Waypoint Question

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AngelDrago
Posts: 133
Joined: Fri May 06, 2011 10:39 am

Waypoint Question

#1 Post by AngelDrago » Thu May 17, 2012 9:27 am

Hello, Yall
i created this waypoints and clicked on the Target but it only goes in circle or bypasses the target or it shoots the
target and forgets to loot it... is there a way to fix this see the script below... I'm outside of Kample Plains

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints>
	<!-- #  3 --><waypoint x="-3365" z="49287" y="155">		player:target_NPC("Moonshadow Boshi");
	</waypoint>
	<!-- #  5 --><waypoint x="-3547" z="49139" y="156">		player:target_NPC("Moonshadow Boshi");
	</waypoint>
	<!-- #  7 --><waypoint x="-3678" z="49112" y="160">		player:target_NPC("Moonshadow Pukari");
		player:target_NPC("Moonshadow Pukari");
		player:target_NPC("Moonshadow Boshi");
		player:target_NPC("Moonshadow Pukari");
		player:target_NPC("Moonshadow Pukari");
		player:target_NPC("Moonshadow Boshi");
		player:target_NPC("Moonshadow Boshi");
		player:target_NPC("Moonshadow Boshi");
	</waypoint>
	<!-- # 20 --><waypoint x="-4238" z="49333" y="160">		player:target_NPC("Moonshadow Pukari");
	</waypoint>
	<!-- # 22 --><waypoint x="-3958" z="49409" y="156">		player:target_NPC("Moonshadow Boshi");
		player:target_NPC("Moonshadow Pukari");
		player:target_NPC("Moonshadow Boshi");
		player:target_NPC("Moonshadow Boshi");
		player:target_NPC("Moonshadow Pukari");
		player:target_NPC("Moonshadow Boshi");
	</waypoint>
	<!-- # 29 --><waypoint x="-3164" z="49643" y="154">	</waypoint>
	<!-- # 30 --><waypoint x="-3116" z="49510" y="156">	</waypoint>
	<!-- # 31 --><waypoint x="-3110" z="49488" y="156">	</waypoint>
	<!-- # 32 --><waypoint x="-3127" z="49442" y="156">	</waypoint>
	<!-- # 33 --><waypoint x="-3183" z="49407" y="156">	</waypoint>
	<!-- # 34 --><waypoint x="-3215" z="49361" y="156">	</waypoint>
</waypoints>

User avatar
rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: Waypoint Question

#2 Post by rock5 » Thu May 17, 2012 9:47 am

First off, "player:target_NPC" is for talking to NPCs for quests and vendors etc. If everything is set up corretly mobs should be targeted and attacked autotmatically. You should remove all those "player:target_NPC" commands.

Lets see, you haven't changed the type of the waypoint file to "RUN" or "TRAVEL" so that's not your problem.

Is there no indication of what's happening in the micromacro output? Try starting the bot with debug enabled for extra debug messages

Code: Select all

rom/bot debug
Check through the combat options in your profile and see if any would stop you from attacking.
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BillDoorNZ
Posts: 446
Joined: Wed Aug 03, 2011 7:37 pm

Re: Waypoint Question

#3 Post by BillDoorNZ » Thu May 17, 2012 5:24 pm

also make sure your profile is set up to have the mobs you want to kill. i.e.

Code: Select all

.
.
.
<mobs>
	<mob name="Moonshadow Pukari" />
	<mob name="Moonshadow Boshi" />
</mobs>
.
.
.

User avatar
rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: Waypoint Question

#4 Post by rock5 » Fri May 18, 2012 12:55 am

BillDoorNZ wrote:also make sure your profile is set up to have the mobs you want to kill. i.e.

Code: Select all

.
.
.
<mobs>
	<mob name="Moonshadow Pukari" />
	<mob name="Moonshadow Boshi" />
</mobs>
.
.
.
If you want to limit to killing just those 2, yes. Otherwise it has to be empty so it will kill everything.
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AngelDrago
Posts: 133
Joined: Fri May 06, 2011 10:39 am

Re: Waypoint Question

#5 Post by AngelDrago » Fri May 18, 2012 2:34 pm

okay will do.. i will post the debug in here

AngelDrago
Posts: 133
Joined: Fri May 06, 2011 10:39 am

Re: Waypoint Question

#6 Post by AngelDrago » Fri May 18, 2012 3:57 pm

hello everyone... okay for some reason it ignores some of them but here is the debug.

