Search found 98 matches

by JackBlonder
Mon Feb 07, 2011 2:10 pm
Forum: Runes of Magic
Topic: Harvesting with the bot - How To For Dummies
Replies: 174
Views: 207670

Re: Harvesting with the bot - How To For Dummies

Rightclick your /scripts/rom folder
Do an SVN-Update
Rightclick your /scripts/rom folder again
TortoiseSVN->Revert...

To the waypoint type problem:
You have to change it in the waypoint file.
WIKI is very helpful:
http://www.solarstrike.net/wiki/index.p ... le=RoM_Bot
by JackBlonder
Mon Feb 07, 2011 2:25 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: QuestByName
Replies: 23
Views: 12256

Re: QuestByName

Ok. Thanks for the info. Good to know RomScript is taking so long. I'll try out RoMScript("UseSkill(1,1)") this evening and do some testing. Note: If you didn't know, if you add a post the thread becomes highlighted as being unread so I would read it. But if you edit your last post after I...
by JackBlonder
Sun Feb 06, 2011 1:51 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: QuestByName
Replies: 23
Views: 12256

Re: QuestByName

Thanks for this. I'll change it in the next version. You can retarget your current target by using Code: player:target_NPC(player:getTarget()) No need for RoMScript commands. You're right about the comparequestnames(). Don't know why I did it that complicated :lol: [Edit] Just tested rev.571 with ve...
by JackBlonder
Sat Feb 05, 2011 3:28 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: QuestByName
Replies: 23
Views: 12256

Re: QuestByName

If we have to make sure we re-target the npc before doing either of these quest functions maybe we should make it part of the function. ie. the first thing it does is re-target the current target then does it's thing. Then you would only need to target the npc once. I added the retargeting now and ...
by JackBlonder
Sat Feb 05, 2011 10:08 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: QuestByName
Replies: 23
Views: 12256

Re: QuestByName

That's right. You have to target the NPC again to update data before using a new command. [Edit] I changed the loops to at least do "accept/complete"-loop before checking for availableQuests. Using AcceptQuestByName() CompletQuestByName() in a row will not work though. You have to use play...
by JackBlonder
Sat Feb 05, 2011 9:30 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: QuestByName
Replies: 23
Views: 12256

Re: QuestByName

Tested and works Did you use the current version? Maybe it worked because of Also, the quest list gets updated when it shows a new quest list. So if you talk to an NPC and it doesn't show a list then when you use the commands to get the quest list data, you will get obsolete data from the previous ...
by JackBlonder
Sat Feb 05, 2011 8:15 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: QuestByName
Replies: 23
Views: 12256

Re: QuestByName

What happens if you open an NPC dialog and it jumps straight to the quest, bypassing the quest list? Then your functions wont work. The struggle I had with that is why I never released my quest functions. The best solution I could manage was to do a "CompletQuest()" first before trying to...
by JackBlonder
Sat Feb 05, 2011 6:02 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: QuestByName
Replies: 23
Views: 12256

QuestByName

This userfunction is usefull to accept/complete quests by their quest name or parts of it. To use it just copy "userfunction_QuestByName.lua" to your "/rom/userfunctions/" folder and use the following commands in your waypoint files: AcceptQuestByName() or AcceptAllQuests() --Acc...
by JackBlonder
Sat Feb 05, 2011 5:45 am
Forum: Runes of Magic
Topic: accept quest by name
Replies: 9
Views: 2204

Re: accept quest by name

No problem. I'll start a new thread and set a link to it here and at the repo page.
by JackBlonder
Fri Feb 04, 2011 10:41 am
Forum: Runes of Magic
Topic: accept quest by name
Replies: 9
Views: 2204

Re: accept quest by name

Added this and removed a little copy paste bug. until (getQuestStatus(questOnBoard)=="incomplete") or (getQuestStatus(questOnBoard)=="complete") I'll try to implement word compare now [Edit] Word comparison implemented. Next step: reward selection Usage: AcceptQuestByName() --Acc...
by JackBlonder
Thu Feb 03, 2011 11:12 am
Forum: Runes of Magic
Topic: accept quest by name
Replies: 9
Views: 2204

