persso mage /DRUID....
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad>
ToPancer = 1
StopAtBoss = 0
repeat
cprintf(cli.lightgreen,"\n Kalin Shrine script\n")
print("Type number before which boss you want to stop farm KS")
print(" 1. Iron Rune Warrior")
print(" 2. Yusalien")
print(" 3. Locatha")
print(" 4. Harp")
print(" 5. Full run")
print(" 6. Quit")
print("\n StopAtBoss>")
StopAtBoss = io.stdin:read()
StopAtBoss = tonumber(StopAtBoss)
until StopAtBoss and StopAtBoss > 0
if StopAtBoss == 6 then error("Closing.",0) end
</onLoad>
<!-- # 1 --><waypoint x="4714" z="885">
if (not player:hasBuff("506687")) then
inventory:useItem(207203);
end
if (not player:hasBuff("506686")) then
inventory:useItem(207202);
end
if (not player:hasBuff("506684")) then
inventory:useItem(207200);
end </waypoint>
<!-- # 2 --><waypoint x="4626" z="913">changeProfileOption("MAX_TARGET_DIST", 90);
if( 60 > player.HP/player.MaxHP*100 ) then
inventory:useItem(203494);
end
</waypoint>
<!-- # 3 --><waypoint x="4456" z="912"> </waypoint>
<!-- # 4 --><waypoint x="4447" z="913" >changeProfileOption("MAX_TARGET_DIST", 130); </waypoint>
<!-- # 5 --><waypoint x="4378" z="1029" > </waypoint>
<!-- # 6 --><waypoint x="4364" z="822" >
if player.Class1 == 5 or player.Class2 == 5 then -- priest
while (80 > player.HP/player.MaxHP*100) do
player:cast("PRIEST_URGENT_HEAL");
yrest(2300);
end
end
if player.Class1 == 8 or player.Class2 == 8 then -- druid
while (80 > player.HP/player.MaxHP*100) do
player:cast("DRUID_RECOVER");
yrest(2300);
end
end
</waypoint>
<!-- # 7 --><waypoint x="4193" z="792" > </waypoint>
<!-- # 8 --><waypoint x="4211" z="917" > </waypoint>
<!-- # 9 --><waypoint x="4207" z="911" >changeProfileOption("MAX_TARGET_DIST", 130); </waypoint>
<!-- # 10 --><waypoint x="4030" z="915" > </waypoint>
<!-- # 11 --><waypoint x="3954" z="1003" > </waypoint>
<!-- # 12 --><waypoint x="3853" z="773" > </waypoint>
<!-- # 13 --><waypoint x="3793" z="763" > </waypoint>
<!-- # 14 --><waypoint x="3754" z="747" > </waypoint>
<!-- # 15 --><waypoint x="3754" z="802"> </waypoint>
<!-- # 16 --><waypoint x="3752" z="958"> </waypoint>
<!-- # 17 --><waypoint x="3752" z="1121"> </waypoint>
<!-- # 18 --><waypoint x="3797" z="1178"> </waypoint>
<!-- # 19 --><waypoint x="3830" z="1199">changeProfileOption("MAX_TARGET_DIST", 110); </waypoint>
<!-- # 20 --><waypoint x="3891" z="1200"> </waypoint>
<!-- # 21 --><waypoint x="3958" z="1176"> </waypoint>
<!-- # 22 --><waypoint x="4010" z="1166"> </waypoint>
<!-- # 23 --><waypoint x="4030" z="1207"> </waypoint>
<!-- # 24 --><waypoint x="4033" z="1278"> </waypoint>
<!-- # 25 --><waypoint x="4040" z="1359"> </waypoint>
<!-- # 26 --><waypoint x="4064" z="1428"> </waypoint>
<!-- # 27 --><waypoint x="4148" z="1439"> </waypoint>
<!-- # 28 --><waypoint x="4212" z="1411"> </waypoint>
