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Lisa's venture into making executibles
Posted: Fri Jan 04, 2013 11:36 pm
by lisa
I figure I would post here since I started discussing this in another topic that wasn't on topic as such.
Ok So I have Visual Basic 2012 Express (free yay)
I have started teaching myself basically everything I knew 10+ years ago.
I have done the bouncing balls, where objects just bounce around the window.
I have done a calculator, works pretty well, going to work on improving the calculator for a while.
Next I will work on databases.
Focus is to learn things in order to make something for my 5 y/o to play and learn. So addition/counting/shapes/size, that sort of thing. She can't read just yet so I will also need to add in sound aswell.
Re: Lisa's venture into making executibles
Posted: Thu Jul 03, 2014 4:52 am
by lisa
ok well 18 months later and to be honest I didn't do much more on this, things just always seem to get in the way of learning new things.
Started it up again today and had to remind myself of everything I already learned to get as far as I did.
I think the fact it is soooooo very different to LUA is putting me off.
As an example this code is to check if the enter button was used in a text box, let's just say it isn't something you can guess, you either know it or you don't.
Code: Select all
Private Sub TextBoxGuess_KeyPress(ByVal sender As Object, ByVal e As System.Windows.Forms.KeyPressEventArgs) Handles TextBoxGuess.KeyPress
If e.KeyChar = Chr(Keys.Enter) Then
CheckGuess()
e.Handled = True
End If
End Sub
Re: Lisa's venture into making executibles
Posted: Thu Jul 03, 2014 1:48 pm
by BlubBlab
At first I can only say knowing all is impossible and LUA is a very beginner friendly programming language. When I see the code you post I can tell you this it is used in VB.Net/C#/Java and practical all languages support it. It called
http://en.wikipedia.org/wiki/Observer_pattern. In those 3 I mentioned you are forced to used it because it is part of there frameworks.
I also implemented it in LUA for my rombot/userfunction versions to register/unregister functions that should be called after the rom client crashed and the game and the bot restarted/resumed.
If I'm remember correctly Admin planted to add something similar in MM 2.0
Re: Lisa's venture into making executibles
Posted: Mon Dec 01, 2014 10:58 pm
by lisa
I had some motivation recently and I made an executable for tracking dvd rentals for a friend who wanted it for his work. Took a bit of work to find all the code I needed but I got there in the end and it works perfectly.
Very basic I know but it was still huge for me to learn the coding required.
Re: Lisa's venture into making executibles
Posted: Tue Dec 02, 2014 1:29 pm
by BlubBlab
Yeah nice done
... train a lot and you can do stuff like this:
http://solarstrike.net/phpBB3/viewtopic.php?f=12&t=5859
Re: Lisa's venture into making executibles
Posted: Tue Dec 02, 2014 10:44 pm
by rock5
Re: Lisa's venture into making executibles
Posted: Sun Jan 11, 2015 2:33 am
by BlubBlab
When Lisa wants she could make a trainer instead of an decoder. When I started this mentioned project the reason was I was even unable to get past the tutorial because when you fail you got 2 minute debuff which won't let you try again, so there where no way to train it.
It is an reasonable exercise you don't need to be a pro.