Re: accept quest by name

I've made some modifications. 1. The text for the quest name needs to be exact in every way. Wondering if we can work on making it work if not exact, like search for partial? So "stolen" would still work for "Stolen Tools" or atleast make it so doesn't need to be caps like "...
by JackBlonder
Thu Feb 03, 2011 7:41 am
Forum: Runes of Magic
Topic: accept quest by name
Replies: 9
Views: 2204

Re: accept quest by name

Thanks lisa.
Here's the userfunction file (is it possible now to name the userfunctions userfunction_xxx.lua instead of addon_xxx.lua?)
by JackBlonder
Thu Feb 03, 2011 2:55 am
Forum: Runes of Magic
Topic: Rock5's ToDo list
Replies: 88
Views: 35108

Re: Rock5's ToDo list

Do you really need to use a second argument? Not really. I'll change it. 1. RoMScript should be used instead of sendMacro so you don't get so much junk messages and 2. When searching for a quest name, once found it can break from the loop so it stops searching. OK, I'll change this, too. [Edit]: My...
by JackBlonder
Wed Feb 02, 2011 10:44 am
Forum: Runes of Magic
Topic: Rock5's ToDo list
Replies: 88
Views: 35108

Re: Rock5's ToDo list

Hey lisa. I followed your link and this is the result. It accepts quests by name (_name) or all available quests (_all=true) [Edit]: Just added a second function to also complete quests. function AcceptQuestByName(_name, _all) _all = _all or false local questToAccept = _name or "" local qu...
by JackBlonder
Tue Feb 01, 2011 11:16 am
Forum: Runes of Magic
Topic: i just got the bot and need help getting it running
Replies: 33
Views: 6549

Re: i just got the bot and need help getting it running

[Edit] Posted during your second post
Do you have set up your ingame dummy macro?
by JackBlonder
Tue Feb 01, 2011 10:12 am
Forum: Runes of Magic
Topic: i just got the bot and need help getting it running
Replies: 33
Views: 6549

Re: i just got the bot and need help getting it running

Modifier means the key to additionaly press to use the skill.
Example:
Skill is used by pressing ALT+4
Your profile must be set to

Code: Select all

modifier="VK_ALT" hotkey="VK_4"
You can read more about it at the rombot wiki:
http://www.solarstrike.net/wiki/index.p ... le=RoM_Bot
by JackBlonder
Tue Feb 01, 2011 10:05 am
Forum: Runes of Magic
Topic: since last update autosell doenst work ?
Replies: 2
Views: 850

Re: since last update autosell doenst work ?

Works like a charm here.

[Edit]
I had an idea.
Maybe you defined autosell=true in settings.lua an did a SVN-revert on the rombot directory?
by JackBlonder
Tue Feb 01, 2011 9:46 am
Forum: Runes of Magic
Topic: can rombot stop a cyclone?
Replies: 17
Views: 3293

Re: can rombot stop a cyclone?

Good luck lisa. Hope to hear from you!
I'll keep my fingers crossed.
by JackBlonder
Tue Feb 01, 2011 2:20 am
Forum: Runes of Magic
Topic: <num 6> insert 'choiceoption'<>' command -> what it does ?
Replies: 10
Views: 2444

Re: <num 6> insert 'choiceoption'<>' command -> what it does

Do you target the black board beforeselecting the option in your waypoint file?

Code: Select all

							player:target_Object("board name");
by JackBlonder
Tue Feb 01, 2011 1:32 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: My little helper
Replies: 41
Views: 14616

Re: My little helper

I'll try to get some more information after work. [Edit] Did some testing. It's definitely stick here while the party is in battle. But it just stands/doesn't move. I have no idea why. Is there any distance check (to target or anything else) when player is in battle in rombots routine that hinders t...