mountchest
repeat
mountchest = player:findNearestNameOrId(113619,nil,evalClickable)
if mountchest then
teleport(mountchest.X,mountchest.Z,mountchest.Y+6)
keyboardPress(settings.hotkeys.STRAFF_RIGHT.key)
keyboardPress(settings.hotkeys.STRAFF_LEFT.key)
repeat
player:target_Object(mountchest.Id, nil, nil, true, evalClickable);
until evalClickable(mountchest.Address) ~= true
end
until mountchest == nil
end
if CollectMatChests then
print("Opening Material chests.")
matchests()
end
if CollectRunesChests then
print("Opening Rune chests.")
runechests()
end
if CollectMountChests then
print("Opening Mount chests.")
mountchests()
end
end
repeat
player:update()
if getZoneId() ~= 355 then
if 50 > player.Level and (player.Level2 >= 50 or player.Level3 >= 50) then
-- Wait for user to change class
cprintf(cli.yellow,"If you want to earn Phirius Shells, change to your 50+ class before continuing.\n")
player:sleep()
end
if inventory:itemTotalCount(240181) > 970 then
print("Too many Phirius Shells. Skipping.")
logentry = "Too many Phirius Shells. Skipping."
numshells = inventory:getItemCount(240181)
checkRelog()
return
end
local empties = inventory:itemTotalCount(0)
if 10 > empties then
-- Wait for user to make some space in inventory.
cprintf(cli.yellow,"Not much space left in inventory. Are you sure you want to continue with only %d spaces left?\n",empties)
player:sleep()
end
if 30 > inventory:itemTotalCount(203038) then
print("Not enough Phirius Token Coins.")
logentry = "Not enough Phirius Token Coins."
checkRelog()
return
end
if player:target_NPC(ange) then
CompleteQuestByName(proceedquest)
end
buyitems()
if player:target_NPC(ange) then
yrest(2000);
sendMacro("ChoiceOption(4);");
yrest(2000);
sendMacro("ChoiceOption(1);");
yrest(1000);
if not waitForLoadingScreen(10) then
print("Failed to teleport into Ancient Treasure. Maybe you already done it today.")
logentry = "Failed to teleport into Ancient Treasure. Maybe you already done it today."
checkRelog()
return
end
else
print("Too far from Ange Rasa")
logentry = "Too far from Ange Rasa"
checkRelog()
return
end
end
fly()
if not RoMScript("TimeKeeperFrame:IsVisible()") then -- no timer so click NPC and start it
if player:target_NPC(luke) then
yrest(2000);
sendMacro("ChoiceOption(3);");
yrest(2000);
sendMacro("ChoiceOption(1);");
yrest(5000);
player:clearTarget()
UpThroughRoof(1)
else
print("Can't find Luke Xavi")
logentry = "Can't find Luke Xavi"
checkRelog()
return
end
end
player:update()
if player.Y > 15 then
UpThroughRoof()
end
if CollectFragments then
First2Fragments()
end
getunder()
getcandles()
getchests()
local secondsleft
repeat secondsleft = RoMScript("TimeKeeperFrame.startTime-GetTime()") yrest(100) until secondsleft
local mm = string.format("%2s", math.floor(secondsleft/ 60))
local ss = string.format("%02s", math.floor(math.mod(secondsleft, 60)))
printf("Succeeded with %s:%s remaining.\n",mm,ss)
logentry = string.format("Succeeded with %s:%s remaining.",mm,ss)
if inventory:itemTotalCount(records) > 0 or (ExchangeForMedals == "atrepeat" and
(inventory:itemTotalCount(medals) + inventory:itemTotalCount(frag)/5) >= 7) then -- Exit to repeat AT
if player:target_Object(tran) then
RoMScript("StaticPopup_OnClick(StaticPopup1, 1);")
waitForLoadingScreen();
yrest(3000)
buyitems() yrest(1000)
inventory:useItem(records)
yrest(1000)
end
else
checkRelog()
return
end
until false
</onLoad>
</waypoints>
Forget yesterday, live today and dream tomorrow.
Re: Rock5's Ancient Treasure
No, the error is with your file "Minijeu/7finAT.xml", it happened after it loaded your file.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
- solembum05
- Posts: 57
- Joined: Tue Jun 19, 2012 8:29 am
Re: Rock5's Ancient Treasure
yes i check, i found my error, thx
Forget yesterday, live today and dream tomorrow.