<!-- # 29 --><waypoint x="4233" z="1336">changeProfileOption("MAX_TARGET_DIST", 50); </waypoint>
<!-- # 30 --><waypoint x="4232" z="1262">changeProfileOption("MAX_TARGET_DIST", 50); </waypoint>
<!-- # 31 --><waypoint x="4235" z="1153"> </waypoint>
<!-- # 32 --><waypoint x="4269" z="1155"> </waypoint>
<!-- # 33 --><waypoint x="4339" z="1150"> </waypoint>
<!-- # 34 --><waypoint x="4421" z="1149"> </waypoint>
<!-- # 35 --><waypoint x="4418" z="1278"> </waypoint>
<!-- # 36 --><waypoint x="4418" z="1437"> </waypoint>
<!-- # 37 --><waypoint x="4339" z="1438"> </waypoint>
<!-- # 38 --><waypoint x="4267" z="1436"> </waypoint>
<!-- # 39 --><waypoint x="4202" z="1444"> </waypoint>
<!-- # 40 --><waypoint x="4164" z="1492"> </waypoint>
<!-- # 41 --><waypoint x="4100" z="1500"> </waypoint>
<!-- # 42 --><waypoint x="4052" z="1509"> </waypoint>
<!-- # 43 --><waypoint x="3980" z="1532"> </waypoint>
<!-- # 44 --><waypoint x="3911" z="1508"> </waypoint>
<!-- # 45 --><waypoint x="3831" z="1441"> </waypoint>
<!-- # 46 --><waypoint x="3777" z="1416"> </waypoint>
<!-- # 47 --><waypoint x="3757" z="1362"> </waypoint>
<!-- # 48 --><waypoint x="3763" z="1307"> </waypoint>
<!-- # 49 --><waypoint x="3781" z="1238">changeProfileOption("MAX_TARGET_DIST", 150);
if inventory:itemTotalCount(0) == 0 then
sendMacro("LeaveParty();");
yrest(4000)
waitForLoadingScreen();
player:update();
__WPL:setWaypointIndex(__WPL:findWaypointTag("rerun"));
end </waypoint>
<!-- # 50 --><waypoint x="3771" z="1176"> </waypoint>
<!-- # 51 --><waypoint x="3728" z="1149"> </waypoint>
<!-- # 52 --><waypoint x="3601" z="1157"> </waypoint>
<!-- # 53 --><waypoint x="3474" z="1162"> </waypoint>
<!-- # 54 --><waypoint x="3448" z="1211"> </waypoint>
<!-- # 55 --><waypoint x="3454" z="1313"> </waypoint>
<!-- # 56 --><waypoint x="3466" z="1408"> </waypoint>
<!-- # 57 --><waypoint x="3427" z="1456"> </waypoint>
<!-- # 58 --><waypoint x="3313" z="1444"> </waypoint>
<!-- # 59 --><waypoint x="3198" z="1429"> </waypoint>
<!-- # 60 --><waypoint x="3149" z="1446"> </waypoint>
<!-- # 61 --><waypoint x="3127" z="1472"> </waypoint>
<!-- # 62 --><waypoint x="3160" z="1514"> </waypoint>
<!-- # 63 --><waypoint x="3169" z="1617"> </waypoint>
<!-- # 64 --><waypoint x="3137" z="1716"> </waypoint>
<!-- # 65 --><waypoint x="3111" z="1784"> </waypoint>
<!-- # 66 --><waypoint x="3158" z="1813"> </waypoint>
<!-- # 67 --><waypoint x="3172" z="1887"> </waypoint>
<!-- # 68 --><waypoint x="3172" z="1969"> </waypoint>
<!-- # 69 --><waypoint x="3169" z="2050"> </waypoint>
<!-- # 70 --><waypoint x="3168" z="2138"> </waypoint>
<!-- # 71 --><waypoint x="3178" z="2255"> </waypoint>
<!-- # 72 --><waypoint x="3148" z="2287"> </waypoint>
<!-- # 73 --><waypoint x="3059" z="2282"> </waypoint>
<!-- # 74 --><waypoint x="2958" z="2288"> </waypoint>
<!-- # 75 --><waypoint x="2927" z="2245">changeProfileOption("MAX_TARGET_DIST", 60); </waypoint>
