Problem with IGF

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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nokirk
Posts: 73
Joined: Sat Jul 03, 2010 2:26 pm

Problem with IGF

#1 Post by nokirk » Mon Jul 11, 2011 1:12 pm

Hello,

I hope this hasn't been posted yet, but I seem to have a slight problem with IGF. Just bought the 3. bag for my char so I changed

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<option name="DEBUG_AUTOSELL"               value="false" />
        <option name="INV_AUTOSELL_ENABLE"         value="true" />
        <option name="INV_AUTOSELL_FROMSLOT"      value="1" />
        <option name="INV_AUTOSELL_TOSLOT"         value="60" />
to

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<option name="INV_AUTOSELL_TOSLOT"         value="90" />
However when trying to start the bot now it quits and says IGF is not installed etc. When changing it back to 60 it works again. I tried to check out ingamefunctions.lua but couldn't find why it won't work. Tried out

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/script igf_printBagInfo()
and it also listed items in 3. bag.

Any idea? Thanks a lot

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rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: Problem with IGF

#2 Post by rock5 » Tue Jul 12, 2011 1:53 pm

I don't know how changing the toslot value would affect the IGF check.

Did you get the message saying

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INV_MAX_SLOTS (60) is lower then INV_AUTOSELL_TOSLOT (90). You can only sell items, that are within the inventory update range. Please adjust the option INV_MAX_SLOTS.
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nokirk
Posts: 73
Joined: Sat Jul 03, 2010 2:26 pm

Re: Problem with IGF

#3 Post by nokirk » Tue Jul 12, 2011 4:25 pm

Error Code is

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The ingamefunctions addon (igf) is not installed! You set options, that need igf
. We will not sell items! Please install igf (copy the folder 'ingamefunctions'
from 'rom/devtools' to your RoM installation '/interface/addons' ) or delete the
 autosell options INV_AUTOSELL_NOSELL_DURA and INV_AUTOSELL_STATS_NOSELL from yo
ur profile.
I really don't get it, the bag is unlocked it should work shouldn't it`? When changing it back to 60 slots everything works just fine again (selling, ..). Latest version of IGF is installed of course. I bought the 3. bag for rubys, so duration of usage is limited ofc, could that affect things ?
Thanks, Rock!

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rock5
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Location: Australia

Re: Problem with IGF

#4 Post by rock5 » Tue Jul 12, 2011 9:50 pm

Doing a search for that message finds [1004] in the English language file and in the german file [1003]. That's a mistake. [1003] is supposed to be the message above, so I'm assuming you use the german client. That will have to be fixed.

So you were supposed to get that message. Can you provide a translation? I'll add it.
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nokirk
Posts: 73
Joined: Sat Jul 03, 2010 2:26 pm

Re: Problem with IGF

#5 Post by nokirk » Wed Jul 13, 2011 8:36 am

rock5 wrote:

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INV_MAX_SLOTS (60) is lower then INV_AUTOSELL_TOSLOT (90). You can only sell items, that are within the inventory update range. Please adjust the option INV_MAX_SLOTS.
Translation would be:

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INV_MAX_SLOTS (60) ist kleiner als INV_AUTOSELL_TOSLOT (90). Es können nur Items verkauft werden, die innerhalb des  Inventarbereichs sind, der aktualisiert wird. Bitte passe deine INV_MAX_SLOTS Einstellung an oder füge sie dem Charprofil hinzu. 
And it works now, too. But is that extra option necessary at all? I read that you were planning to remove the function. Or that by default it is set equal to INV_AUTOSELL_TOSLOT ? Because atm it is 60 if not changed in profile.

Anyway thanks a lot for the help!

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rock5
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Re: Problem with IGF

#6 Post by rock5 » Wed Jul 13, 2011 9:01 am

Your right, it does seem needless.

That's something else that needs fixing. Now, if only my sisters kids would go home, I could start working on this. :)
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rock5
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Re: Problem with IGF

#7 Post by rock5 » Wed Jul 20, 2011 12:04 am

INV_MAX_SLOTS has been removed from revision 616. It wasn't being used at all.
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