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langelot133
- Posts: 18
- Joined: Sun Jun 17, 2012 6:41 pm
#1
Post
by langelot133 » Sat Jun 23, 2012 4:16 pm
hello again, i'm trying to make a waypoint file for my add to be powerleveled then logout and login next add but i still have "failed to compile and run lua code for onload" can someone help me
thanks in advance
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad>
RoMScript("SendChatMessage(\"*****\",\"WHISPER\",0,\"mycharacter\")");
RoMScript("SendChatMessage(\"******\",\"WHISPER\",0,\"mycharacter\")");
RoMScript("FollowUnit('party1');");
while(true) do
RoMScript("FollowUnit('party1');");
if not player:hasBuff("Experience Fruit") and if inventory:itemTotalCount(202152) >= 1 then
inventory:useItem(202152);
end
if player.Level > 15 and if not player:hasBuff("High Quality Experience Potion") then
inventory:useItem(203574);
end
if 43 > player.Level then
sendMacro("LeaveParty()");
sendMacro("}LoginNextToon=true;a={")
sendMacro("Logout();");
waitForLoadingScreen();
loadProfile("Travel");
loadPaths("powerlvl");
end
end
</onLoad>
</waypoints>
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langelot133
- Posts: 18
- Joined: Sun Jun 17, 2012 6:41 pm
#2
Post
by langelot133 » Sat Jun 23, 2012 6:38 pm
got it working if someone need, my finale code is
Code: Select all
RoMScript("SendChatMessage(\"*******\",\"WHISPER\",0,\"mychar\")");
yrest(500);
RoMScript("SendChatMessage(\"*******\",\"WHISPER\",0,\"mychar\")"); --this is for inviting with the curse addon
while(true) do
RoMScript("FollowUnit('party1');")
if inventory:itemTotalCount(202152) >= 1 and not player:hasBuff("Experience Fruit") then
inventory:useItem(202152)
end
if player.Level > 15 and not player:hasBuff("High Quality Experience Potion") then
inventory:useItem(203574)
end
if player.Level > 43 then
sendMacro("LeaveParty()")
sendMacro("}LoginNextToon=true;a={")
sendMacro("Logout();")
waitForLoadingScreen()
loadProfile("Travel")
loadPaths("powerlvl")
end
end
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IronWolf
- Posts: 50
- Joined: Sun Aug 08, 2010 7:09 am
#3
Post
by IronWolf » Wed Jun 27, 2012 11:11 am
dont think i'll have use for it, but i find that everything people share must be thanked, so thank you for sharing

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