Adding waypoints/harvestpoints during testrun...

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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Excorio
Posts: 2
Joined: Sat Dec 19, 2009 2:14 pm

Adding waypoints/harvestpoints during testrun...

#1 Post by Excorio » Sun Dec 20, 2009 5:08 pm

Since a few days i've been running MM and it works great.
After i did the waypoints i did a testrun and i missed some
harvestpoints. Now i'm wondering...

Is it possible to inject a waypoint- or gatherpoint during
a testrun? I mean... I'm at point x,y and nearby i see a resource.
I then pause MM and travel (with or without extra waypoints)
towards that harvestpoint and add it as a harvestpoint. MM then
saves these point(s) between the last used waypoint/harvestpoint
and the next future waypoint/harvestpoint.

Would be cool if it would be possible, it saves a lot of time cuz u
don't need to do the whole thing over again to catch all resources.

muratiks
Posts: 22
Joined: Mon Dec 14, 2009 8:23 am

Re: Adding waypoints/harvestpoints during testrun...

#2 Post by muratiks » Mon Dec 21, 2009 2:08 am

yea i also wondering about this. if it possible will be great.

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Re: Adding waypoints/harvestpoints during testrun...

#3 Post by Administrator » Mon Dec 21, 2009 4:50 am

There is currently no way to do this through a script, however, you can do it manually. Go to the location you want to add, and note the X,Z coordinates (should be shown in the MicroMacro console title) as well as the waypoint number (should be mentioned in the output; "Moving to waypoint #X"). Now, open your waypoint script, and insert a new waypoint tag after the number noted before.

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