Another Question for the Gurus
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- Posts: 133
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Another Question for the Gurus
So i went to veranas and chose an second class a knight went back to logar and chose to start but he just wanders around with out fighting i chose PRIEST_RISING_TIDE as the tool for attacking but it will not do anything just letting the wolfes or fungus walk over him with out fighting.. so i checked in the skill database and could not find a KNIGHT_RISING_TIDE is this only for the priest or for both? i also made the priority 70 and i raised everyone else up it sees the PRIEST_RISING_TIDE in the beginning of the rom when it starts.... any ideas why? and again thank you all for the help
Re: Another Question for the Gurus
Firstly, it is 1 of the forum rules that thread subjects be relevant to the topic. Please use better subjects in the future.
Rising Tide is a Priest skill not a knight skill. When you are playing as a knight you might have access to rising tide but it is still a priest skill.
Just copy the PRIEST_RISING_TIDE line from the priest skills section to the knight skills section. Adjust the priority and your ready to go.
Rising Tide is a Priest skill not a knight skill. When you are playing as a knight you might have access to rising tide but it is still a priest skill.
Just copy the PRIEST_RISING_TIDE line from the priest skills section to the knight skills section. Adjust the priority and your ready to go.
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Re: Another Question for the Gurus
rock5, i appologize you are right i should chosen a better subject line..... i tried that but it was giving me this see below...
It will not engage the enemy at all... do you have an idea why...Loaded waypoint path l1t_start.xml
Waypoint #5 is closer then #1. Hence we start with waypoint #5.
No return path with default naming 1-10Pioneers/l1t_start_return.xml found.
We use the normal waypoint path l1t_start.xml now.
Aggro wait time out.
Moving to waypoint #5, (-3034, -9034)
Loaded waypoint path l2-3_wolf.xml
Waypoint #6 is closer then #1. Hence we start with waypoint #6.
Return path found with default naming: 1-10Pioneers/l2-3_wolf_return.xml
Loaded return path l2-3_wolf_return.xml
We use the normal waypoint path l2-3_wolf.xml now.
Aggro wait time out.
Moving to waypoint #6, (-2462, -9625)
Clearing target.
Unsticking player... at position -3034,-9035. Trial 1 from maximum 10 trials
Aggro wait time out.
Moving to waypoint #6, (-2462, -9625)
Clearing target.
Unsticking player... at position -3001,-8980. Trial 2 from maximum 10 trials
Aggro wait time out.
Moving to waypoint #6, (-2462, -9625)
Aggro wait time out.
Moving to waypoint #7, (-2391, -9639)
Clearing target.
Unsticking player... at position -2459,-9628. Trial 3 from maximum 10 trials
Aggro wait time out.
Moving to waypoint #6, (-2462, -9625)
Re: Another Question for the Gurus
Please post a copy of your profile.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
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- Posts: 133
- Joined: Fri May 06, 2011 10:39 am
Re: Another Question for the Gurus
thank you again for the help rock5.... very appriciated
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<profile>
<options>
<!-- Try the bot with a new char mage -->
<!-- At the pioneer village. Use demo.xml waypoint file -->
<option name="HP_LOW" value="85" />
<option name="MP_LOW_POTION" value="50" />
<option name="HP_LOW_POTION" value="40" />
<option name="USE_HP_POTION" value="best" /> <!-- potion select strategy: best|minstack -->
<option name="USE_MANA_POTION" value="best" /> <!-- potion select strategy: best|minstack -->
<!-- Rest if HP or Mana is below that level -->
<option name="HP_REST" value="15" />
<option name="MP_REST" value="15" />
<!-- Shopping options, how many of what do you want to keep in your inventory -->