<!-- # 76 --><waypoint x="2938" z="2157"> </waypoint>
<!-- # 77 --><waypoint x="3045" z="2008"> </waypoint>
<!-- # 78 --><waypoint x="2920" z="2012"> </waypoint>
<!-- # 79 --><waypoint x="2867" z="1987">
if inventory:itemTotalCount(0) == 0 then
sendMacro("LeaveParty();");
yrest(4000)
waitForLoadingScreen();
player:update();
__WPL:setWaypointIndex(__WPL:findWaypointTag("rerun"));
end </waypoint>
<!-- # 80 --><waypoint x="2811" z="2029"> </waypoint>
<!-- # 81 --><waypoint x="2806" z="2088"> </waypoint>
<!-- # 82 --><waypoint x="2845" z="2148"> </waypoint>
<!-- # 83 --><waypoint x="2857" z="2210"> </waypoint>
<!-- # 84 --><waypoint x="2766" z="2266"> </waypoint>
<!-- # 85 --><waypoint x="2705" z="2289"> </waypoint>
<!-- # 86 --><waypoint x="2636" z="2242"> </waypoint>
<!-- # 87 --><waypoint x="2628" z="2175"> </waypoint>
<!-- # 88 --><waypoint x="2621" z="2106"> </waypoint>
<!-- # 89 --><waypoint x="2614" z="2042"> </waypoint>
<!-- # 90 --><waypoint x="2649" z="1989"> </waypoint>
<!-- # 91 --><waypoint x="2688" z="1945"> </waypoint>
<!-- # 92 --><waypoint x="2694" z="1912"> </waypoint>
<!-- # 93 --><waypoint x="2693" z="1798">
if StopAtBoss == 1 then
sendMacro("LeaveParty();");
yrest(4000)
waitForLoadingScreen();
player:update();
__WPL:setWaypointIndex(__WPL:findWaypointTag("rerun"));
end </waypoint>
<!-- Iron Rune Warrior - debut -->
if(target.Name == "Ensia") or (target.Name == "Iron Rune Warrior") then
player:updateBuffs();
yrest(2300);
if player.Class1 == 8 or player.Class2 == 8 then -- druid
player:cast("DRUID_SAVAGE_BLESSING");
player:cast("MAGE_ELEMENTAL_CATALYSIS");
player:cast("MAGE_ELECTROSTATIC_CHARGE");
player:cast("MAGE_ESSENCE_OF_MAGIC");
player:cast("MAGE_ENERGY_INFLUX");
changeProfileSkill("MAGE_FLAME", "AutoUse", true);
changeProfileSkill("MAGE_FIREBALL", "AutoUse", true);
player:cast("DRUID_RECOVER");
changeProfileSkill("MAGE_FLAME", "Priority", 90);
changeProfileSkill("MAGE_FIREBALL", "Priority", 100);
end
end
<!-- # 94 --><waypoint x="2692" z="1731"> </waypoint>
<!-- # 95 --><waypoint x="2692" z="1642"> </waypoint>
<!-- # 96 --><waypoint x="2691" z="1579"> </waypoint>
<!-- # 97 --><waypoint x="2677" z="1452">
<!-- Iron Rune Warrior - fin -->
if inventory:itemTotalCount(0) == 0 then
sendMacro("LeaveParty();");
yrest(4000)
waitForLoadingScreen();
player:update();
__WPL:setWaypointIndex(__WPL:findWaypointTag("rerun"));
end </waypoint>
<!-- # 98 --><waypoint x="2710" z="1417"> </waypoint>
<!-- # 99 --><waypoint x="2787" z="1427"> </waypoint>
<!-- # 100 --><waypoint x="2896" z="1428"> </waypoint>
<!-- # 101 --><waypoint x="3054" z="1424"> </waypoint>
<!-- # 102 --><waypoint x="3113" z="1483"> </waypoint>
<!-- # 103 --><waypoint x="3106" z="1561"> </waypoint>
<!-- # 104 --><waypoint x="3096" z="1627"> </waypoint>
<!-- # 105 --><waypoint x="3137" z="1685"> </waypoint>
