heya:)

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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bokagavrilov
Posts: 86
Joined: Sun Sep 18, 2011 5:20 am

heya:)

#1 Post by bokagavrilov » Thu Feb 09, 2012 10:27 am

heya there:) anyone has got any waypoint for aisha witches ?^^ i tried to make my own one but it attacks as malee ( kinda strange as mage dont u think xD)

tnx :)

kuripot
Posts: 493
Joined: Mon Nov 07, 2011 9:14 pm

Re: heya:)

#2 Post by kuripot » Thu Feb 09, 2012 6:51 pm

can you post your profile?? skill??

like this

Code: Select all

	<skills_mage>
		<skill name="MAGE_FLAME"                hotkey="MACRO" priority="70" />
		<skill name="MAGE_MAGMA_BLADE"          hotkey="MACRO" priority="70" />
		<skill name="MAGE_FIREBALL"          	hotkey="MACRO" priority="90" />
		<skill name="MAGE_LIGHTNING"         	hotkey="MACRO" priority="80" />
		<skill name="MAGE_PURGATORY_FIRE"       hotkey="MACRO" priority="60" />
		<skill name="DRUID_RECOVER"          	hotkey="MACRO" priority="100" hpper="80" />
		<skill name="MAGE_ENERGY_INFLUX" 	hotkey="MACRO" priority="50" inbattle="true" />
		<skill name="MAGE_ELEMENTAL_CATALYST"   hotkey="MACRO" priority="50" inbattle="false" />
		<skill name="MAGE_INTENSIFICATION"	hotkey="MACRO" priority="50" inbattle="false" />
		<skill name="MAGE_ENERGY_WELL" 		hotkey="MACRO" priority="50" inbattle="true" />
		<skill name="MAGE_PERCEPTION"		hotkey="MACRO" priority="50" inbattle="false" />
		<skill name="MAGE_MAGIC_TARGET" 	hotkey="MACRO" priority="50" inbattle="false" />
		<skill name="DRUID_SAVAGE_BLESSING" 	hotkey="MACRO" priority="50" inbattle="false" />
	</skills_mage>

bokagavrilov
Posts: 86
Joined: Sun Sep 18, 2011 5:20 am

Re: heya:)

#3 Post by bokagavrilov » Fri Feb 10, 2012 4:39 am

:) i know how it works with the skills i have it workin in KS:P

probably the error its in the waypoint its the first time i make one..xD it was saying " we found a ice witch and will harvest it ;) probably my mistake its in the waypoint with targeting :P

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rock5
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Location: Australia

Re: heya:)

#4 Post by rock5 » Fri Feb 10, 2012 5:43 am

Then maybe you should show us how you are attacking it.
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kuripot
Posts: 493
Joined: Mon Nov 07, 2011 9:14 pm

Re: heya:)

#5 Post by kuripot » Fri Feb 10, 2012 5:52 am

bokagavrilov wrote::) i know how it works with the skills i have it workin in KS:P

probably the error its in the waypoint its the first time i make one..xD it was saying " we found a ice witch and will harvest it ;) probably my mistake its in the waypoint with targeting :P


i see.. when you creating waypoints maybe you do wrong command wrong num keys


num 1 for normal waypoint or for attacking mobs
num 2 for harvesting ore herbs wood etc


your waypoints has?

Code: Select all

	<!-- #  5 --><waypoint x="-3984" z="10918">player:harvest();</waypoint>
or just?

Code: Select all

	<!-- #  5 --><waypoint x="-3984" z="10918"> </waypoint>
Attachments
command.JPG

bokagavrilov
Posts: 86
Joined: Sun Sep 18, 2011 5:20 am

Re: heya:)

#6 Post by bokagavrilov » Fri Feb 10, 2012 8:01 am

give me some time to create a new one as i did xD coz i remove it


ok its something like this

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints>
	<!-- #  1 --><waypoint x="-19638" z="-4911" y="1252">	</waypoint>
	<!-- #  2 --><waypoint x="-19572" z="-4916" y="1252">		player:target_Object("Winternight Ice Witch");
	</waypoint>
	<!-- #  4 --><waypoint x="-19428" z="-5020" y="1253">       	player:target_Object("Winternight Ice Witch");
	</waypoint>
	<!-- #  7 --><waypoint x="-19459" z="-5151" y="1254">		player:target_Object("Winternight Ice Witch");
	</waypoint>
	<!-- #  9 --><waypoint x="-19602" z="-5122" y="1245">		player:target_Object("Winternight Ice Witch");
	</waypoint>
	<!-- # 11 --><waypoint x="-19767" z="-5305" y="1246">		player:target_Object("Winternight Ice Witch");
	</waypoint>
	<!-- # 13 --><waypoint x="-19728" z="-5353" y="1269">		player:target_Object("Winternight Ice Witch");
	</waypoint>
	<!-- # 15 --><waypoint x="-19801" z="-5152" y="1253">		player:target_Object("Winternight Ice Witch");
	</waypoint>
	<!-- # 17 --><waypoint x="-19747" z="-5010" y="1244">		player:target_Object("Winternight Ice Witch");
	</waypoint>
</waypoints>
ps its not perfect coz its just a test to show u how i made it xD

M4gm4
Posts: 137
Joined: Sun Jan 30, 2011 2:30 pm

Re: heya:)

