Halloween Event - Sugarcane Candy collect
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Halloween Event - Sugarcane Candy collect
Halloween Event - Sugarcane Candy collect
I've written a small waypoint file to collect the Sugarcane Candys of the "Celt" family. You can get 2 titles for them. First title, if you trade 20 Sugarcane Candys and second one if you trade 300. You can only get 20 per day and it's really annoying to go to these npc's every day because you have to go to logar, varanas, aslan-valley, ystra and to the obsidian-stronghold.
What do you need?
-rock5's travelTo userfunction
-some housemaid potions "Potion: Princely Look" (if you have 10 it's okay I think)
Just start the waypoint file in front of the varanas bridge.
Have fun
Ego95
I've written a small waypoint file to collect the Sugarcane Candys of the "Celt" family. You can get 2 titles for them. First title, if you trade 20 Sugarcane Candys and second one if you trade 300. You can only get 20 per day and it's really annoying to go to these npc's every day because you have to go to logar, varanas, aslan-valley, ystra and to the obsidian-stronghold.
What do you need?
-rock5's travelTo userfunction
-some housemaid potions "Potion: Princely Look" (if you have 10 it's okay I think)
Just start the waypoint file in front of the varanas bridge.
Have fun
Ego95
Last edited by Ego95 on Tue Oct 28, 2014 11:23 am, edited 6 times in total.
Re: Halloween Event - Sugarcane Candy collect
Hello honeypuffs!
I made something similar and just had a test today.
My script also works (at least for me) but it is for the english client!
You will need the teleport addon and the worldtraveler function!
You also need a frog transform pot from the event. You get it from the suspicious ghost at varanas central!
If you want you can change to another pot...
Teleport is only used once in aslan house at mailbox so we dont stuck at the door.
Dont wonder about how i use the worldtraveler function. I just do it step by step because if the game crashes you can easily restart the bot at any position.
Basically this script runs around and collects candies.
Additionally it goes to dalanis (i had to insert rests since my rom loves to crash there... you might want to remove those...)
and gets the transformation pots from the big pumpkinhead.
Another little addon is that it tries to scare people in varanas west for the ghost. It is extraordinary bad and failurous in that but it gets one coin for a bit of running...
This script should be started right on the bridge. Since I have multiple points at the girl there I decided to shift point #1 a bit more onto the bridge...
Right now i`m doing a script for the pranksters in dalanis. If i get it to work a bit more smoothly i will also attach it here.
I also made something for the farms with the midnight pumpkin which i will test later.
Anyone managed to program something for the evenr malatina dungeon or the mad fires?
br
nuker
I made something similar and just had a test today.
My script also works (at least for me) but it is for the english client!
You will need the teleport addon and the worldtraveler function!
You also need a frog transform pot from the event. You get it from the suspicious ghost at varanas central!
If you want you can change to another pot...
Teleport is only used once in aslan house at mailbox so we dont stuck at the door.
Dont wonder about how i use the worldtraveler function. I just do it step by step because if the game crashes you can easily restart the bot at any position.
Basically this script runs around and collects candies.
Additionally it goes to dalanis (i had to insert rests since my rom loves to crash there... you might want to remove those...)
and gets the transformation pots from the big pumpkinhead.
Another little addon is that it tries to scare people in varanas west for the ghost. It is extraordinary bad and failurous in that but it gets one coin for a bit of running...
This script should be started right on the bridge. Since I have multiple points at the girl there I decided to shift point #1 a bit more onto the bridge...
Right now i`m doing a script for the pranksters in dalanis. If i get it to work a bit more smoothly i will also attach it here.
I also made something for the farms with the midnight pumpkin which i will test later.
Anyone managed to program something for the evenr malatina dungeon or the mad fires?
br
nuker
- Attachments
-
- pumpkinfestivaltrickortreat.xml
- Do it all for the candies!! yummie!
- (20.61 KiB) Downloaded 351 times
Re: Halloween Event - Sugarcane Candy collect
lol, mine is better
Re: Halloween Event - Sugarcane Candy collect
might be...AlterEgo95 wrote:lol, mine is better
Hope you manage one for mad fires, to proof
Re: Halloween Event - Sugarcane Candy collect
I used dr-nuker's version since it was for English client. I had to tweak it a couple of places. I added the following:
I changed the waypoint type to TRAVEL since the bot was aggroing on some mobs
I changed the check for the costume to check for either housemaid frog potion or the frog transformation potion from the suspiscious ghost
sometimes the bot would transport too fast and not catch the Loading Screen and just sit there and wait; I removed the wait and added a pause instead
Thank you for both your waypoint files!