<!-- # 106 --><waypoint x="3151" z="1775"> if inventory:itemTotalCount(0) == 0 then
sendMacro("LeaveParty();");
yrest(4000)
waitForLoadingScreen();
player:update();
__WPL:setWaypointIndex(__WPL:findWaypointTag("rerun"));
end </waypoint>
<!-- # 107 --><waypoint x="3087" z="1804"> </waypoint>
<!-- # 108 --><waypoint x="3031" z="1797"> </waypoint>
<!-- # 109 --><waypoint x="2880" z="1795"> </waypoint>
<!-- # 110 --><waypoint x="2734" z="1793"> </waypoint>
<!-- # 111 --><waypoint x="2699" z="1728"> </waypoint>
<!-- # 112 --><waypoint x="2855" z="1692"> </waypoint>
<!-- # 113 --><waypoint x="2638" z="1703"> </waypoint>
<!-- # 114 --><waypoint x="2532" z="1705"> </waypoint>
<!-- # 115 --><waypoint x="2484" z="1677">changeProfileOption("MAX_TARGET_DIST", 150);
if inventory:itemTotalCount(0) == 0 then
sendMacro("LeaveParty();");
yrest(4000)
waitForLoadingScreen();
player:update();
__WPL:setWaypointIndex(__WPL:findWaypointTag("rerun"));
end
</waypoint>
<!-- # 116 --><waypoint x="2425" z="1594"> </waypoint>
<!-- # 117 --><waypoint x="2454" z="1541"> </waypoint>
<!-- # 118 --><waypoint x="2528" z="1517"> </waypoint>
<!-- # 119 --><waypoint x="2650" z="1515">changeProfileOption("MAX_TARGET_DIST", 110); </waypoint>
<!-- # 120 --><waypoint x="2751" z="1532"> </waypoint>
<!-- # 121 --><waypoint x="2811" z="1527">changeProfileOption("MAX_TARGET_DIST", 60) </waypoint>
<!-- # 122 --><waypoint x="2936" z="1562"> </waypoint>
<!-- # 123 --><waypoint x="2960" z="1511"> </waypoint>
<!-- # 124 --><waypoint x="2946" z="1424"> </waypoint>
<!-- # 125 --><waypoint x="2786" z="1426"> if inventory:itemTotalCount(0) == 0 then
sendMacro("LeaveParty();");
yrest(4000)
waitForLoadingScreen();
player:update();
__WPL:setWaypointIndex(__WPL:findWaypointTag("rerun"));
end
</waypoint>
<!-- # 126 --><waypoint x="2597" z="1433"> </waypoint>
<!-- # 127 --><waypoint x="2593" z="1540"> </waypoint>
<!-- # 128 --><waypoint x="2589" z="1771"> </waypoint>
<!-- # 129 --><waypoint x="2590" z="1867"> </waypoint>
<!-- # 130 --><waypoint x="2594" z="1974">
if StopAtBoss == 2 then
sendMacro("LeaveParty();");
yrest(4000)
waitForLoadingScreen();
player:update();
__WPL:setWaypointIndex(__WPL:findWaypointTag("rerun"));
end </waypoint>
<!-- # 131 --><waypoint x="2590" z="2081"> </waypoint>
<!-- # 132 --><waypoint x="2525" z="2086"></waypoint>
player:updateBuffs();
yrest(2300);
if player.Class1 == 8 or player.Class2 == 8 then -- druid
player:cast("DRUID_SAVAGE_BLESSING");
player:cast("MAGE_ELEMENTAL_CATALYSIS");
player:cast("MAGE_ELECTROSTATIC_CHARGE");
player:cast("MAGE_ESSENCE_OF_MAGIC");
player:cast("MAGE_ENERGY_INFLUX");
changeProfileSkill("MAGE_FLAME", "AutoUse", true);
changeProfileSkill("MAGE_FIREBALL", "AutoUse", true);
player:cast("DRUID_RECOVER");
changeProfileSkill("MAGE_FLAME", "Priority", 90);
changeProfileSkill("MAGE_FIREBALL", "Priority", 100);
end
end