#7 Post by M4gm4 » Fri Feb 10, 2012 9:20 am

bokagavrilov wrote:give me some time to create a new one as i did xD coz i remove it


ok its something like this

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints>
	<!-- #  1 --><waypoint x="-19638" z="-4911" y="1252">	</waypoint>
	<!-- #  2 --><waypoint x="-19572" z="-4916" y="1252">		player:target_Object("Winternight Ice Witch");
	</waypoint>
	<!-- #  4 --><waypoint x="-19428" z="-5020" y="1253">       	player:target_Object("Winternight Ice Witch");
	</waypoint>
	<!-- #  7 --><waypoint x="-19459" z="-5151" y="1254">		player:target_Object("Winternight Ice Witch");
	</waypoint>
	<!-- #  9 --><waypoint x="-19602" z="-5122" y="1245">		player:target_Object("Winternight Ice Witch");
	</waypoint>
	<!-- # 11 --><waypoint x="-19767" z="-5305" y="1246">		player:target_Object("Winternight Ice Witch");
	</waypoint>
	<!-- # 13 --><waypoint x="-19728" z="-5353" y="1269">		player:target_Object("Winternight Ice Witch");
	</waypoint>
	<!-- # 15 --><waypoint x="-19801" z="-5152" y="1253">		player:target_Object("Winternight Ice Witch");
	</waypoint>
	<!-- # 17 --><waypoint x="-19747" z="-5010" y="1244">		player:target_Object("Winternight Ice Witch");
	</waypoint>
</waypoints>
ps its not perfect coz its just a test to show u how i made it xD

why not use this ?

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints>
	<onLoad>
		settings.profile.mobs = {"Winternight Ice Witch"}
	</onLoad>
	<!-- #  1 --><waypoint x="-19638" z="-4911" y="1252">	</waypoint>
	<!-- #  2 --><waypoint x="-19572" z="-4916" y="1252">	</waypoint>
	<!-- #  4 --><waypoint x="-19428" z="-5020" y="1253"> 	</waypoint>
	<!-- #  7 --><waypoint x="-19459" z="-5151" y="1254">	</waypoint>
	<!-- #  9 --><waypoint x="-19602" z="-5122" y="1245">	</waypoint>
	<!-- # 11 --><waypoint x="-19767" z="-5305" y="1246">	</waypoint>
	<!-- # 13 --><waypoint x="-19728" z="-5353" y="1269">	</waypoint>
	<!-- # 15 --><waypoint x="-19801" z="-5152" y="1253">	</waypoint>
	<!-- # 17 --><waypoint x="-19747" z="-5010" y="1244">	</waypoint>
</waypoints>
it looks like, you should first of all read the http://www.solarstrike.net/wiki/index.p ... le=RoM_Bot
you dont need to

Code: Select all

player:target_Object("Winternight Ice Witch");
for find mobs.

Code: Select all

	<onLoad>
		settings.profile.mobs = {"Winternight Ice Witch"}
	</onLoad>
this will change your profile, to set mobs name wich you want.
delete this, if you want to get all mobs
I use the google translator, so do not be surprised if my english is funny

bokagavrilov
Posts: 86
Joined: Sun Sep 18, 2011 5:20 am

Re: heya:)

#8 Post by bokagavrilov » Fri Feb 10, 2012 9:46 am

like that it doesnt attack coz the level diff its too hight ;)

M4gm4
Posts: 137
Joined: Sun Jan 30, 2011 2:30 pm

Re: heya:)

#9 Post by M4gm4 » Fri Feb 10, 2012 9:55 am

bokagavrilov wrote:like that it doesnt attack coz the level diff its too hight ;)
read your profile ^^ because, since it also explains there^^

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints>
   <onLoad>
	changeProfileOption("TARGET_LEVELDIF_BELOW", 70);
	settings.profile.mobs = {"Winternight Ice Witch"}
   </onLoad>
   <!-- #  1 --><waypoint x="-19638" z="-4911" y="1252">   </waypoint>
   <!-- #  2 --><waypoint x="-19572" z="-4916" y="1252">   </waypoint>
   <!-- #  4 --><waypoint x="-19428" z="-5020" y="1253">    </waypoint>
   <!-- #  7 --><waypoint x="-19459" z="-5151" y="1254">   </waypoint>
   <!-- #  9 --><waypoint x="-19602" z="-5122" y="1245">   </waypoint>
   <!-- # 11 --><waypoint x="-19767" z="-5305" y="1246">   </waypoint>
   <!-- # 13 --><waypoint x="-19728" z="-5353" y="1269">   </waypoint>
   <!-- # 15 --><waypoint x="-19801" z="-5152" y="1253">   </waypoint>
   <!-- # 17 --><waypoint x="-19747" z="-5010" y="1244">   </waypoint>
</waypoints>
I use the google translator, so do not be surprised if my english is funny

bokagavrilov
Posts: 86
Joined: Sun Sep 18, 2011 5:20 am

Re: heya:)

#10 Post by bokagavrilov » Fri Feb 10, 2012 10:07 am

OMG it kinda works like this xD i will go to work on my skills and waypoint xD TY verry much

bokagavrilov
Posts: 86
Joined: Sun Sep 18, 2011 5:20 am

Re: heya:)

#11 Post by bokagavrilov » Fri Feb 10, 2012 10:42 am

aww cant make it tday..the place its kinda crowded ;) will post it here as soon as i make it :) for tday i got my skin ^^

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