<option name="HEALING_POTION" value="99" />
<option name="MANA_POTION" value="99" />
<option name="ARROW_QUIVER" value="2" />
<option name="THROWN_BAG" value="2" />
<option name="POISON" value="30" />
<!-- either false or arrow or thrown -->
<option name="RELOAD_AMMUNITION" value="false" /> <!-- false|arrow|thrown -->
<!-- Combat options -->
<option name="COMBAT_TYPE" value="" /> <!-- leave empty or choose ranged/melee if not using class default -->
<option name="COMBAT_RANGED_PULL" value="true" /> <!-- only important for melees -->
<option name="COMBAT_DISTANCE" value="200" />
<option name="MAX_FIGHT_TIME" value="15" /> <!-- Max time without damage before break -->
<option name="DOT_PERCENT" value="90" />
<option name="ANTI_KS" value="true" />
<option name="MAX_TARGET_DIST" value="225" />
<!-- Attack monsters 3 levels above or 10 below your level -->
<option name="TARGET_LEVELDIF_ABOVE" value="1" />
<option name="TARGET_LEVELDIF_BELOW" value="15" />
<!-- Waypoint and movement settings -->
<option name="WAYPOINTS" value="" /> <!-- leave empty to show a list -->
<option name="RETURNPATH" value="" />
<option name="PATH_TYPE" value="waypoints" /> <!-- waypoints | wander -->
<option name="WANDER_RADIUS" value="500" />
<option name="WAYPOINT_DEVIATION" value="0" />
<option name="QUICK_TURN" value="false" />
<!-- Loot settings -->
<option name="LOOT" value="true" />
<option name="LOOT_IN_COMBAT" value="true" />
<option name="LOOT_DISTANCE" value="230" />
<option name="LOOT_PAUSE_AFTER" value="0" /> <!-- probability in % for a short rest -->
<option name="DEBUG_LOOT" value="true" />
<!-- Harvest options -->
<option name="HARVEST_DISTANCE" value="120" />
<option name="HARVEST_WOOD" value="true" /> <!-- Choose which types to harvest. -->
<option name="HARVEST_HERB" value="true" /> <!-- "true" = harvest, "false" = do not harvest -->
<option name="HARVEST_ORE" value="true" />
<!-- Eggpet options -->
<option name="EGGPET_ENABLE_CRAFT" value="false" /><!-- If using same slot for assist and craft, onlt 1 can be enabled. -->
<option name="EGGPET_CRAFT_SLOT" value="1" />
<option name="EGGPET_ENABLE_ASSIST" value="false" />
<option name="EGGPET_ASSIST_SLOT" value="1" />
<option name="EGGPET_CRAFT_RATIO" value="1:4:4" /> <!-- mining:woodworking:herbalism ratio to produce. -->
<option name="EGGPET_CRAFT_INDEXES" value="" /> <!-- override auto craft index for mining,woodworking,herbalism eg. "2,,"-->
<!-- Log out and resurrect settings -->
<option name="LOGOUT_TIME" value="0" /> <!-- in minutes, 0 = timer disabled -->
<option name="LOGOUT_SHUTDOWN" value="false" />
<option name="LOGOUT_WHEN_STUCK" value="true" />
<option name="CLOSE_WHEN_STUCK" value="true" />
<option name="RES_AUTOMATIC_AFTER_DEATH" value="true" />
<option name="MAX_DEATHS" value="10" /> <!-- Log out after this many deaths -->
<!-- For more options and documentation see the RoM Bot Wiki: -->
<!-- http://www.solarstrike.net/wiki/index.php5?title=RoM_Bot -->
</options>
<friends>
<!-- names of friends we help fighting or enemys we don't want to attack -->
<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer -->
<friend name="MyOtherCharacter1" />
<friend name="MyOtherCharacter2" />
<friend name="Elite_Mob_Name1" />
<friend name="Elite_Mob_Name2" />
</friends>
<mobs>
<!-- names of mobs we want to attack -->
<!-- if no names defined we will attack all mobs -->
<mob name="" />
<mob name="" />
<mob name="" />
</mobs>
<hotkeys>
<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
<hotkey name="MACRO" modifier="" key="VK_0" />
</hotkeys>
<!-- define your skills depending from your actual primary class -->
<!-- see the example for a priest/mage -->
<!-- delete skills you don't have or don't want to use. -->
<!-- For more skills to use see /database/skills.xml -->
<!-- demo skills for LvL 1 character for all classes -->
<skills_priest>