<!-- # 133 --><waypoint x="2457" z="2153"> <!-- Yusalien - debut --> </waypoint>
<!-- # 134 --><waypoint x="2329" z="2164"> </waypoint>
<!-- # 135 --><waypoint x="2399" z="2200"> if inventory:itemTotalCount(0) == 0 then
sendMacro("LeaveParty();");
yrest(4000)
waitForLoadingScreen();
player:update();
__WPL:setWaypointIndex(__WPL:findWaypointTag("rerun"));
end
</waypoint>
<!-- Yusalien - fin -->
<!-- # 136 --><waypoint x="2581" z="2366"> </waypoint>
<!-- # 137 --><waypoint x="2595" z="2496"> </waypoint>
<!-- # 138 --><waypoint x="2595" z="2685"> </waypoint>
<!-- # 139 --><waypoint x="2593" z="2846"> </waypoint>
<!-- # 140 --><waypoint x="2570" z="2961"> </waypoint>
<!-- # 141 --><waypoint x="2464" z="2946"> </waypoint>
<!-- # 142 --><waypoint x="2342" z="2949"> </waypoint>
<!-- # 143 --><waypoint x="2291" z="3004"> </waypoint>
<!-- # 144 --><waypoint x="2307" z="3088"> </waypoint>
<!-- # 145 --><waypoint x="2318" z="3228"> if inventory:itemTotalCount(0) == 0 then
sendMacro("LeaveParty();");
yrest(4000)
waitForLoadingScreen();
player:update();
__WPL:setWaypointIndex(__WPL:findWaypointTag("rerun"));
end
</waypoint>
<!-- # 146 --><waypoint x="2303" z="3284"> </waypoint>
<!-- # 147 --><waypoint x="2178" z="3289"> </waypoint>
<!-- # 148 --><waypoint x="2050" z="3274"> </waypoint>
<!-- # 149 --><waypoint x="2056" z="3366"> </waypoint>
<!-- # 150 --><waypoint x="2065" z="3441">
if StopAtBoss == 3 then
sendMacro("LeaveParty();");
yrest(4000)
waitForLoadingScreen();
player:update();
__WPL:setWaypointIndex(__WPL:findWaypointTag("rerun"));
end </waypoint>
<!-- # 151 --><waypoint x="2163" z="3795"> </waypoint>
<!-- # 152 --><waypoint x="2277" z="3802"> </waypoint>
<!-- # 153 --><waypoint x="2401" z="3782"> </waypoint>
<!-- # 154 --><waypoint x="2391" z="3604"> </waypoint>
<!-- # 155 --><waypoint x="2394" z="3351"> </waypoint>
<!-- # 156 --><waypoint x="2319" z="3310"> </waypoint>
<!-- # 157 --><waypoint x="2062" z="3276"> </waypoint>
<!-- # 158 --><waypoint x="1921" z="3312"> </waypoint>
<!-- # 159 --><waypoint x="1807" z="3362">yrest(2000); </waypoint>
<!-- # 160 --><waypoint x="1797" z="3544"> </waypoint>
<!-- # 1 --><waypoint x="1804" z="3768">
if player.Class1 == 5 or player.Class2 == 5 then -- priest
while (80 > player.HP/player.MaxHP*100) do
player:cast("PRIEST_URGENT_HEAL");
yrest(2300);
end
end
if player.Class1 == 8 or player.Class2 == 8 then -- druid
while (80 > player.HP/player.MaxHP*100) do
player:cast("DRUID_RECOVER");
yrest(2300);
end
end </waypoint>
<!-- # 2 --><waypoint x="1977" z="3939"> if inventory:itemTotalCount(0) == 0 then
sendMacro("LeaveParty();");
yrest(4000)
waitForLoadingScreen();
player:update();
__WPL:setWaypointIndex(__WPL:findWaypointTag("rerun"));
end
</waypoint>
<!-- # 3 --><waypoint x="2279" z="4011"> </waypoint>
<!-- # 4 --><waypoint x="2309" z="4130"> </waypoint>
<!-- # 5 --><waypoint x="2290" z="4245"> </waypoint>