I changed the waypoint type to TRAVEL since the bot was aggroing on some mobs
Code: Select all
<waypoints type="TRAVEL">
Code: Select all
function frog()
player:update()
if not player:hasBuff("506685") then
if inventory:itemTotalCount(207201) > 0 then -- Potion: Princely Look
inventory:useItem(207201)
else
-- check if have Transformation Potion - Frog
if (not player:hasBuff("Transformation Potion - Frog")) then -- am I a frog?
inventory:useItem(203085); -- become a frog?!
yrest(4000)
end
end
yrest(2000)
end
end
Code: Select all
<!-- waitForLoadingScreen(); --> yrest(5000)
Re: Halloween Event - Sugarcane Candy collect
Good to read that.
Sorry about the Travel, i did not concider lower chars to use that
Also a question:
Anyone knows a way how to restrict targeting of an Object by a distance.
like:
Target_Object("blablabla")
if its closer than 50 in x-,y- and z-direction then move otherwise clear target and go to next waypoint...
any ideas?
or is there something like target.x, target.y and so on?`also for player? player.x so i calculate the distance amniually... :O
Sorry about the Travel, i did not concider lower chars to use that
Also a question:
Anyone knows a way how to restrict targeting of an Object by a distance.
like:
Target_Object("blablabla")
if its closer than 50 in x-,y- and z-direction then move otherwise clear target and go to next waypoint...
any ideas?
or is there something like target.x, target.y and so on?`also for player? player.x so i calculate the distance amniually... :O
Re: Halloween Event - Sugarcane Candy collect
target_Object is limited by HARVEST_DISTANCE. So if you don't mind changing that value you could do
It will only target "blablabla" if within the range specified.
You could calculate the distance like you were saying but I believe the above example is more efficient because it's checking the distance as it searches for the object.
Code: Select all
settings.profile.options.HARVEST_DISTANCE=100 -- For example, or any value you like
player:target_Object("blablabla")
You could calculate the distance like you were saying but I believe the above example is more efficient because it's checking the distance as it searches for the object.
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________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
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Re: Halloween Event - Sugarcane Candy collect
Thanks a lot!rock5 wrote:target_Object is limited by HARVEST_DISTANCE. So if you don't mind changing that value you could doIt will only target "blablabla" if within the range specified.Code: Select all
settings.profile.options.HARVEST_DISTANCE=100 -- For example, or any value you like player:target_Object("blablabla")
You could calculate the distance like you were saying but I believe the above example is more efficient because it's checking the distance as it searches for the object.
Now I`m just lacking one last sprinkle of sugar...
Any idea how to identify in which direction a mob is facing?
So ideally i want to teleport in the back of a mob but i`m too blind to find the correct function to find that out...
Re: Halloween Event - Sugarcane Candy collect
I believe Lisas telefollow userfunction does that.
http://www.solarstrike.net/phpBB3/viewt ... 668#p36668
http://www.solarstrike.net/phpBB3/viewt ... 668#p36668
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Halloween Event - Sugarcane Candy collect
This is a nice WP, ty, without it I wouldn't have bothered with this event
Now I'm hooked, looking forward to the other stuff to come.
Also, near the end, in Dalanis, i added a piece to talk to Pumpkinhead, accept a quest
Then turn it in by the npc near the snoop
Now I'm hooked, looking forward to the other stuff to come.
Also, near the end, in Dalanis, i added a piece to talk to Pumpkinhead, accept a quest
Code: Select all
<!-- # 23 --><waypoint x="-5370" z="5469" y="42">
player:target_NPC(116034);
yrest(250)
ChoiceOptionByName("Trick or treat! I'd like to have my Lil' Reward now!")
AcceptQuestByName("Those Naughty Kids")
</waypoint>
Code: Select all
<!-- # 31 --><waypoint x="-4288" z="5085" y="7">
--player:target_NPC("Snoop");
--player:sleep();
</waypoint>
<!-- # 1 --><waypoint x="-4165" z="4952" y="14"> </waypoint>
<!-- # 2 --><waypoint x="-4154" z="4873" y="14"> </waypoint>
<!-- # 3 --><waypoint x="-4235" z="4829" y="13">
player:target_NPC("Belle Rossly");
yrest(1500)
CompleteQuestByName("Those Naughty Kids");
yrest(899)
AcceptQuestByName("Pumpkin Pranksters");
player:sleep();
</waypoint>
Re: Halloween Event - Sugarcane Candy collect
I think you might get a little problem with the pumpkinhead.
At least on the server im playing on the quest is not always there so basically you can only accept at specific times.
To improve the gathering at the ghost in varans west i'd love to find out if scaring kids is still successfull or if it fails.