Code: Select all

No return path with default naming boshi_return.xml found.
We use the normal waypoint path boshi.xml now.
Waypoint #11 is closer then #1. Hence we start with waypoint #11.
Moving to waypoint #11, (-3215, 49361)
Moving to waypoint #1, (-3365, 49287)
Moving to waypoint #2, (-3547, 49139)
Moving to waypoint #3, (-3678, 49112)
Use MACRO: MAGE_ELEMENTAL_CATAL=>   Moonshadow Pukari (37997/37997)
Use MACRO: MAGE_ENERGY_INFLUX  =>   Moonshadow Pukari (37997/37997)
Use MACRO: MAGE_ENERGY_WELL    =>   Moonshadow Pukari (37997/37997)
We have aggro. Stop moving to waypoint and wait for target.
Waiting on aggressive enemies.
Engaging enemy [Moonshadow Pukari] in combat.
Use MACRO: MAGE_FLAME          =>   Moonshadow Pukari (37997/37997)
Use MACRO: MAGE_FIREBALL       =>   Moonshadow Pukari (37997/37997)
Use MACRO: MAGE_FLAME          =>   Moonshadow Pukari (23387/37997)
Use MACRO: MAGE_FLAME          =>   * aborted *
Fight finished. Killed 1 Moonshadow Pukari. (fight #1 / runtime 0 minutes
Clearing target.
Moving to waypoint #3, (-3678, 49112)
Moving to waypoint #4, (-4238, 49333)
Stopping waypoint: Target acquired.
Engaging enemy [Moonshadow Pukari] in combat.
Moving in | Suggested range: 200 | Distance: 215
Use MACRO: MAGE_FLAME          =>   Moonshadow Pukari (36975/36975)
Use MACRO: MAGE_FIREBALL       =>   Moonshadow Pukari (10788/36975)
Use MACRO: MAGE_FLAME          =>   * Failed to cast *
Fight finished. Killed 2 Moonshadow Pukari. (fight #2 / runtime 0 minutes
Target too far away; not looting.
Clearing target.
Moving to waypoint #4, (-4238, 49333)
Stopping waypoint: Target acquired.
Engaging enemy [Moonshadow Boshi] in combat.
Moving in | Suggested range: 200 | Distance: 214
Use MACRO: MAGE_FLAME          =>   * Failed to cast *
Use MACRO: MAGE_LIGHTNING      =>   Moonshadow Boshi (33768/33768)
Use MACRO: MAGE_FIREBALL       =>   Moonshadow Boshi (24147/33768)
Use MACRO: MAGE_FLAME          =>   Moonshadow Boshi (24147/33768)
Use MACRO: MAGE_FLAME          =>   Moonshadow Boshi (11022/33768)
Fight finished. Killed 1 Moonshadow Boshi. (fight #3 / runtime 0 minutes)
Target too far away; not looting.
Clearing target.
Moving to waypoint #4, (-4238, 49333)
Moving to waypoint #5, (-3958, 49409)
Moving to waypoint #6, (-3164, 49643)
Stopping waypoint: Target acquired.
Engaging enemy [Moonshadow Pukari] in combat.
Moving in | Suggested range: 200 | Distance: 215
Use MACRO: MAGE_FLAME          =>   Moonshadow Pukari (36975/36975)
Use MACRO: MAGE_FIREBALL       =>   Moonshadow Pukari (36975/36975)
Use MACRO: MAGE_FLAME          =>   * Failed to cast *
Fight finished. Killed 3 Moonshadow Pukari. (fight #4 / runtime 1 minutes
Target too far away; not looting.
Clearing target.
Moving to waypoint #6, (-3164, 49643)
Error in memory reading
Error in memory reading
Error in memory reading
Moving to waypoint #7, (-3116, 49510)
Error in memory reading
Error in memory reading
Error in memory reading
Error in memory reading
Error in memory reading
Error in memory reading
Error in memory reading
Error in memory reading
Error in memory reading
Error in memory reading
Moving to waypoint #8, (-3110, 49488)
Moving to waypoint #9, (-3127, 49442)
Moving to waypoint #10, (-3183, 49407)
Moving to waypoint #11, (-3215, 49361)
Moving to waypoint #1, (-3365, 49287)
Error in memory reading
Error in memory reading
Error in memory reading
Error in memory reading
Error in memory reading
Moving to waypoint #2, (-3547, 49139)
Moving to waypoint #3, (-3678, 49112)
Moving to waypoint #4, (-4238, 49333)
Moving to waypoint #5, (-3958, 49409)
Moving to waypoint #6, (-3164, 49643)
Error in memory reading
Error in memory reading
Error in memory reading
Error in memory reading
Error in memory reading
Error in memory reading
Error in memory reading
Error in memory reading
Error in memory reading
Stopping waypoint: Target acquired.
Engaging enemy [Moonshadow Boshi] in combat.
Moving in | Suggested range: 200 | Distance: 211
Use MACRO: MAGE_FLAME          =>   Moonshadow Boshi (33768/33768)
Use MACRO: MAGE_FIREBALL       =>   Moonshadow Boshi (33768/33768)
Use MACRO: MAGE_FLAME          =>   * aborted *
Use MACRO: MAGE_ENERGY_INFLUX  =>   Moonshadow Boshi (0/33768)
Fight finished. Killed 2 Moonshadow Boshi. (fight #5 / runtime 2 minutes)
Target too far away; not looting.
Clearing target.
Moving to waypoint #6, (-3164, 49643)
Moving to waypoint #7, (-3116, 49510)
Error in memory reading
Error in memory reading
Error in memory reading
Error in memory reading
Error in memory reading
Error in memory reading
Error in memory reading
Moving to waypoint #8, (-3110, 49488)
Error in memory reading
Moving to waypoint #9, (-3127, 49442)
Moving to waypoint #10, (-3183, 49407)

abron1
Posts: 162
Joined: Wed Feb 22, 2012 12:43 am

Re: Waypoint Question

#7 Post by abron1 » Fri Jun 01, 2012 12:25 am

check your loot distances in your profile and make sure its the same range as your combat distance of your combat distances is 250 and your loot distances is 150 then it will always be to far

User avatar
rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: Waypoint Question

#8 Post by rock5 » Fri Jun 01, 2012 1:06 am

Actually loot distance should be a bit more than combat distance just in case the mob is moving away from you when you attack and dies out of combat range.
  • Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
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  • How to: copy and paste in micromacro
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