<!-- # 6 --><waypoint x="2340" z="4307"> </waypoint>
<!-- # 7 --><waypoint x="2433" z="4273"> </waypoint>
<!-- # 8 --><waypoint x="2542" z="4276"> </waypoint>
<!-- # 9 --><waypoint x="2600" z="4352"> </waypoint>
<!-- # 10 --><waypoint x="2605" z="4550"> </waypoint>
<!-- # 11 --><waypoint x="2485" z="4583"> </waypoint>
<!-- # 12 --><waypoint x="2564" z="4576"> </waypoint>
<!-- # 13 --><waypoint x="2619" z="4625"> </waypoint>
<!-- # 14 --><waypoint x="2586" z="4697"> </waypoint>
<!-- # 15 --><waypoint x="2572" z="4834"> </waypoint>
<!-- # 16 --><waypoint x="2530" z="4898"> </waypoint>
<!-- # 17 --><waypoint x="2405" z="4912"> </waypoint>
<!-- # 18 --><waypoint x="2212" z="4909">
if StopAtBoss == 4 then
sendMacro("LeaveParty();");
yrest(4000)
waitForLoadingScreen();
player:update();
__WPL:setWaypointIndex(__WPL:findWaypointTag("rerun"));
end
</waypoint>
<!-- # 19 --><waypoint x="2170" z="4911"> </waypoint>
<!-- # 20 --><waypoint x="2147" z="4912"> if inventory:itemTotalCount(0) == 0 then
sendMacro("LeaveParty();");
yrest(4000)
waitForLoadingScreen();
player:update();
__WPL:setWaypointIndex(__WPL:findWaypointTag("rerun"));
end
</waypoint>
<!-- # 21 --><waypoint x="2019" z="4913"> </waypoint>
<!-- # 22 --><waypoint x="1902" z="4954"> </waypoint>
<!-- # 23 --><waypoint x="1839" z="5011"> </waypoint>
<!-- # 24 --><waypoint x="1682" z="5008"> </waypoint>
<!-- # 25 --><waypoint x="1625" z="5085"> </waypoint>
<!-- # 26 --><waypoint x="1624" z="5205"> </waypoint>
<!-- # 27 --><waypoint x="1663" z="5243"> </waypoint>
<!-- # 28 --><waypoint x="1858" z="5178"> </waypoint>
<!-- # 29 --><waypoint x="1989" z="5178"> </waypoint>
<!-- # 30 --><waypoint x="2059" z="5074"> </waypoint>
<!-- # 31 --><waypoint x="2125" z="5007"> </waypoint>
<!-- # 32 --><waypoint x="2253" z="4961"> </waypoint>
<!-- # 33 --><waypoint x="2315" z="4966"> </waypoint>
<!-- # 34 --><waypoint x="2355" z="5010"> </waypoint>
<!-- # 35 --><waypoint x="2425" z="5047"> if inventory:itemTotalCount(0) == 0 then
sendMacro("LeaveParty();");
yrest(4000)
waitForLoadingScreen();
player:update();
__WPL:setWaypointIndex(__WPL:findWaypointTag("rerun"));
end
</waypoint>
<!-- # 36 --><waypoint x="2508" z="5130"> </waypoint>
<!-- # 37 --><waypoint x="2595" z="5143"> </waypoint>
<!-- # 38 --><waypoint x="2645" z="5192"> </waypoint>
<!-- # 39 --><waypoint x="2642" z="5395"> </waypoint>
<!-- # 40 --><waypoint x="2587" z="5438"> </waypoint>
<!-- # 41 --><waypoint x="2419" z="5441"> </waypoint>
<!-- # 42 --><waypoint x="2364" z="5320"> </waypoint>
<!-- # 43 --><waypoint x="2359" z="5216"> </waypoint>
<!-- # 44 --><waypoint x="2283" z="5104"> </waypoint>
<!-- # 45 --><waypoint x="2191" z="5129"> </waypoint>
<!-- # 46 --><waypoint x="2157" z="5211"> </waypoint>
<!-- # 47 --><waypoint x="2160" z="5301"> </waypoint>
<!-- # 48 --><waypoint x="2199" z="5383"> </waypoint>