Re: Rock5's Ancient Treasure
I have still got the same problem, that the bot gets stuck in the floor after harvesting a candle. After using this 4 times per day for months I now know, a bit more about it:
It seems to happen only at the chars that are using this file in the background. If a char does this in the background it seems to happen 50%. I think RC3 reduced this a lot for me. The bot only gets stuck, because he flys too nearly under the floor. To fix this I think it would be better to let the bot walk on the ground. If there's a candle or a fragment it should turn the flyhack on and harvest the object like it does now. Then turn off the flyhack and walk again. Or is it maybe possible to harvest the objects a few coordinates under the coordinates it's using now?
AlterEgo95
It seems to happen only at the chars that are using this file in the background. If a char does this in the background it seems to happen 50%. I think RC3 reduced this a lot for me. The bot only gets stuck, because he flys too nearly under the floor. To fix this I think it would be better to let the bot walk on the ground. If there's a candle or a fragment it should turn the flyhack on and harvest the object like it does now. Then turn off the flyhack and walk again. Or is it maybe possible to harvest the objects a few coordinates under the coordinates it's using now?
AlterEgo95
Re: Rock5's Ancient Treasure
You said the problem occurs when it gets the candle. Changing the way it gets from point to point isn't going to change that.
Because it uses teleport to get the candles, it's not possible that it over shoots the coordinates and gets stuck in the floor. The only thing I can think of that might cause it to go through the floor is if the location of the candle is incorrect and it has to go up a bit more to reach it.
I'm not sure how to deal with that. We can't avoid collecting the candle or we wont be able to get in the chest room. The only real solution would be, if it goes through the floor then it has to go up through the roof and then go back under. Of course it means you might aggro a mob but it might work sometimes at least.
I'll see what I can come up with.
Because it uses teleport to get the candles, it's not possible that it over shoots the coordinates and gets stuck in the floor. The only thing I can think of that might cause it to go through the floor is if the location of the candle is incorrect and it has to go up a bit more to reach it.
I'm not sure how to deal with that. We can't avoid collecting the candle or we wont be able to get in the chest room. The only real solution would be, if it goes through the floor then it has to go up through the roof and then go back under. Of course it means you might aggro a mob but it might work sometimes at least.
I'll see what I can come up with.
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________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Rock5's Ancient Treasure
Try this
--== Obsolete file removed ==--
--== Obsolete file removed ==--
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________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Rock5's Ancient Treasure
Just tested the script, but it looks like it did the same than the original script
Re: Rock5's Ancient Treasure
Can you confirm exactly what happens? Tell me if this is correct.
- 1. It swims to under the candle.
2. It teleports up to just under the candle.
3. It does a quick left/right jiggle.
4. Now at this point it is supposed to be able to collect the candle without moving but, when it fails, I suspect it moves up a bit to collect the candle. Is that what it does?
5. Then it tries to go down but pops above the ground instead.
6 Then maybe it swims along the floor trying to go to the next point.
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________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Rock5's Ancient Treasure
Are we talking about the version you have uploaded a few hours ago or about the original script. For the original script, everything sounds right so far except I don't know if it really moves up when it fails. If I interrupt the cast myself, then it goes on to the next candle. If the char moves up with the new script I don't know, didn't tried that. For today, all my chars have done the game, so I can only test it tomorrow.
Re: Rock5's Ancient Treasure
I meant any time it failed, so either the old or new script. Tomorrow, try to catch it in the act of failing and try to see what it does.
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________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Rock5's Ancient Treasure
I double checked my logic and made a few minor changes. I also added a few extra print messages to help follow what's happening. Try this one tomorrow and if it fails, copy the MM output here for me to look at.
- Attachments
-
- AT.xml
- Version 3.7b2
- (17.67 KiB) Downloaded 131 times
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- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Rock5's Ancient Treasure
i managed to take a screenshot about the debuff thing that knocks me down (see few posts above).
it killed me again for some reason. Also it seems to happen on my mage characters, never had it on my warrior.
regards apple
it killed me again for some reason. Also it seems to happen on my mage characters, never had it on my warrior.
regards apple
Re: Rock5's Ancient Treasure
Funny. I'd say it is either some sort of automatic feature against botting or maybe it's cast at you from a gm who is targeting that character. There is a related skill to that buff called "Little Rabbit's Hammerhead". There is not much more information except it has a range of 80 and is instant cast skill.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
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- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
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