Another Question for the Gurus

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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AngelDrago
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Joined: Fri May 06, 2011 10:39 am

Another Question for the Gurus

#1 Post by AngelDrago » Wed May 18, 2011 8:35 pm

So i went to veranas and chose an second class a knight went back to logar and chose to start but he just wanders around with out fighting i chose PRIEST_RISING_TIDE as the tool for attacking but it will not do anything just letting the wolfes or fungus walk over him with out fighting.. so i checked in the skill database and could not find a KNIGHT_RISING_TIDE is this only for the priest or for both? i also made the priority 70 and i raised everyone else up it sees the PRIEST_RISING_TIDE in the beginning of the rom when it starts.... any ideas why? and again thank you all for the help

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rock5
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Re: Another Question for the Gurus

#2 Post by rock5 » Wed May 18, 2011 8:44 pm

Firstly, it is 1 of the forum rules that thread subjects be relevant to the topic. Please use better subjects in the future.

Rising Tide is a Priest skill not a knight skill. When you are playing as a knight you might have access to rising tide but it is still a priest skill.

Just copy the PRIEST_RISING_TIDE line from the priest skills section to the knight skills section. Adjust the priority and your ready to go.
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AngelDrago
Posts: 133
Joined: Fri May 06, 2011 10:39 am

Re: Another Question for the Gurus

#3 Post by AngelDrago » Wed May 18, 2011 8:58 pm

rock5, :oops: i appologize you are right i should chosen a better subject line..... i tried that but it was giving me this see below...
Loaded waypoint path l1t_start.xml
Waypoint #5 is closer then #1. Hence we start with waypoint #5.
No return path with default naming 1-10Pioneers/l1t_start_return.xml found.
We use the normal waypoint path l1t_start.xml now.
Aggro wait time out.
Moving to waypoint #5, (-3034, -9034)
Loaded waypoint path l2-3_wolf.xml
Waypoint #6 is closer then #1. Hence we start with waypoint #6.
Return path found with default naming: 1-10Pioneers/l2-3_wolf_return.xml
Loaded return path l2-3_wolf_return.xml
We use the normal waypoint path l2-3_wolf.xml now.
Aggro wait time out.
Moving to waypoint #6, (-2462, -9625)
Clearing target.
Unsticking player... at position -3034,-9035. Trial 1 from maximum 10 trials
Aggro wait time out.
Moving to waypoint #6, (-2462, -9625)
Clearing target.
Unsticking player... at position -3001,-8980. Trial 2 from maximum 10 trials
Aggro wait time out.
Moving to waypoint #6, (-2462, -9625)
Aggro wait time out.
Moving to waypoint #7, (-2391, -9639)
Clearing target.
Unsticking player... at position -2459,-9628. Trial 3 from maximum 10 trials
Aggro wait time out.
Moving to waypoint #6, (-2462, -9625)
It will not engage the enemy at all... do you have an idea why...

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rock5
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Re: Another Question for the Gurus

#4 Post by rock5 » Wed May 18, 2011 9:05 pm

Please post a copy of your profile.
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AngelDrago
Posts: 133
Joined: Fri May 06, 2011 10:39 am

Re: Another Question for the Gurus

#5 Post by AngelDrago » Wed May 18, 2011 9:11 pm

thank you again for the help rock5.... very appriciated

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<profile>
	<options>
		<!-- Try the bot with a new char mage                   -->
		<!-- At the pioneer village. Use demo.xml waypoint file -->
		<option name="HP_LOW"			value="85" />
		<option name="MP_LOW_POTION"	value="50" />
		<option name="HP_LOW_POTION"	value="40" />
		<option name="USE_HP_POTION"	value="best" />	<!-- potion select strategy: best|minstack -->
		<option name="USE_MANA_POTION"	value="best" />	<!-- potion select strategy: best|minstack -->

		<!-- Rest if HP or Mana is below that level -->
		<option name="HP_REST" value="15" />
		<option name="MP_REST" value="15" />

		<!-- Shopping options, how many of what do you want to keep in your inventory -->
		<option name="HEALING_POTION" value="99" />
		<option name="MANA_POTION" value="99" />
		<option name="ARROW_QUIVER" value="2" />
		<option name="THROWN_BAG" value="2" />
		<option name="POISON" value="30" />

		<!-- either false or arrow or thrown -->
		<option name="RELOAD_AMMUNITION" value="false" />	<!-- false|arrow|thrown -->