<!-- # 49 --><waypoint x="2256" z="5463">
sendMacro("LeaveParty();");
yrest(4000) waitForLoadingScreen();
<!--
player:rest(3);
player:target_Object("Great Door of the Inner Hall")
player:rest(30);
loadPaths("END.xml"); --> </waypoint>
<!-- going to sold out -->
<!-- # 1 --><waypoint x="-15147" z="11542" y="136" tag="rerun">
player:updateBuffs();
if not player.Buffs["May Establish Honor Party"] then
inventory:useItem(202879);
end
while not RoMScript("UnitExists('party1')") do
sendMacro('InviteByName("")');
yrest(4000)
end
if (not player:hasBuff("506687")) then
inventory:useItem(207203);
end
if (not player:hasBuff("506686")) then
inventory:useItem(207202);
end
if (not player:hasBuff("506684")) then
inventory:useItem(207200);
end
player:mount(); </waypoint>
<!-- # 2 --><waypoint x="-15764" z="11358" type="RUN"> </waypoint>
<!-- # 3 --><waypoint x="-15967" z="11304" type="RUN"> </waypoint>
<!-- # 4 --><waypoint x="-16078" z="11312" type="RUN"> </waypoint>
<!-- # 5 --><waypoint x="-16249" z="11327" type="RUN"> </waypoint>
<!-- # 6 --><waypoint x="-16450" z="11350" type="RUN"> </waypoint>
<!-- # 7 --><waypoint x="-16607" z="11365" type="RUN"> </waypoint>
<!-- # 8 --><waypoint x="-16618" z="11352" type="RUN">
changeProfileOption("HARVEST_DISTANCE", 200);
yrest(100);
player:merchant("Pancer");
yrest(100);
</waypoint>
<!-- # 1 --><waypoint x="-16650" z="11463" type="RUN"> </waypoint>
<!-- # 2 --><waypoint x="-16836" z="11573" type="RUN"> </waypoint>
<!-- # 3 --><waypoint x="-17141" z="11250" type="RUN">
if player.Class1 == 5 or player.Class2 == 5 then -- priest
while (80 > player.HP/player.MaxHP*100) do
player:cast("PRIEST_URGENT_HEAL");
yrest(2300);
end
end
if player.Class1 == 8 or player.Class2 == 8 then -- druid
while (80 > player.HP/player.MaxHP*100) do
player:cast("DRUID_RECOVER");
yrest(2300);
end
end
</waypoint>
<!-- # 4 --><waypoint x="-17448" z="10703" type="RUN"> </waypoint>
<!-- # 5 --><waypoint x="-17668" z="10680" type="RUN">
if player.Class1 == 5 or player.Class2 == 5 then -- priest
while (80 > player.HP/player.MaxHP*100) do
player:cast("PRIEST_URGENT_HEAL");
yrest(2300);
end
end
if player.Class1 == 8 or player.Class2 == 8 then -- druid
while (80 > player.HP/player.MaxHP*100) do
player:cast("DRUID_RECOVER");
yrest(2300);
end
end
</waypoint>
<!-- # 6 --><waypoint x="-17936" z="10586" type="RUN"> </waypoint>
<!-- # 7 --><waypoint x="-18160" z="10707" type="RUN">player:mount(); </waypoint>
<!-- # 8 --><waypoint x="-18288" z="11068" type="RUN"> </waypoint>
<!-- # 9 --><waypoint x="-18416" z="11681" type="RUN"> </waypoint>
<!-- # 10 --><waypoint x="-18546" z="12468" type="RUN"> </waypoint>
<!-- # 55 --><waypoint x="-18549" z="12522" type="RUN">
changeProfileOption("MAX_TARGET_DIST", 90);
yrest(30000);
player:update();
</waypoint>
</waypoints>
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