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<!-- #22 --><waypoint x="4574" z="-2206">
printf("We where running for %s seconds.\n", os.difftime(os.time(),player.BotStartTime_nr) - player.Sleeping_time );
LoginNextChar();
settings.load ();
settings.loadProfile ("l1-10");
yrest (5000);
loadPaths("1-10Pioneers/l1t_start");
</waypoint>
First thing i notice is the <onLoad> works because when the new lvl1 character starts, it opens the gift bag. However, the <onLevelUp> does not seem to work because as soon as the character reaches lvl2, nothing is done(no gift bag open, no leveling skills) it just keeps killing stuff.
Any ideas what might be causing that?