		<!-- Combat options -->
		<option name="COMBAT_TYPE"        value="" />	<!-- leave empty or choose ranged/melee if not using class default -->
		<option name="COMBAT_RANGED_PULL" value="true" /> <!-- only important for melees -->
		<option name="COMBAT_DISTANCE"    value="200" />
		<option name="MAX_FIGHT_TIME"     value="15" />	<!-- Max time without damage before break -->
		<option name="DOT_PERCENT"        value="90" />
		<option name="ANTI_KS"            value="true" />
		<option name="MAX_TARGET_DIST"    value="225" />

		<!-- Attack monsters 3 levels above or 10 below your level -->
		<option name="TARGET_LEVELDIF_ABOVE" value="1" />
		<option name="TARGET_LEVELDIF_BELOW" value="15" />

		<!-- Waypoint and movement settings -->
		<option name="WAYPOINTS"		value="" />  <!-- leave empty to show a list -->
		<option name="RETURNPATH"		value="" />
		<option name="PATH_TYPE"		value="waypoints" />	<!-- waypoints | wander -->
		<option name="WANDER_RADIUS"		value="500" />
		<option name="WAYPOINT_DEVIATION"	value="0" />
		<option name="QUICK_TURN" 		value="false" />

		<!-- Loot settings -->
		<option name="LOOT"               value="true" />
		<option name="LOOT_IN_COMBAT"     value="true" />
		<option name="LOOT_DISTANCE"      value="230" />
		<option name="LOOT_PAUSE_AFTER"   value="0" />		<!-- probability in % for a short rest -->
		<option name="DEBUG_LOOT" value="true" />

		<!-- Harvest options -->
		<option name="HARVEST_DISTANCE"		value="120" />
		<option name="HARVEST_WOOD"			value="true" /> <!-- Choose which types to harvest. -->
		<option name="HARVEST_HERB"			value="true" /> <!-- "true" = harvest, "false" = do not harvest -->
		<option name="HARVEST_ORE"			value="true" />

		<!-- Eggpet options -->
		<option name="EGGPET_ENABLE_CRAFT"	value="false" /><!-- If using same slot for assist and craft, onlt 1 can be enabled. -->
		<option name="EGGPET_CRAFT_SLOT"	value="1" />
		<option name="EGGPET_ENABLE_ASSIST"	value="false" />
		<option name="EGGPET_ASSIST_SLOT"	value="1" />
		<option name="EGGPET_CRAFT_RATIO"	value="1:4:4" /> <!-- mining:woodworking:herbalism ratio to produce. -->
		<option name="EGGPET_CRAFT_INDEXES"	value="" /> 	 <!-- override auto craft index for mining,woodworking,herbalism eg. "2,,"-->


		<!-- Log out and resurrect settings -->
		<option name="LOGOUT_TIME" 			value="0" />	<!-- in minutes, 0 = timer disabled -->
		<option name="LOGOUT_SHUTDOWN"		value="false" />
		<option name="LOGOUT_WHEN_STUCK"	value="true" />
		<option name="CLOSE_WHEN_STUCK"		value="true" />
		<option name="RES_AUTOMATIC_AFTER_DEATH" value="true" />
		<option name="MAX_DEATHS" value="10" /> <!-- Log out after this many deaths -->

		<!-- For more options and documentation see the RoM Bot Wiki:  -->
		<!-- http://www.solarstrike.net/wiki/index.php5?title=RoM_Bot  -->

	</options>

	<friends>
		<!-- names of friends we help fighting or enemys we don't want to attack -->
		<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer         -->
		<friend name="MyOtherCharacter1" />
		<friend name="MyOtherCharacter2" />
		<friend name="Elite_Mob_Name1" />
		<friend name="Elite_Mob_Name2" />
	</friends>

	<mobs>
		<!-- names of mobs we want to attack 				-->
		<!-- if no names defined we will attack all mobs	-->
		<mob name="" />
		<mob name="" />
		<mob name="" />
	</mobs>

	<hotkeys>
    	<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
		<hotkey name="MACRO"        modifier="" key="VK_0" />
	</hotkeys>