I thought about counting the stacked buff before scaring and afterwards if it stacked one kids are still scarable if not it is good to go scare adults.
But i have not found out how to get the amount of stacked buffs. Another possibility is to read the red text "Kid's screams don't satisfy you anymore!" but i'm too non-programmer to make that work. Help would be great
I added my file for the Pranksters in Dalanis.
It starts where the trick or treat waypoints end. Unfortunally it is bugged a bit.
For given reason I'm not smart enought to 100% sure start the run once the pumpkins spawn.
If anyone knows how to fix that i would love to see the results here
Basically it runs around clicking and catching the pranksters. It also tries to trade chocolate and lollipops at the moving prankster....
br
nuker
At least on the server im playing on the quest is not always there so basically you can only accept at specific times.
To improve the gathering at the ghost in varans west i'd love to find out if scaring kids is still successfull or if it fails.
I thought about counting the stacked buff before scaring and afterwards if it stacked one kids are still scarable if not it is good to go scare adults.
But i have not found out how to get the amount of stacked buffs. Another possibility is to read the red text "Kid's screams don't satisfy you anymore!" but i'm too non-programmer to make that work. Help would be great
I added my file for the Pranksters in Dalanis.
It starts where the trick or treat waypoints end. Unfortunally it is bugged a bit.
For given reason I'm not smart enought to 100% sure start the run once the pumpkins spawn.
If anyone knows how to fix that i would love to see the results here
Basically it runs around clicking and catching the pranksters. It also tries to trade chocolate and lollipops at the moving prankster....
br
nuker
- Attachments
-
- pumpkinfestivaldopumpkinsindalanis3.xml
- (9.11 KiB) Downloaded 255 times
Re: Halloween Event - Sugarcane Candy collect
I got a lot of "Kids arent good enough scare some adults" red messages. I asked a question about how to read red text a week or so ago, haven't yet figured it out.
The pumpkinhead, it works fine when its not there, i am not sure what gets the quests to show up.
How about the Pumpkin Prankster? he appears at different spots.. and sometimes he gives me stuff, and sometimes he scares me away... not sure what you need for that either...
The pumpkinhead, it works fine when its not there, i am not sure what gets the quests to show up.
How about the Pumpkin Prankster? he appears at different spots.. and sometimes he gives me stuff, and sometimes he scares me away... not sure what you need for that either...
Re: Halloween Event - Sugarcane Candy collect
To me it looks like:Cindy wrote:I got a lot of "Kids arent good enough scare some adults" red messages. I asked a question about how to read red text a week or so ago, haven't yet figured it out.
The pumpkinhead, it works fine when its not there, i am not sure what gets the quests to show up.
How about the Pumpkin Prankster? he appears at different spots.. and sometimes he gives me stuff, and sometimes he scares me away... not sure what you need for that either...
He trades you milk chocolate and lolipops (both bound ones) for event stuff like fireworks. If you cant supply him with candies anymore, but talk to him, he gives you a debuff and lets you run around.
Re: Halloween Event - Sugarcane Candy collect
You could use "getBuff" but it might be easier to use "hasBuff". Even though it is typically used to return a true or false answer, it does also return a the buff count. So you could dodr-nuker wrote:But i have not found out how to get the amount of stacked buffs
Code: Select all
__, beforecount = player:hasBuff("buff name")
...
scare kid
...
__, aftercount = player:hasBuff("buff name")
if beforecount == aftercount then
-- Failed to scare kid
else
-- Successfully scared kid
end
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Halloween Event - Sugarcane Candy collect
Thanks Rock5,
but i`m not smart enought to make that work...
I think I'll try without that piece of extra code.
but i`m not smart enought to make that work...
I think I'll try without that piece of extra code.
Re: Halloween Event - Sugarcane Candy collect
EN version of 1st waypoint.
- Attachments
-
- Halloween_Event.xml
- (18.64 KiB) Downloaded 292 times
Re: Halloween Event - Sugarcane Candy collect
Any way to force it to start from waypoint #1? As for me, it randomly starts with waypoints and many other waypoints, but never #1, even if I start it right next to snoop at Varanas, then it jumps to waypoint #44.
Re: Halloween Event - Sugarcane Candy collect
Insert as last file in the onload session ==> __WPL:setWaypointIndex(1);
and start near Sturebold .
and start near Sturebold .
Re: Halloween Event - Sugarcane Candy collect
I tried all the waypoints and do not work, someone has a updated version?
Re: Halloween Event - Sugarcane Candy collect
What did not work? Maybe I'm going to edit that version, but I'm on holidays atm so I didnt actually played the newest patch. What I saw, there is something in my file which should be deleted. In the first lines there's something with "Renumber". You should delete this line.
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