<skill name="PRIEST_SOUL_SOURCE" modifier="" hotkey="VK_4" priority="110" inbattle="true" hpper="15" />
<skill name="PRIEST_HOLY_AURA" modifier="" hotkey="VK_7" priority="100" inbattle="true" hpper="24" />
<skill name="PRIEST_URGENT_HEAL" modifier="" hotkey="VK_2" priority="100" hpper="30" />
<skill name="PRIEST_REGENERATE" modifier="" hotkey="VK_6" priority="90" />
<skill name="PRIEST_RISING_TIDE" modifier="" hotkey="VK_3" priority="80" />
<skill name="MAGE_FIREBALL" modifier="" hotkey="VK_8" priority="70" />
<skill name="PRIEST_WAVE_ARMOR" modifier="" hotkey="VK_5" priority="40" inbattle="true" />
<!--skill name="PRIEST_SOUL_BOND" hotkey="VK_T" priority="30" /> -->
<!--skill name="PRIEST_MAGIC_BARRIER" hotkey="VK_F" priority="20" rebuffcut="60" inbattle="false" /> -->
</skills_priest>
<skills_knight>
<skill name="KNIGHT_HOLY_STRIKE" modifier="" hotkey="VK_5" priority="90" />
<skill name="KNIGHT_HOLY_SHIELD" modifier="" hotkey="VK_4" priority="90" inbattle="true" hpper="15" />
<skill name="PRIEST_RISING_TIDE" modifier="" hotkey="VK_3" priority="70" inbattle="true" />
<skill name="PRIEST_URGENT_HEAL" modifier="" hotkey="VK_6" priority="100" hpper="30" />
<!--<skill name="KNIGHT_HOLY_SEAL" modifier="" hotkey="VK_7" priority="90" /> -->
<skill name="KNIGHT_PUNISHMENT" modifier="" hotkey="VK_2" priority="60" />
</skills_knight>
<onLoad><![CDATA[
-- Additional Lua code to execute after loading the profile
-- and before the bot starts. e.g. You could overwrite profile settings here
-- like: changeProfileOption("HP_REST", 60);
]]></onLoad>
<onDeath><![CDATA[
-- Additional Lua code to execute on death
pauseOnDeath(); -- Stop the script
-- player:logout(); -- logout
]]></onDeath>
<onLeaveCombat><![CDATA[
-- Additional Lua code to execute after killing an enemy
catchCavy("cavy")
if inventory:itemTotalCount("Mushroom Stem") >= 100 then
-- What ever you want to do
end
]]></onLeaveCombat>
<onLevelup><![CDATA[
-- Additional Lua code to execute after having a levelup
-- and levelup the skills for a new character (mage or priest recommended)
-- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
]]></onLevelup>
<onSkillCast><![CDATA[
-- Additional Lua code to execute when casting a skill
-- Note: arg1 contains the skill being used.
-- i.e. arg1.Name will be the name of the skill being cast
-- e.g.:
--if( 15 > player.HP/player.MaxHP*100 ) then
-- player:cast("PRIEST_SOUL_SOURCE");
--elseif( 25 > player.HP/player.MaxHP*100 ) then
-- player:cast("PRIEST_HOLY_AURA");
-- player:cast("PRIEST_URGENT_HEAL");
]]></onSkillCast>
<onHarvest><![CDATA[
-- Additional Lua code to execute directly before the actual harvesting takes place.
-- Note: arg1 contains the object to be harvested.
-- i.e. arg1.Name will be the name of the node you are about to harvest
-- If this snippet returns 'false', the node will *not* be harvested.
-- All other return values result in the player attempting to harvest the node.
-- Note that returning 'false' here breaks out of harvesting completely;
-- You will not attempt to harvest other nearby nodes instead.
player:harvest();
]]></onHarvest>
<onUnstickFailure><![CDATA[
-- Lua code to execute when MAX_UNSTICK_TRIALS is reached.
]]></onUnstickFailure>
</profile>
-
- Posts: 133
- Joined: Fri May 06, 2011 10:39 am
Re: Another Question for the Gurus
Hello, rock5
please ingnore this thread as i fixed it... what i have done is it seems that there is a problem with the rev.603 and i was getting all wired things, so i reverted it back to rev.557 and everything is working fine as of now ( i run the script all night long for testing) not to jing it...
please ingnore this thread as i fixed it... what i have done is it seems that there is a problem with the rev.603 and i was getting all wired things, so i reverted it back to rev.557 and everything is working fine as of now ( i run the script all night long for testing) not to jing it...
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