	<!-- define your skills depending from your actual primary class -->
	<!-- see the example for a priest/mage                           -->
	<!-- delete skills you don't have or don't want to use.          -->
	<!-- For more skills to use see /database/skills.xml             -->
	<!-- demo skills for LvL 1 character for all classes             -->
	<skills_priest>
		<skill name="PRIEST_SOUL_SOURCE"   modifier="" hotkey="VK_4" priority="110" inbattle="true" hpper="15" />
		<skill name="PRIEST_HOLY_AURA"     modifier="" hotkey="VK_7" priority="100" inbattle="true" hpper="24" />
		<skill name="PRIEST_URGENT_HEAL"   modifier="" hotkey="VK_2" priority="100" hpper="30"  />
		<skill name="PRIEST_REGENERATE"    modifier="" hotkey="VK_6" priority="90" />
		<skill name="PRIEST_RISING_TIDE"   modifier="" hotkey="VK_3" priority="80" />
		<skill name="MAGE_FIREBALL"        modifier="" hotkey="VK_8" priority="70" />
		<skill name="PRIEST_WAVE_ARMOR"    modifier="" hotkey="VK_5" priority="40"  inbattle="true" />
		<!--skill name="PRIEST_SOUL_BOND"     hotkey="VK_T" priority="30" /> -->
		<!--skill name="PRIEST_MAGIC_BARRIER" hotkey="VK_F" priority="20" rebuffcut="60" inbattle="false" /> -->
	</skills_priest>

	<skills_knight>
		<skill name="KNIGHT_HOLY_STRIKE"  modifier="" hotkey="VK_5" priority="90" />
		<skill name="KNIGHT_HOLY_SHIELD"  modifier="" hotkey="VK_4" priority="90" inbattle="true" hpper="15" />
		<skill name="PRIEST_RISING_TIDE"   modifier="" hotkey="VK_3" priority="70"  inbattle="true" />
		<skill name="PRIEST_URGENT_HEAL"   modifier="" hotkey="VK_6" priority="100" hpper="30"  />
		<!--<skill name="KNIGHT_HOLY_SEAL"    modifier="" hotkey="VK_7" priority="90" /> -->
		<skill name="KNIGHT_PUNISHMENT"   modifier="" hotkey="VK_2" priority="60" />
	</skills_knight>

	<onLoad><![CDATA[
		-- Additional Lua code to execute after loading the profile
		-- and before the bot starts. e.g. You could overwrite profile settings here
		-- like: changeProfileOption("HP_REST", 60);
	]]></onLoad>

	<onDeath><![CDATA[
		-- Additional Lua code to execute on death
		pauseOnDeath(); -- Stop the script
		-- player:logout();	-- logout
	]]></onDeath>

	<onLeaveCombat><![CDATA[
		-- Additional Lua code to execute after killing an enemy
		catchCavy("cavy")
		if inventory:itemTotalCount("Mushroom Stem") >= 100 then
		-- What ever you want to do
		end
	]]></onLeaveCombat>

	<onLevelup><![CDATA[
		-- Additional Lua code to execute after having a levelup
		-- and levelup the skills for a new character (mage or priest recommended)
		-- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
	]]></onLevelup>

	<onSkillCast><![CDATA[
		-- Additional Lua code to execute when casting a skill
		-- Note: arg1 contains the skill being used.
		-- i.e. arg1.Name will be the name of the skill being cast
		-- e.g.:
		--if( 15 > player.HP/player.MaxHP*100 ) then
		--    player:cast("PRIEST_SOUL_SOURCE");
		--elseif( 25 > player.HP/player.MaxHP*100 ) then
		--    player:cast("PRIEST_HOLY_AURA");
		--    player:cast("PRIEST_URGENT_HEAL");
	]]></onSkillCast>

	<onHarvest><![CDATA[
		-- Additional Lua code to execute directly before the actual harvesting takes place.
		-- Note: arg1 contains the object to be harvested.
		-- i.e. arg1.Name will be the name of the node you are about to harvest
		-- If this snippet returns 'false', the node will *not* be harvested.
		-- All other return values result in the player attempting to harvest the node.
		-- Note that returning 'false' here breaks out of harvesting completely;
		-- You will not attempt to harvest other nearby nodes instead.
		player:harvest();
	]]></onHarvest>

	<onUnstickFailure><![CDATA[
		-- Lua code to execute when MAX_UNSTICK_TRIALS is reached.
	]]></onUnstickFailure>
</profile>

AngelDrago
Posts: 133
Joined: Fri May 06, 2011 10:39 am

Re: Another Question for the Gurus

#6 Post by AngelDrago » Thu May 19, 2011 8:28 am

Hello, rock5

please ingnore this thread as i fixed it... what i have done is it seems that there is a problem with the rev.603 and i was getting all wired things, so i reverted it back to rev.557 and everything is working fine as of now ( i run the script all night long for testing) :cry: not to jing it...

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